Hotel California
Mildly Dipped

I personally have never found myself using a character with an agility less than 10 in any of the FO games. It would seem so futile to shoot for 6AP but have 2 left just to walk around for example. Unless you're a melee build then you'd want to fire twice during the turn, (even so, melees need loads of APs)
My question is, have any of you ever used characters with significantly less than 10 AP and if so for what reason? Does their huge combat value slightly overshadow the worth of other atributes?
My question is, have any of you ever used characters with significantly less than 10 AP and if so for what reason? Does their huge combat value slightly overshadow the worth of other atributes?