WorstUsernameEver
But best title ever!
So, the Torment: Tides of Numenera Kickstarter hit $4,188,927 by the end (not counting Paypal which is easily another $100k), so aside from saying "whoah" I thought it was time for another round-up of info from their latest updates.
The devs at inXile have put out two in-engine tests of their early mock-up screenshots, showing how they run animated in-engine together with a 3d character. It's early time and they'll be significantly polished during development (the perspective in the Seagus Cliffs area in particular looks fairly off to me), but for material coming out so early it's pretty darn promising: the Bloom and Seagus Cliffs.
Second, all the stretch goals except for the lofty $4.5 million one were reached, meaning that, aside from the player stronghold, we're theoretically getting everything the developers have outed so far. Truth of the matter is that game development is a pretty iterative process though, so there's always the chance that something gets cut or modified later on. Stretch goals right now include a new city, companion quests, increased legacies (16 in total), an expanded journal, and more.
Third (and this list is by no means comprehensive), the devs have released the first art of the male version of the player character:
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Finally, the Vision Document for the title is available for everyone to check it out. For people who have followed the campaign is mostly a round-up of the info given out during the Kickstarter, for others it's the most comprehensive outline of the vision of the title and what it's supposed to be.
The devs at inXile have put out two in-engine tests of their early mock-up screenshots, showing how they run animated in-engine together with a 3d character. It's early time and they'll be significantly polished during development (the perspective in the Seagus Cliffs area in particular looks fairly off to me), but for material coming out so early it's pretty darn promising: the Bloom and Seagus Cliffs.
Second, all the stretch goals except for the lofty $4.5 million one were reached, meaning that, aside from the player stronghold, we're theoretically getting everything the developers have outed so far. Truth of the matter is that game development is a pretty iterative process though, so there's always the chance that something gets cut or modified later on. Stretch goals right now include a new city, companion quests, increased legacies (16 in total), an expanded journal, and more.
Third (and this list is by no means comprehensive), the devs have released the first art of the male version of the player character:
<center>
Finally, the Vision Document for the title is available for everyone to check it out. For people who have followed the campaign is mostly a round-up of the info given out during the Kickstarter, for others it's the most comprehensive outline of the vision of the title and what it's supposed to be.