DForge said:It SAYS it does that DPS. YCS reloads after every shot so the final DPS is actually very low for a weapon of that magnitude. After every shot you waste ~2 seconds to reload the weapon, so DPS is actually somewhere around 70-80.
Ausdoerrt said:Its biggest disadvantage is the amount of ammo it eats up.
Ammo weighs a lot and the weapons eat through your supply way too fast.
DForge said:I also tend to ignore Hardcore. It doesn't add challenge, merely more micromanagement and annoyance. The game isn't more challenging when I am forced to click on food and water periodically.
Have a look at it again - you are also not able to use stimpacks / food to heal you in the middle of the battle.
Ausdoerrt said:You are, they just heal you in a different manner. It's not that much of a problem if you anticipate it. But yes, it's one of the few things HC mode got right.
Ausdoerrt said:The rest of it makes you carry random extra stuff you shouldn't have to.
chewie said:On very hard even a Viper gang really hurts - and stimpacks aren´t able to compensate the taken damage quick enough if you don´t take cover, concentrate on disarming the leader etc.
chewie said:Just as an example - I have 2 bottles of water, 2 steaks (gecko, brahmin, big horner - whatever) and one doctor´s bag. If you consumed everything, well - then travel back to your safe house and refill.
chewie said:(and no, I don´t use fast travel)
DForge said:Get a companion. They can tank all the gang without losing more than 50% of their health with their clothing on, believe it or not. If it's boone, veronica or raul, they can also rape all that gang alone while you're standing and watching, providing you get them some armor and a good melee weapon (or, if you want to bother, ammo and a good gun, but I don't like the fact I have to replenish their ammo, so I just stick with melee weapons.)
DForge said:Or put 50 food/water pieces on your companion who can carry a ton. ED-E and Boone together have 500 carry weight. More than enough to carry a full bar for you, along with a full armory.
DForge said:Those long walks are really tiresome when nothing happens and you're just walking for 20 mins. Seeing how slow you run in this game, I would start banging my head against a keyboard really soon. Bless the fast travel
Maybe playing a lot of STALKER helped me here - but there is no random extra stuff involved. It´s about reserving 5 pounds of your carry weight - not grabbing every junk lying around.
On very hard even a Viper gang really hurts - and stimpacks aren´t able to compensate the taken damage quick enough if you don´t take cover, concentrate on disarming the leader etc.
I´d say try it - brings you closer to the wasteland then just beaming around the desert, killing stuff & klicking npcs to solve quests.
not using fast travel and making respawn take only 6 hours makes 20 minute walks into real adventures!
Ausdoerrt said:STALKER and FO3 are also two completely different games. In FO3 and FONV you need that "random junk" to either make money of fully make utilize the crafting possibilities which were completely absent in a non-RPG game like STALKER.
Ausdoerrt said:HC and game difficulty are separate entities though. In this case, the Very Hard probably hurts more than HC. And still, eating multiple different foods at the same time should boost the health regen speed just enough.
Ausdoerrt said:I tend to sneer at self-imposed restrictions, I like to play games as intended by the developer. And frankly, this one's supposed to be an RPG game and not a wasteland simulator, and RPG games generally consist of, well, "killing stuff & klicking npcs to solve quests" at the very basic level.
But what happens when you're attacked by more than one deathclaw? Places like that ridge with the free power armor that has a good two dozen deathclaws of various varieties milling about in groups... I had a good 6-8 charge me at once.DasCryborg said:DForge said:It SAYS it does that DPS. YCS reloads after every shot so the final DPS is actually very low for a weapon of that magnitude. After every shot you waste ~2 seconds to reload the weapon, so DPS is actually somewhere around 70-80.
Yet with the YCS you can 1 hit kill a Legendary DeathClaw on the Hardest difficulty so why would you need more than one shot to kill something?
Nah, that's what the Alien Blaster is for. Half a dozen Deathclaws charging from different directions at once all end up in piles of blue dust before they can even reach you.Lexx said:The Deathclaw promontory was with the hardest location in the whole game for me. If 5 and more Deathclaws are running towards you in a small area, it's kind of a "reload now"-sign already.
I've managed it after lots of try&error to clean up with my Anti-Materiel rifle. Guess I wouldn't have made it with any other weapon, because I needed to ninja-kill as much Deathclaws as possible with as much headshots as possible.