Gnarles Bronson
regular mutant
Games already break that ''rule'' to an extent, indies are always cheaper than big AAA games to help their sales, but even for the GTAs and Destinys of this world there is an acceptable roof to the price of games, currently it's 70$ here. But if Destiny asked for 90-100$ at release it wouldn't have sold very well I think, that's too much of an asking price for a game for many people.
Exactly, AAA games charge more than indy games, and why shouldn't they? So lets just call destiny a AAAA game and the logic follows.
So, this is a retro gaming website so no one will agree with this, but pretend for a minute that you care about graphics. Pick your favorite AAA game, and now someone says, well, you can have that game with a much more vibrant and rich world for an extra 30 bucks. You might not pay the premium but many would.
1. Quality is pretty subjective, but the AAA games are more expensive than indy games model is standard, so why not AAAA games cost more than AAA?1 Depends. Is the house for 1,000,000$ of the same quality like the 100,000$ house? 2 They could change my opinion however if their next DLC would be free content. For everyone. No strings. No extra pass. No internet points. Just a small kind of "appology" to their fans. 3 Well, then don't buy it! For christs sake, will gamers die if they for once don't buy the biggest hype they encounter? 4 I am pretty 100% sure that this is NOT the case with Destiny. 5. But if you ask me, they should neither break up the game, nor should they increase the price tag. I mean the best solution would be to yeah ... correctly estimate your budged and just deliver good games with said budged. I mean other game companies definitely can do it. Why not Bungie/Activision?
2. That would be pretty generous, and might actually get me to play the game.
3. I won't buy destiny. I always check reviews before I buy a game (and only ahve a pc so).
4. I'm pretty sure no one is 100% sure what happened with destiny, outside of the suits and the developers.
5. I'm sure nobody intentionally delivers a subpar game. Ask obsidian why they constantly release unfinished games -- time, money, corporate pressures.
Y'all are talking smack about companies being motivated by profit, but hey man, that's where most games come from. Even a majority of indy games wouldn't get made without the profit motive. Releasing unfinished or otherwise subpar games is just an unfortunate side effect of that.
So if you want to combat the side effects you have to do so with profit motive itself, i.e. not buying the games. Unfortunately that means missing out on some pretty sweet games, like obsidian.
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