The sniper rifles are so powerful it makes me cry.

It SAYS it does that DPS. YCS reloads after every shot so the final DPS is actually very low for a weapon of that magnitude. After every shot you waste ~2 seconds to reload the weapon, so DPS is actually somewhere around 70-80.
 
^ With DAM 140 (which is higher even than anti-material rifle), it matters not since it'd probably 1-hit-kill most anything in one shot. And with high enough AGI, you could place two shots per 'turn' using VATS, making it pretty much superior to any sniper rifle.

It also reloads a lot faster than you say. Its biggest disadvantage is the amount of ammo it eats up.
 
DForge said:
It SAYS it does that DPS. YCS reloads after every shot so the final DPS is actually very low for a weapon of that magnitude. After every shot you waste ~2 seconds to reload the weapon, so DPS is actually somewhere around 70-80.

Yet with the YCS you can 1 hit kill a Legendary DeathClaw on the Hardest difficulty so why would you need more than one shot to kill something?
 
Ausdoerrt said:
Its biggest disadvantage is the amount of ammo it eats up.

Thats gotta be the worst thing about the use of energy weapons, Ammo weighs a lot and the weapons eat through your supply way too fast.
 
Ammo weighs a lot and the weapons eat through your supply way too fast.

Depends on the weapon specifically - regular energy weps like rifles use very little ammo. It's the things like gauss, Pew Pew or Tesla that really eat it up.

As for ammo weight, I've chosen to ignore Hardcore since it adds nothing to gameplay other than the inventory-management tedium. I like the way stimpaks work, but everything else isn't that great.
 
I also tend to ignore Hardcore. It doesn't add challenge, merely more micromanagement and annoyance. The game isn't more challenging when I am forced to click on food and water periodically.

DasCryborg: not every place in this game can be solved with Sneak hit criticals, some are too tight with enemies too close to corners where you simply can't sneak up. DPS helps there greatly. I got the YCS for the sole purpose of instakilling L.deathclaws, but I don't use it in combat normally.
 
DForge said:
I also tend to ignore Hardcore. It doesn't add challenge, merely more micromanagement and annoyance. The game isn't more challenging when I am forced to click on food and water periodically.

Have a look at it again - you are also not able to use stimpacks / food to heal you in the middle of the battle. This is the most valuable and challenging feature - if you don´t play a sniper and kill everything from Lucky 38´s cocktail lounge, that is. Food, sleep & water system works like in STALKER - once the icons are highlighted, you just eat a steak, drink a bottle of water or a nuka cola. Calling that "Micromanagement" is a bit exaggerated - as you don´t have to watch it. Getting thursty needs about 8 hours, food and sleep even lasts longer.
 
Have a look at it again - you are also not able to use stimpacks / food to heal you in the middle of the battle.

You are, they just heal you in a different manner. It's not that much of a problem if you anticipate it. But yes, it's one of the few things HC mode got right. The rest of it makes you carry random extra stuff you shouldn't have to.
 
Hardcore really did fall flat, but if you mod parts with the GECK, it becomes more interesting.

really diddnt make sense that you could carry a veritable supermarket worth of supplies into the wasteland.

Ive had some close calls with H20, only because I institute "house rules" when playing, like not carrying more than 3 bottles of water and not picking up new ones till I run out. Even still, chances are you can find a water tower anywhere on the horizon.

I'm sure one day there will be a super hardcore mod where water/food become super rare. Id love that.
 
I rarely use stimpacks anyway. With some planning, you will go through every encounter without losing a single point of health.
 
Ausdoerrt said:
You are, they just heal you in a different manner. It's not that much of a problem if you anticipate it. But yes, it's one of the few things HC mode got right.

On very hard even a Viper gang really hurts - and stimpacks aren´t able to compensate the taken damage quick enough if you don´t take cover, concentrate on disarming the leader etc.

Ausdoerrt said:
The rest of it makes you carry random extra stuff you shouldn't have to.

