Thieves' Guild + Modoc Rebuild

Well, the megamod install I did was with a recompiles 2.1.1 with 2.0, 2.1 and the other update all included in one, and I got it off the TeamX website. Everything's run fine OK except this and the Primitive Tribe area results in a crash as soon as I hit the triangle on the world map to enter the area. Is that normal? Perhaps an install of 2.0 then the two updates might help?

I'll check my save games and see if the corruption started earlier and I actually noticed it.
 
OK, well it looks like it's a serious problem, at least for me. Every time I enter that area and save, the savegame's location is labeled "Arroyo Error." I tried several previous savegames and the same thing occurred each time. I even tried a savegame from a different character that I stopped using who had just started in Klamath. I went straight to Modoc with him and the "Arroyo error" thing happened with him. Also, when I loot Gareth's dad's body with the journal and the sawed-off shotgun, in a dark grey color is the word Error floating over my character after I exit the inventory screen. That's happened twice during my previous savegame testing. I'm not sure what the problem is, but it seems to me this area is still fairly buggy. Is this mod still being updated? I'd really like to see what else there is.
 
Well I stumbled onto another bug in Modoc, and couldn't find any mention of it anywhere else on the forums. I do Grisham's protect the brahmin from the wild dog attack quest. I save all the brahmin. In fact not one is even attacked by a dog. When I go see Grisham again he says they're all dead and I owe him $1500. What happened?
 
Funny... I tried sleeping in random intervals at the site where the cows get attacked after killing all the dogs, and after a little while all the cows are dead when I wake up, lying in the same places they were before. There's no blood or anything, they're just laying on their sides. Mousing over and "looking" at them confirms they're dead, though.
 
The issues with the mislabeled saves/loads has been addressed and corrected. Besides, this error doesn't cause crashes. As for the 'errors' that appear as floats, this has been addressed and should have been corrected in when you installed 2.1 and then 2.1.1.

Never heard of these protecting the brahmen bug. I'll look into this one.
 
In original Modoc mod + Cold Hearts there is a bug. When I am in shit map (where molerat is being) and I want back to mine and enter on exit grid to mine map the game sometimes crashes or more often I can't exit from the shit map. Entering on this exit grid returns me back to shit map without any message. The rocks blocked exit to stairs are exists, I didn't remove them because I do not have any explosive materials.
 
Yeah, that error was just due to a mislabeled map number attached to the exit grid. That particular map error was corrected in the Megamod.
 
Thanks MIB88, I must to fix this bug with the map and other bugs.
Because I am going to release Polish version of this mod soon.
I want just test the mod, fix bugs and this will be freshed cool Polish localisation of the mod :)
 
Well, I'm having all sorts of random problems in Modoc now. A lot of items that are new editions to Modoc aren't working properly. For example, the ovens in the blacksmith's shop and the iron veins in the mine have no label when you mouse over them. It just says <none>. Also, when I even so much as let my cursor go over the blacksmith, the game just crashes. Also, in the northern part of Modoc my savegames are again labeled wrong, it says Arroyo is the location instead of Modoc.

Mib88, do you think this could be due to the install of your mod I used? I got a recompiled 2.1.1 rar from the Fallout Modding Centre website that has 2.0 and the updates all in one. Do you think maybe they messed something up? I can't believe the guys who made this Modoc mod released it when it was this buggy during their playtesting. It must be something wrong on my end, right?
 
Polynikes said:
Mib88, do you think this could be due to the install of your mod I used? I got a recompiled 2.1.1 rar from the Fallout Modding Centre website that has 2.0 and the updates all in one. Do you think maybe they messed something up? I can't believe the guys who made this Modoc mod released it when it was this buggy during their playtesting. It must be something wrong on my end, right?

If these things like dialogs and descriptions are not working, then either 2.1 or 2.1.1 are not installed correctly. I messed some things up in 2.0, but fixed them in the later editions.
 
Okay, here's an update. I looked at the 2.1.1 rar I downloaded from the Fallout Modding Center, and I don't know what they did, but they did something wrong, because the file is only 36MB, whereas the megamod downloads (2.0, 2.1, and 2.1.1) on NMA combine to a total 48MB. That seems to be part of the problem.

Now, I deleted my entire Fallout2\Data folder, copied the one off the Fallout 2 CD in its place, then installed the megamod from the 3 files I got from NMA. Good news and bad news. The blacksmith works, I had no crashes getting to or talking to the Cold Hearts. The savegame mislabeling is still present and a lot of things are now saying <none> when I mouse over them. This is true of the iron ore (which was labeled ire ore before), the iron veins, and now EVERY ITEM in my inventory has no label or proper description. It's very strange. However, nothing is causing crashes so far. This was using my old savegames, so there's probably some bit of corruption there, so I'm going to start a new game and see what happens.
 
Polynikes said:
Okay, here's an update. I looked at the 2.1.1 rar I downloaded from the Fallout Modding Center, and I don't know what they did, but they did something wrong, because the file is only 36MB, whereas the megamod downloads (2.0, 2.1, and 2.1.1) on NMA combine to a total 48MB. That seems to be part of the problem.
This is not bad file, this is packed by Winrar with maximum and solid options, so the size of file is 36 MB, this is the same megamod as those from NMA but full repacked in one file. I made those 36MB archive for users with slow internet connection.
 
Heh, I don't know why it never occurred to me that you simply used better compression. Duh. Sorry about that.
 
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