They Would Never....FPS

Killian Darkwater said:
I don't think it will be a "twitch" FPS. :( I think it will be more based on the way you play. If you run in there and start blowing off mutants heads and dodging bullets I think it would be but if you took your time and carefully sniped or ninja'd them it would not be a twitch. SO what I am getting too is it's all up to the players style of combat. Nevertheless that dose not get past the whole real time combat... :)

Well, think about it... I activate vats, I take up my two shots aiming at my foe's arms, from quite a distance away, and then I'm forced back into real time, standing there like an idiot, waiting for my AP to recharge, all the while, my foe is running toward me. He gets to me, and starts whacking the daylights out of me, and so I'm forced to move, dodge, and twitch-shoot, stop, (all the while getting pummeled, as my foe could care less about gettin' a headshot on me), and then I target again... sniping is less about sniping now, but rather, snipe then wait to get your rear handed to you before you can aim again.

Or another example: I snipe, and he runs his gun on burst on me. I get one, maybe two bullets off, in the time he can run through two or three clips.

Or I could go fully twitch, and ignore vats altogether, and make sure I've equipped Bloody Mess. Well, well, it's just as "good" (and I use that term *very* loosely) as getting criticals.

Either I play the "old way", and allow myself to get pummeled by a foe that may or may not also choose to make targetted attacks, or I can play "twitch" and have any measure of success.

IMHO, vats was only implemented, almost like an afterthought, so that we could have brief moments of pseudo-TB play, and so that some mechanics wouldn't have to be changed.

Vats needs to be vatted, I think. If they actually sat down and thought about it, they could come up with something far better.
 
Sigh...i have my reservations about the combat system too but still... It's not about playing the old way or the twitch way. You shouldn't look at it like that.

In the first situation you described i would take those two aimed shots and when id enter real time again, id bunny hop my ass backwards fps style looking for some cover until my APs recharged then id take aimed shots again. So whats wrong with that? Oh i guess its not "Fallout".

And honestly, the reality is we dont fully know how the combat system works. Who's to say that if your agility was high enough your aps wouldnt have recharged before he got to you? Just like if you had a shitty agi in the first 2 games, you might have been able to squeeze one or two aimed shots before he closed the distance and wailed on you while you stood there like an idiot for his turn to end.
 
Mephiston said:
Sigh...i have my reservations about the combat system too but still... It's not about playing the old way or the twitch way. You shouldn't look at it like that.

In the first situation you described i would take those two aimed shots and when id enter real time again, id bunny hop my ass backwards fps style looking for some cover until my APs recharged then id take aimed shots again. So whats wrong with that? Oh i guess its not "Fallout".
1) It's not Fallout.
2) It's not P&P-based.
3) The turn-based combat system included a shitload more than just aimed shots, mainly movement, inventory and skill use.

Real-time with pause in which you can only aim is completely and utterly different from a proper turn-based system, which is what SPECIAL and the entire game were designed for.

Mephiston said:
And honestly, the reality is we dont fully know how the combat system works. Who's to say that if your agility was high enough your aps wouldnt have recharged before he got to you? Just like if you had a shitty agi in the first 2 games, you might have been able to squeeze one or two aimed shots before he closed the distance and wailed on you while you stood there like an idiot for his turn to end.
It's been confirmed that it's just aim-and-pause. The fact that you can pause more when your agility is higher has absolutely no bearing on the actual mechanism.
 
Back
Top