Speaking of levels and quests, why does there have to be level requirements for quests? If a player wants to do a hard quest and get their ass handed to them then why not? There's just no danger in Bethesda games because usually everything levels with you and makes the game boring, same with the stupid leveled loot, makes rummaging through chests, lockers, etc completely pointless when you have weapons that surpass what you can find.
Okay I'm done now.
And almost every enemy is cheesable due to bad path finding, so even with no perks but some ammo and a decent weapon, you can kill everything if you are patient enough. It's not a good thing though.
The thing I hated most from level scaling was related to Power Armor:
1: All armor under X-01 stopped spawning unless in merchant inventory, already unlikely. So I couldn't complete my PA collection and especially the Holy T-51(b?)
2: At level 70, ONLY X-01 spawns. Besides screwing with 1: , it made the lore fuckup even stronger. "Shall we Make it so it's more likely to spawn?" "Na, let's just make them be the only one there"
Besides, what was the point of adding so many PAs around the map? 2 hours in, you have 2 frames already and you'll eventually upgrade it a bit until you level enough to have the X-01 to spawn, and then you'll mod it to maximum stats.
You'll have a PA at home, normally just for looks and casual modding, why do they shower you with them so you en up leaving them behind?
You could use the scrapall command in Sanctuary and Red Rocket, leave a heavy object over "E" and spam fence pillars or some kind of small object and go up to level 60 in an afternoon, pausing to get Idiot Savant...
Then go to Sanctuary or USAF Olivia and get that X-01 armor... Yaaay