Morbus
Sonny, I Watched the Vault Bein' Built!
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The Alley of Infinite Angles has a third editorial on Fallout 3. Since the first two were well received, we're posting this one too. It's a bit out there, but makes a few good points:<blockquote>So, what about the press? This one's a pretty well-beaten track, too, in a way. Many gamers say that game journalism isn't 'real journalism', in that it's not as professional, as objective or as useful. Heck, you even get people in suits (ooh) saying that "game reviewers are lazy". And of course, there's that series of ex-journo Dan "Shoe" Hsu's insights into journos and developers sitting in a tree, popping out one mutated baby after another. (...) All good stuff. Basically, accusations include:
* Simple incompetence; no idea how to write or do journalism.
* Unprofessional: from personal bias/spite to downright corruption.
* Doomed from the start: reviews are just opinion anyway. If I disagree with you, your review's just worthless.
But for all that, we've got massive amounts of traffic on top of which game sites like IGN, 1up, Eurogamer, etc., thrive. (I swear, back in 1998 it used to be just Gamespy and Gamespot.) You've even got anecdotal evidence all over the place, with long-timer gamers saying they enjoy reading reviews or hands-ons, or find them useful (to varying degrees). So they're certainly doing enough to stick around (and a bit more), and there is at least a perceived usefulness. So what function does the press serve when it comes to what we think, know and talk about in terms of, say, Fallout 3? That's the topic of the day/week/however long I stick to this. </blockquote>Link: Fallout 3: The Press @ Alley of Infinite Angles
* Simple incompetence; no idea how to write or do journalism.
* Unprofessional: from personal bias/spite to downright corruption.
* Doomed from the start: reviews are just opinion anyway. If I disagree with you, your review's just worthless.
But for all that, we've got massive amounts of traffic on top of which game sites like IGN, 1up, Eurogamer, etc., thrive. (I swear, back in 1998 it used to be just Gamespy and Gamespot.) You've even got anecdotal evidence all over the place, with long-timer gamers saying they enjoy reading reviews or hands-ons, or find them useful (to varying degrees). So they're certainly doing enough to stick around (and a bit more), and there is at least a perceived usefulness. So what function does the press serve when it comes to what we think, know and talk about in terms of, say, Fallout 3? That's the topic of the day/week/however long I stick to this. </blockquote>Link: Fallout 3: The Press @ Alley of Infinite Angles