So, like it says on the tin.
In my mind, and, I suppose, in most minds, the Fallout 4 faction system is utterly stupid and pointless. Which got me thinking; what’s the real moral “dilemma” (used loosely) in that game? It can’t be the racism against ghouls in most settlements except Goodneighbor, because the latter is a shithole. It can’t be anything to do with factions, because they’re all the same except for the Institute.
It’s whether or not you kill Shaun when you first meet him.
Let me clarify, or rather contextualize.
You’re looking for your son, in this strange world. He’s less than a year old. You fight and kill a hired gun, who tells you he’s somewhere called “the Institute”. You go through the killer’s memories using an android PI and some memory device in an absolute slum of a town, and learn that you have to go through an irradiated ocean that’s ground zero of the blast, to find a supermutant who draws you a crayon diagram of a teleporter so you can work with one of 3 identical factions to build it and get inside.
Once there, a 60 year old man comes up to you and says he’s your son.
I shot him.
so the real question is: what do you do? Do you believe him, and work with the Institute? Or do you gun “Shaun” down, and hope you find solace in his death?
It’s not much, but it’s better than any other moral question attempted by that game.
In my mind, and, I suppose, in most minds, the Fallout 4 faction system is utterly stupid and pointless. Which got me thinking; what’s the real moral “dilemma” (used loosely) in that game? It can’t be the racism against ghouls in most settlements except Goodneighbor, because the latter is a shithole. It can’t be anything to do with factions, because they’re all the same except for the Institute.
It’s whether or not you kill Shaun when you first meet him.
Let me clarify, or rather contextualize.
You’re looking for your son, in this strange world. He’s less than a year old. You fight and kill a hired gun, who tells you he’s somewhere called “the Institute”. You go through the killer’s memories using an android PI and some memory device in an absolute slum of a town, and learn that you have to go through an irradiated ocean that’s ground zero of the blast, to find a supermutant who draws you a crayon diagram of a teleporter so you can work with one of 3 identical factions to build it and get inside.
Once there, a 60 year old man comes up to you and says he’s your son.
I shot him.
so the real question is: what do you do? Do you believe him, and work with the Institute? Or do you gun “Shaun” down, and hope you find solace in his death?
It’s not much, but it’s better than any other moral question attempted by that game.