JohnnyHighGround
First time out of the vault
Brother None said:The flaws named here aren't really a matter of personal preference, are they? I've heard very few people who thought the bad voice-over work or stupid level-scaling fit their personal taste perfectly. Yet so, so few reviews name it as a flaw.
See, pointing out flaws isn't a matter of personal preference. Think it's only a small flaw? Then say so, but it's your job as a journalist to still note the flaw is there. Omitting to even mention the flaw can't really be explained by personal preference.
That's just not true. It is not a reviewer's job to note every single flaw in a product. And I'm not just talking about games here. But consider Oblivion: Considering the scope and scale of the product, pointing out something like the occasionally mediocre voice work would be like, I dunno, pointing out where John Entwhistle flubbed a transition on Quadrophenia. Like pointing out the mediocre performance of a bit player in Citizen Kane. Is it a flaw? Yes. Does it matter enough to mention? God, no.
A professional reviewer, in and of any media, has a limited amount of space to work with. (Yes, even online.) To attempt to devote that space to cataloging each and every perceived (note that word, because it ties back to the perception of the individual reviewer) flaw in any product would be ludicrous.
Brother None said:I like it fine, it's just not my genre. But it's a very pretty, somewhat fun game, from the little I played it. Not my genre, but I liked it fine. I've just been trying to figure out how the experience I had playing it was so completely unlike how the game was reviewed. A little different, fine, I'm used to that, different interpretations, but it's like everything on the screen was the opposite of what I had read.
Oh, I totally feel you there -- I've been experiencing the same thing with the latest Zelda on the Wii. But that's what happens when people with different opinions look at the same product.
Brother None said:JohnnyHighGround said:A game regarded as that good isn't going to have flaws big enough for everyone to mention.
No, it'd be more accurate to say "it's not going to have flaws big enough to mention in reviews, only to mention one year later."
You're not explaining that, Mr Rybicki, and I feel you kind of missed the point of this particular criticism. There's a lot wrong with the gaming media, and I've read about it high and low since you guys enjoy criticizing yourself so much, but while your post here addresses several of these critiques, it doesn't address this one. Why does it take you a year to find flaws most people could in fact see on the first play-through, that many of you are now stating as obvious?
My point was, these flaws were observed -- but they don't hurt the game in any appreciable way to any but the most nitpicky player, so they weren't relevant to the review. But in talking about how the Fallout engine improves upon the Oblivion engine, they are absolutely relevant. Does that make it clearer?
Brother None said:[A]s we Dutch say it, "if one wishes to beat a dog one can easily find a stick." We Dutch have crappy proverbs.
That is a great proverb! And I intend to use it at my earliest convenience.
Brother None said:That said, I didn't really have to look for it. It's so in your face, this sudden flip-about, the universally praised Oblivion suddenly becoming a springboard to Fallout 3 as Morrowind was suddenly demoted to springboard for Oblivion before it. Maybe I could understand it if we were just talking about fans or inexperienced volunteers, but you're (supposed to be) professionals. Such short-term and frivolous problems shouldn't block your view, because you've been here before. You're supposed to be the ones to look beyond the more short-term matters and hype and present the cold, hard truth. Y'know, 'cause it's your job.
As I said above, it's a question of relevance. These issues weren't relevant to the review, and I don't think anyone in the press is saying that Oblivion is suddenly not deserving of all its accolades. But in talking about how Fallout is improving upon it -- well, you have to give examples, don't you?
Take care,
-joe