They Would Never....FPS

Mattaus

First time out of the vault
Is fallout 3 going to be in 1st person?..

As if we dont have enough 1st person shooters out there already! :?

I just hope its in Isometric.. perhaps even like Dawn of War... where you can get a top down, ground level or swing the camera around to any angle in isometric view.

1st person = a ruined fallout 3

Lets hope BS have enough guts to put out a game thats faithfull to the original!... (yeah right) :?
 
Rumours and experience with Beth's previous games say it's going to be first person. Bethesda says absolutely nothing, so we really don't know for sure.
 
My bets are on first person view too. If anything, I think we can rest assured that Fallout 3 will be a feast for the eyes, though perhaps not so much for the mind... :roll:
 
This could go either way. I remember back in the day playing lots of first-person RPGs. They were mostly the "one-block-at-a-time" kind. Don't know how this will change combat resolution but we'll just have to see.
 
Few more days now until the trailer. Hopefully stuff like this will be cleared up with its release...

I go with everyone else and say it'll probably be First Person (FP), as FP games (whether they be RPG, Shooters, or whatever) are growing more and more marketable in the eyes of corporations than isometric, turn based games.

Personally I've never played a FP RPG that actually felt even close to a PnP session (which Fallout managed to achieve for me). So if it's FP, I'll be even more pessimistic about this whole fiasco than I am now...
 
The Fallout 3 Formula is Simple

Anyone who thinks Fallout 3 will have a First-Person combat system should ask themselves what it would be like to be a group of developers who constantly admit are Fallout fans and are 'trying to do their best' to keep the Fallout feel. It's the only thing that made the damn game popular in the first place.

Fallout 3, by rule-out of this well known fact, was developed to feature combat through a third person perspective that is turn-based! When you identify the body part you want to shoot a semi-automatic spray of bullets through with your FNFAL, the camera will zoom toward that part while it's being shot at and all that stupidly novelty stuff.

Could it really be any other way?
 
Chronus said:
I think we can rest assured that Fallout 3 will be a feast for the eyes, though perhaps not so much for the mind... :roll:

i agree... but i'd prefer a feast for the mind and keep graphics like F3 perhaps
 
I agree... i have made a similar post in this forum section...

Fallout 'IS' isometric and turn based.. there is no substitute in my eyes :shock:

Whats the betting that BS make it a 1st person online game aswell?.. Is Oblivion an online game?

I really hope they dont!... I like it with just me, fallout and a cup of tea playing :wink: through the night - lol
 
I hate trolls.

You come around here just to say 'You're all wrong, they'd never do something like 1st person' without, well, any basis in fact at all. Neat.
 
Hey, there was the same problem with command & conquer and all idolated games ..

Currently, I think you can't make a game with a 10 years ago 2D engine.
Of course we love Fallout's style but we can't say to Beth. guy they sux, 'cause we even don't know what the game is going to look like.

People wants the same thing they have imaginated : we try to compare the future game (but it works for everything) with the images (imagination) of the old ones. We'll think it's fantastic if we find back the same stuffs there were in the old FOs.

In our mind we've got the images of FO1 and FO2 and we want a FO3 with all the same stuffs : it's the problem with sequel.
We must try to further these images and appreciate news elements in FO3.

We can make an allegory with beauty : we're always trying to find same things in people, landscapes ... but having the whole same things joined is having the same object, person...

That's why elements of FO3 will be cool and others will sux but if lead coder don't add or drop stuffs we'll have the same game forever..
 
If it's FPS, but a good FPS I'll play it, but never spend as much time with it as I did with Fallout. What I hope they don't do is a half-assed hybrid between "RPG" (You know, stats and character creating instead of roles. Yeah, I hate them too. :evil: ) and FPS. That'd suck major ass. Make it one or the other Beth, don't think you can please both crowds.
 
Who says we need Isometric turn based.
What about First person turn based. :)
 
E said:
Who says we need Isometric turn based.
What about First person turn based. :)
1) The Isometric view point is an essential part of the Fallout P&P feel.
2) Think this through: how the fuck could you make a turn-based, first-person view work? You'd have no oversight of the battlefield, and the interface would be retarded.
 
Third person behind the player with mouselook.

Think Gothic or Gears of War.

med-tdd-01.jpg
 
I'm holding out hope for it no matter what it is. Unless it gets the reaction that the crappy console game got, I'm probably going to buy it.

I submit that a game, even with real-time first-person combat, that was truly a Role-playing game, where your decisions, stats, and interactions had the broad, sweeping effects that they did in Fallout and Fallout 2, and the story was as tight, then I say it would be a great game. I would sacrifice an element or two of the "feel" for a great game. The Icewind Dale series were built on the Infinity engine, but I never took an interest to them because they just weren't Baldur's Gate at ALL. Story and immersion and consistancy of setting are more important than simple gameplay elements. Now if they just take an easy out and throw together a Fallout FPS that's sorta like S.T.A.L.K.E.R. or some such, well I might still play it, but I don't think it'll be like Fallout where ten years, four computers and five OSs later it's still ony my hard disk and played regularly.
 
The point isn't that mechanics make a game, but that mechanics *are* part of the essential design of Fallout.

Think about it, how can you have the real role-playing, if you have a reflex-based, first-person view?
 
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