Maybe playing a lot of STALKER helped me here - but there is no random extra stuff involved. It´s about reserving 5 pounds of your carry weight - not grabbing every junk lying around.

Just as an example - I have 2 bottles of water, 2 steaks (gecko, brahmin, big horner - whatever) and one doctor´s bag. If you consumed everything, well - then travel back to your safe house and refill.

To me, it added a lot of depth to the game as I need to prepare my character for certain tasks - if I e.g. plan to travel from novac to jacobstown, then I´ll take some extra supplies with me. (and no, I don´t use fast travel)

I´d say try it - brings you closer to the wasteland then just beaming around the desert, killing stuff & klicking npcs to solve quests.
 
chewie said:
On very hard even a Viper gang really hurts - and stimpacks aren´t able to compensate the taken damage quick enough if you don´t take cover, concentrate on disarming the leader etc.

Get a companion. They can tank all the gang without losing more than 50% of their health with their clothing on, believe it or not. If it's boone, veronica or raul, they can also rape all that gang alone while you're standing and watching, providing you get them some armor and a good melee weapon (or, if you want to bother, ammo and a good gun, but I don't like the fact I have to replenish their ammo, so I just stick with melee weapons.)

Companions are ultimate tanks. They can take 3-4 hits from a mature deathclaw while you die from two.

chewie said:
Just as an example - I have 2 bottles of water, 2 steaks (gecko, brahmin, big horner - whatever) and one doctor´s bag. If you consumed everything, well - then travel back to your safe house and refill.

Or put 50 food/water pieces on your companion who can carry a ton. ED-E and Boone together have 500 carry weight. More than enough to carry a full bar for you, along with a full armory.


chewie said:
(and no, I don´t use fast travel)

Those long walks are really tiresome when nothing happens and you're just walking for 20 mins. Seeing how slow you run in this game, I would start banging my head against a keyboard really soon. Bless the fast travel :)
 
DForge said:
Get a companion. They can tank all the gang without losing more than 50% of their health with their clothing on, believe it or not. If it's boone, veronica or raul, they can also rape all that gang alone while you're standing and watching, providing you get them some armor and a good melee weapon (or, if you want to bother, ammo and a good gun, but I don't like the fact I have to replenish their ammo, so I just stick with melee weapons.)

I know that - but before reaching the first companion / sweet
Veronica, you might pass some viper camps. (if you don´t sneak past the deathclaws on I-15). One group took me off guard during a sandstorm, and after being crippled by the first dynamite pack, I learned that those guys really can hurt.

DForge said:
Or put 50 food/water pieces on your companion who can carry a ton. ED-E and Boone together have 500 carry weight. More than enough to carry a full bar for you, along with a full armory.

Right. And where is the fun involved? You just can deactivate Hardcore mode and get the same effect...

DForge said:
Those long walks are really tiresome when nothing happens and you're just walking for 20 mins. Seeing how slow you run in this game, I would start banging my head against a keyboard really soon. Bless the fast travel :)

Actually, it not even takes 5 minutes from novac to the gunrunners. And the respawn cycles makes sure there is some entertainment here and there.

I think that it really depends on your play style if you can enjoy that or not. If you e.g. meet Cass and just follow her questline, you end up running just from south to north and back again. But if you combine quests ("Okay, lets travel to Vegas, because quite some quests have piled up there") then the fun starts :)
 
well, true. I myself avoid hardcore because that just means I'm not forced to click on food one awhile. I like to consider it happens automatically "off screen". Like taking a dump ;D
 
not using fast travel and making respawn take only 6 hours makes 20 minute walks into real adventures!
 
Maybe playing a lot of STALKER helped me here - but there is no random extra stuff involved. It´s about reserving 5 pounds of your carry weight - not grabbing every junk lying around.

STALKER and FO3 are also two completely different games. In FO3 and FONV you need that "random junk" to either make money of fully make utilize the crafting possibilities which were completely absent in a non-RPG game like STALKER.

