sea said:So, what separates it from an open-ended action game with a good story? I'm not trying to nitpick too much, but having a health statistic or choice and consequence on its own doesn't make something an RPG, otherwise BioShock is an RPG, and I don't think anyone here would agree with that assessment.
x'il said:Choices and consequences the defining element to call a game an 'RPG'?... lol no.
Roleplaying Game is a term whose etimology goes back to before the computer era. So you know, I'd use its meaning back then as a starting point before elucubrating about how statistics and classes define the genre...
A pen'n'paper roleplaying game can pretty much be played without any dice rolls and statistics...
What defines it is really just the fact you have an interactive story, in the person of the game master, who make the game world react and evolve in response to your actions and choices.
And... That's it. You don't need nothing more to make something a roleplaying game. It's really just about the degree of freedom and interactivity of the narration.
It's obviously useful to have a set or rules to guide the modelization of players actions, but it's not an obligation. And the mechanics can very well be hidden from the player.