Atomic Postman
Vault Archives Overseer
There's been a very worrying trend in the video game industry of late.
That trend would be developers releasing games that are unfinished to the public, expecting people to pay full price for them and be totally okay with the onslaught of bugs and locked away content.
Two good examples recently would be Halo's Master Chief Collection and Assassin's Creed:Unity
The Master Chief collection was a very anticipated game indeed, it was a Halo fan's dream (HD remakes of all four games, with the multiplayer of each intact.).
It should have been perfect, right? A player could hop from the campaign of Halo 3, to the multiplayer of Halo 2 and then only minutes later switching to Halo:CE, all with the touch of a button.
Wrong.
http://www.geek.com/games/the-list-...-master-chief-collection-is-enormous-1609190/
The game was writhing with bugs on release, and the game was very clearly unfinished. The multiplayer on launch was very literally unplayable and even now, nearly a month after release, it still isn't totally corrected.
It's so very clear that the game was rushed for release and was at the very least months away from actual completion by the time it was pushed out.
My next example is Assassin's Creed:Unity
The game was chock full of bugs and nearly unplayable by everyone.
In fact it was so bad, the developers had to put out an official apology and scrap all their DLC to fix the game.
http://www.bbc.co.uk/news/technology-30226586
And now, just months later, they are already releasing a new game.
http://uk.ign.com/articles/2014/12/02/assassins-creed-victory-has-been-leaked
To me, one of the main culprits and inspirations for this kind of behaviour is Steam Early Access, encouraging developers to push out unreleased games and make their primary customers their alpha testers.
Although I've got no proof,I genuinely believe that Early Access greatly slows down game development and causes some serious laziness in terms of quality and design.
So, NMA, I ask you this:
Do you agree that this is a present problem?
Who do you place the blame on? The Developers? The Publishers?The Consumers?
I'd like to hear everyone's thoughts on the topic.
That trend would be developers releasing games that are unfinished to the public, expecting people to pay full price for them and be totally okay with the onslaught of bugs and locked away content.
Two good examples recently would be Halo's Master Chief Collection and Assassin's Creed:Unity
The Master Chief collection was a very anticipated game indeed, it was a Halo fan's dream (HD remakes of all four games, with the multiplayer of each intact.).
It should have been perfect, right? A player could hop from the campaign of Halo 3, to the multiplayer of Halo 2 and then only minutes later switching to Halo:CE, all with the touch of a button.
Wrong.
http://www.geek.com/games/the-list-...-master-chief-collection-is-enormous-1609190/
The game was writhing with bugs on release, and the game was very clearly unfinished. The multiplayer on launch was very literally unplayable and even now, nearly a month after release, it still isn't totally corrected.
It's so very clear that the game was rushed for release and was at the very least months away from actual completion by the time it was pushed out.
My next example is Assassin's Creed:Unity
The game was chock full of bugs and nearly unplayable by everyone.
In fact it was so bad, the developers had to put out an official apology and scrap all their DLC to fix the game.
http://www.bbc.co.uk/news/technology-30226586
And now, just months later, they are already releasing a new game.
http://uk.ign.com/articles/2014/12/02/assassins-creed-victory-has-been-leaked
To me, one of the main culprits and inspirations for this kind of behaviour is Steam Early Access, encouraging developers to push out unreleased games and make their primary customers their alpha testers.
Although I've got no proof,I genuinely believe that Early Access greatly slows down game development and causes some serious laziness in terms of quality and design.
So, NMA, I ask you this:
Do you agree that this is a present problem?
Who do you place the blame on? The Developers? The Publishers?The Consumers?
I'd like to hear everyone's thoughts on the topic.