On very hard even a Viper gang really hurts - and stimpacks aren´t able to compensate the taken damage quick enough if you don´t take cover, concentrate on disarming the leader etc.

HC and game difficulty are separate entities though. In this case, the Very Hard probably hurts more than HC. And still, eating multiple different foods at the same time should boost the health regen speed just enough.

I´d say try it - brings you closer to the wasteland then just beaming around the desert, killing stuff & klicking npcs to solve quests.

I tend to sneer at self-imposed restrictions, I like to play games as intended by the developer. And frankly, this one's supposed to be an RPG game and not a wasteland simulator, and RPG games generally consist of, well, "killing stuff & klicking npcs to solve quests" at the very basic level.

not using fast travel and making respawn take only 6 hours makes 20 minute walks into real adventures!

Wouldn't you also hit the level cap before you ever get to do any quests as well?
 
Ausdoerrt said:
STALKER and FO3 are also two completely different games. In FO3 and FONV you need that "random junk" to either make money of fully make utilize the crafting possibilities which were completely absent in a non-RPG game like STALKER.

Not if it comes to item management. In STALKER, you have a very limited carry weight - that´s why you don´t have 3000 bullets for your AK and 100 med kits. You have to find a balance, e.g. only take 200 bullets, 2 medkits and 5 bandages with you. That´s what I meant with "...maybe playing STALKER helped me here..." - because I always carry only enough stuff with me to survive 1 "dungeon" and maybe 1-2 "random encounters" - then I´ll restock.

Ausdoerrt said:
HC and game difficulty are separate entities though. In this case, the Very Hard probably hurts more than HC. And still, eating multiple different foods at the same time should boost the health regen speed just enough.

Well, of course - eating 10 brahmin steaks as soon as you are hit compensates every combat damage (except from deathclaws :lol:). (IMO) Needless to say that it´s completely stupid to grab food and start eating instead of grabbing your gun and starting self defense - but at the end everybody should play a game the way it makes sense for him / her...

Ausdoerrt said:
I tend to sneer at self-imposed restrictions, I like to play games as intended by the developer. And frankly, this one's supposed to be an RPG game and not a wasteland simulator, and RPG games generally consist of, well, "killing stuff & klicking npcs to solve quests" at the very basic level.

Enabling hardcore mode turns NV into a simple wasteland simulator - with a lot of stuff missing (e.g. making trading aspect really depend on barter skill, disable fast travelling, slower leveling / less exp for kills etc...). But again, that´s only my opinion.
 
DasCryborg said:
DForge said:
It SAYS it does that DPS. YCS reloads after every shot so the final DPS is actually very low for a weapon of that magnitude. After every shot you waste ~2 seconds to reload the weapon, so DPS is actually somewhere around 70-80.

Yet with the YCS you can 1 hit kill a Legendary DeathClaw on the Hardest difficulty so why would you need more than one shot to kill something?
But what happens when you're attacked by more than one deathclaw? Places like that ridge with the free power armor that has a good two dozen deathclaws of various varieties milling about in groups... I had a good 6-8 charge me at once.
 
The Deathclaw promontory was with the hardest location in the whole game for me. If 5 and more Deathclaws are running towards you in a small area, it's kind of a "reload now"-sign already.

I've managed it after lots of try&error to clean up with my Anti-Materiel rifle. Guess I wouldn't have made it with any other weapon, because I needed to ninja-kill as much Deathclaws as possible with as much headshots as possible.
 
Lexx said:
The Deathclaw promontory was with the hardest location in the whole game for me. If 5 and more Deathclaws are running towards you in a small area, it's kind of a "reload now"-sign already.

I've managed it after lots of try&error to clean up with my Anti-Materiel rifle. Guess I wouldn't have made it with any other weapon, because I needed to ninja-kill as much Deathclaws as possible with as much headshots as possible.
Nah, that's what the Alien Blaster is for. Half a dozen Deathclaws charging from different directions at once all end up in piles of blue dust before they can even reach you.
 
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