The Sinking City

Discussion in 'General Gaming and Hardware Forum' started by CT Phipps, Jan 14, 2019.

  1. CT Phipps

    CT Phipps Venerable Relic of the Wastes

    Sep 17, 2016




    Apparently, this was supposed to be the original Call of Cthulhu game that was commissioned before the licensees switched publications. I'm looking forward to this even if all the gameplay indicates it's more or less "Dishonored without any of the cool powers."

    Still, I love me some Lovecraft.
     
  2. Arnust

    Arnust Maybe you've seen it, maybe, in a dream...

    Feb 2, 2016
    It sort of qualifies among other stuff like The Forgotten City's standalone and such of the "B Tier" of games releasing this year. Presentation does seem good, but the gameplay feels really average, with guided "detective" gameplay and otherwise mostly walking sim style. Which hey, I'm perfectly on board with, it's just that the game's marketing seems to be pretending otherwise.
     
  3. CT Phipps

    CT Phipps Venerable Relic of the Wastes

    Sep 17, 2016
    I feel like this game would benefit actually from some shooting sections.

    Tommy guns, tentacle monsters, molotovs and so on.
     
  4. Arnust

    Arnust Maybe you've seen it, maybe, in a dream...

    Feb 2, 2016
    Let's not go that far, sonny. You should have weapons, as in, acknowledge their existance and possibility to the protagonist only to see how pointless they are against the uncomprehensible horror, not have it be like Dark Corners of the Earth where you go around zapping Shub' Niggorath with a Lightning Gun. And if it's for just killing dudes, eh. It's also to have the slight of horror not completely fizzle out.
     
  5. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    Oh boy, that game had you sneaking around avoiding everybody and then the second you a find a shotgun all of a sudden you are like I am become Death! Eternal Darkness had it were you could kill the abominations from beyond the veil but just going near them messed with your sanity. that was always a fun thing.
     
  6. Arnust

    Arnust Maybe you've seen it, maybe, in a dream...

    Feb 2, 2016
    And hey, I'm all up for gameplay escalation, it can make for a super strong narrative moment if used right. But as of this case, to me it looks like the depth is or at least should be on the puzzles and such, and they're really not front loading it from the looks of it. As well as exploration and dialogue/story, of course. If you want to make your game stand out, maybe don't just make "generic action section" a recurring thing.
     
  7. CT Phipps

    CT Phipps Venerable Relic of the Wastes

    Sep 17, 2016
    I am every bit as fond as 1920s gun toting private detective fighting squid Call of Cthulhu tabletop gaming as I am the creeping horror of HPL.
     
  8. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    I just groaned internally at the inevitability of a cover action shooter lovecraft game.

    Watching that gameplay demo had some jarring narrative moments because of the missing context. Guy just shoots a bunch of monsters in a house and is so nonchalant about it, probably a reason why but is sure did look silly. same with the woman uses telepathy to communicate, that made me laugh.
     
    Last edited: Jan 15, 2019
  9. CT Phipps

    CT Phipps Venerable Relic of the Wastes

    Sep 17, 2016
    I think they're choosing not to set this is the "normal" world but a world which has fully merged with the Mythos to an extent.

    That may be why their license was pulled.

    The designs are very Silent Hill.
     
  10. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    Oh I get that. That is why I said without the context it looks so jarring. It's like walking into the middle of a movie. and you're right about the Silent Hill vibes. pretty strong with them.
     
  11. CT Phipps

    CT Phipps Venerable Relic of the Wastes

    Sep 17, 2016
    I'm actually worried because the intro implies we actually go from the cinematic trailer to the "1st case" without any transition.

    That's...pretty jarring.
     
    • [Rad] [Rad] x 1
  12. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    I guess we should all be used to the jarring transitions when it comes to eurojank.
     
  13. joevonzombie

    joevonzombie Buried alive in Golgotha

    Sep 28, 2015
    I'm a big fan of Frogwares Sherlock Holmes series and when I found out they were stripped of the CoC license, I was bummed, but I'm glad they decided to continue on. The new cyanide CoC wasn't the worst game ever, but I'm hoping for much better things out of this.
     
    • [Rad] [Rad] x 1
  14. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    You know what's kinda funny? There are so many games, movies, books and stories out there that are influenced by Lovecraft and his works, but there is very little actuall content about his works. There is like almost no Chuthulu movie and relatively few games about it, leave alone good ones. There was this idea to make a movie about the Mountain of Madness, the first Lovecraft story I believe, but that simply never happend.
     
  15. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    That is probably because an adaption with Cthulhu would need to be carefully crafted by expert story tellers in way to bring the true terror of the books to life, which immediately disqualifies Hollywood from the get go. Most films based on Lovecraft's work are relegated B-Flims Like Re-Animator and From Beyond which I'm pretty sure were made by the same guy. The Dunwich Horror was made into a movie back in 1970. I remember seeing a silent fill about The Call of Cthulhu that was made back in the aughts. As for Del Toro and his attempt to make in the mountains of madness being scuttled because of Prometheus, he would latter find success in a movie about a woman having sex with a fish, it won him an oscar.

    The closest to a true lovecraft feeling movie we will probably ever get is John Carpenter's In The Mouth of Madness.
     
    • [Rad] [Rad] x 1
  16. TheHouseAlwaysWins

    TheHouseAlwaysWins Look, Ma! Two Heads!

    Nov 28, 2015
    The game series I've played that gives out lovecraft's ideas the most are probably the half-life games.
     
  17. CT Phipps

    CT Phipps Venerable Relic of the Wastes

    Sep 17, 2016
    Stuart Gordon made the Re-Animator films with Jeffrey Combs who also starred in From Beyond.

    The HP Lovecraft Historical society made a silent black and white Call of Cthulhu movie as well as a adaptation of The Whisperer in the Darkness.

    There was 1970s adaptation of The Dunwich Horror starring Dean Stockwell. Plus some other B-movies.

    Right now the biggest HP Lovecraft project is an adaptation of The Colour out of Space starring....Nicholas Cage.

    Video game wise Call of Cthulhu: Dark Corners of the Earth and Call of Cthulhu are the biggest but both are based on the tabletop RPG.

    Ironically, a big budget HBO series is being made about Lovecraft Country by Peele. Lovecraft Country being a parody of HP Lovecraft starring black protagonists who stumble their way through the Cthulhu Mythos and get irritated with how racist the traditional HPL protagonists are.
     
  18. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    :puke:Fuck you very much for reminding me about that....ugh.
     
    • [Rad] [Rad] x 1