If you could add some kind of time period to wait until you can pick your gear from them, I think it'd be a cool feature.Per said:Is this supposed feature rationalized in some way?
Well, not using them doesn't exactly stop them from not making sense, does it?OakTable said:Anyway, the Express boxes won't really affect how I would play the game anyway. I usually just stick with a couple guns and some ammo for them. Unless they expect me to haul an armory with me, I'm not going to be using them.
The fee would be a must if they wanted it to begin making sense. I doubt that in a harsh post-apocalyptic world people would work for nothing...Dario ff said:If you could add some kind of time period to wait until you can pick your gear from them, I think it'd be a cool feature. (...) Might as well charge some fee for bringing the gear
Wise choiceDario ff said:Thinking more about it, those boxes could just be stolen anyway, so I can't play devil's advocate anymore.![]()
Also:LionXavier said:I doubt that in a harsh post-apocalyptic world people would work for nothing...
OakTable said:Is Ausir going to finish part 2?
SkuLL said:[spoiler:f25b8f5d98][/spoiler:f25b8f5d98]![]()
At first, I was thinking the box stuff was some kind of reward from part of a faction. Like some permanent service unlocked after doing many quests for them. But I doubt they would offer it forever.LionXavier said:The fee would be a must if they wanted it to begin making sense. I doubt that in a harsh post-apocalyptic world people would work for nothing...
WorstUsernameEver said:EDIT : Some good news from Something Awful : Scissorfighter posted:
You mean if you got much less points but they were more effective? Well, that's besides the point. I'm asking if skills will be useful this time as a specialization method instead of being able to max everything but still being mediocre with all weapons like in fallout 3.
Josh's answer :
Especially as you start using the better weapons, you should feel that the weapon skills you specialize in feel much better than the ones you neglect.
I'm 23rd level with a 6 or 7 INT on my current playthrough and I think my three tags are at 100 and one other skill is close to 90. In any case, I'm nowhere near maxing out my skills.
Just gonna have to hope he's thought it through properly.Lexx said:But what if he has INT 10, reads all available books, takes all skill-perks and other stuff like that and is at level 30?
Three Dog: I don't need money, I'm doing this to fight the good fight!LionXavier said:The fee would be a must if they wanted it to begin making sense. I doubt that in a harsh post-apocalyptic world people would work for nothing...
*remembers Three Dog*
WorstUsernameEver said:More on that by Josh :High INT has a smaller effect on skill points per level than it did in F3. Additionally, we have made tweaks to other stats to raise their value. E.g. all weapons have soft STR requirements that affect weapon sway or (for melee weapons) attack speed. CHR affects a stat called Nerve that grants bonuses to your companion(s).
Bethesda's hand is long-reaching and ruthless. I could be wrong, but somehow I can't conceive SEGA telling people how to play an Alpha Protocol public demo.Ausir said:I decided to venture outside and explore some new places. Unfortunately, when I tried to do the same the next day, a Bethesda employee approached me and told me not to leave Freeside
I wonder what led them to reject their plan of reimplementing both DT and DR... Maybe they thought (or were "adviced") that it would have been too... complicated for the audience?Ausir said:Josh explained that me seeing Damage Threshold only on the leather armor, but Damage Resistance on the Vault 21 jumpsuit was a bug – DR is actually gone entirely from the game in its current build and DT is the only damage-reducing armor stat now
Ausir said:Josh explained that me seeing Damage Threshold only on the leather armor, but Damage Resistance on the Vault 21 jumpsuit was a bug – DR is actually gone entirely from the game in its current build and DT is the only damage-reducing armor stat now