Things that make you go hmmmm

Tommomo said:
Not a single BoS or NCR trooper bats an eye when 1 or 2 people in full Enclave armor strut into their base.

The lofty heights of ineptitude displayed by the Mccarran spy...I mean honestly in the middle of the night to walk openly through the base to the single most visible spot on the whole fucking base, turns on all the lights (just to make sure everyone sees how sneaky he is) uses his id to enter the terminal to then start talking loudly and openly about his various scheme's.

Oh and while were at the airfield are you honestly telling me the entire base including the 'elite' 1st recon snipers couldn't deal with a crack whore guarded by a handful of mangy mongrels and a guy who's weapon of choice is actually a golf club...

This :D

Some of my own:

Five mercenaries are planning a frontal attack on a mountain stronghold filled with invisible psycho super mutants with biceps the size of a small car.

You can pummel a power armored paladin with a pair of knuckle dusters but a head shot from a rocket launcher is not quite enough to kill him.

Apparently, a toll booth sized shack is the size of a penthouse when you enter it.

A thermic lance can be made poisonous.

A pittoresque little western looking town made of ticky tacky houses somehow survives in the middle of a nuclear wasteland filled with countless horrors with seemingly no defense structures, guards, anything.
 
Courier said:
Vehicles weren't powered by combustion engines anymore, they were nuclear powered. Oil was only needed for things like lubrication to manufacture things.

IIRC, though, vertibirds in FO2 weren't nuclear powered. And in FO:NV the Remnants bunker is a refuelling station.
 
Stanislao Moulinsky said:
Courier said:
Vehicles weren't powered by combustion engines anymore, they were nuclear powered. Oil was only needed for things like lubrication to manufacture things.

IIRC, though, vertibirds in FO2 weren't nuclear powered. And in FO:NV the Remnants bunker is a refuelling station.

We don't know that, and given that a vast array of civilian vehicles that had fission engines then I don't see why a prototype military ginship being built during an oil crisis shouldn't. We don't know that refuelling meant Oil.
 
The Enclave 86 said:
Stanislao Moulinsky said:
Courier said:
Vehicles weren't powered by combustion engines anymore, they were nuclear powered. Oil was only needed for things like lubrication to manufacture things.

IIRC, though, vertibirds in FO2 weren't nuclear powered. And in FO:NV the Remnants bunker is a refuelling station.

We don't know that, and given that a vast array of civilian vehicles that had fission engines then I don't see why a prototype military ginship being built during an oil crisis shouldn't. We don't know that refuelling meant Oil.

Yeah it would be pretty strange to make something on oil when fusion power is available (fusion power that also apparently lasts 200 years or is easy to make
 
Sabirah said:
Yeah it would be pretty strange to make something on oil when fusion power is available (fusion power that also apparently lasts 200 years or is easy to make
Indeed. Me thinks that a retcon has occured.
 
The Enclave 86 said:
Tommomo said:
Not a single BoS or NCR trooper bats an eye when 1 or 2 people in full Enclave armor strut into their base.

Well a lot of people have forgotten the Enclave, especially in the NCR.

I'll accept that from the average ncr shitkicker but not the senior officers and especially not the BoS.

I mean the NCR still make a big deal out of arresting former enclave members (one of Arcades endings) so i dont see them being completely unfazed by someone wearing that armor just two-stepping onto their restricted sites.

P.S. I think its good that the enclave werent a major faction in the game but if you're gonna add them at all then you should accomodate that in the Dialogue/Actions of other factions
 
Tommomo said:
The Enclave 86 said:
Tommomo said:
Not a single BoS or NCR trooper bats an eye when 1 or 2 people in full Enclave armor strut into their base.

Well a lot of people have forgotten the Enclave, especially in the NCR.

I'll accept that from the average ncr shitkicker but not the senior officers and especially not the BoS.

I mean the NCR still make a big deal out of arresting former enclave members (one of Arcades endings) so i dont see them being completely unfazed by someone wearing that armor just two-stepping onto their restricted sites.

P.S. I think its good that the enclave werent a major faction in the game but if you're gonna add them at all then you should accomodate that in the Dialogue/Actions of other factions

Well they explain it in cutscenes. Much about the Enclave is still unknown and was some 3 decades ago. Listen to how Marcus describes destroying the Enclave.

"Nuked an Oil Rig in the process."

Not even a mention of their name. I should think that assualting Navarro wouldn't exactly be the most safe operation. I can imagine Tandi wanting to sweep it all under the rug, a nasty little incident. Besides, if they found out that the Enclave was the pre-war government then people might get nervous of the NCR internally.
 
The Enclave 86 said:
Tommomo said:
The Enclave 86 said:
Tommomo said:
Not a single BoS or NCR trooper bats an eye when 1 or 2 people in full Enclave armor strut into their base.

Well a lot of people have forgotten the Enclave, especially in the NCR.

I'll accept that from the average ncr shitkicker but not the senior officers and especially not the BoS.

I mean the NCR still make a big deal out of arresting former enclave members (one of Arcades endings) so i dont see them being completely unfazed by someone wearing that armor just two-stepping onto their restricted sites.

P.S. I think its good that the enclave werent a major faction in the game but if you're gonna add them at all then you should accomodate that in the Dialogue/Actions of other factions

Well they explain it in cutscenes. Much about the Enclave is still unknown and was some 3 decades ago. Listen to how Marcus describes destroying the Enclave.

"Nuked an Oil Rig in the process."

Not even a mention of their name. I should think that assualting Navarro wouldn't exactly be the most safe operation. I can imagine Tandi wanting to sweep it all under the rug, a nasty little incident. Besides, if they found out that the Enclave was the pre-war government then people might get nervous of the NCR internally.

Fair enough. While i still find it weird that there's no reaction at all it could serve as an explanation for NCR indifference (I still think people like Hanlon or Hsu would've known and found it atleast curious).

But what about the BoS. Those people get half aroused half furious at even a mention of technology not in their control so their lack of reaction to seeing a walking incarnation of a faction that 3 decades ago was more than their equal is irritating
 
Tommomo said:
But what about the BoS. Those people get half aroused half furious at even a mention of technology not in their control so their lack of reaction to seeing a walking incarnation of a faction that 3 decades ago was more than their equal is irritating
In my zeal to bash the NCR I forgot you had mentioned the Brotherhood :p.

Well I guess that one cannot be explained, even if they don't immediately recognise it as Enclave gear they should still see an advanced suit of power armour that they are not aware of.
 
You'd think they were able to get their hands on one or more suits of APA during the campaign against the Enclave though. Considering the fairly iconic look it should be fairly easily recognizable.
 
They also have bigger fish to fry at the moment. If someone in Enclave Power Armor (the very best) comes to help them, they sure ass hell won't say no. I do agree some dialog (especially from veterans like Oliver or Hanlon, and Marcus should have had a big WTF moment) would have been nice, and the BOS should shoot you on sight for harboring it. Any Power Armor, really, should rile up the Brotherhood (save their own ofc), until you are chummy chummy with them. In terms of forbidden technology, this one is kinda number one.

Now, for my own contribution (didn't read all the thread, I apologize if I repeat something);

-New Vegas has been deserted for some time. Yet the Gun Runners can move into the place and start producing advanced weaponry without much trouble.

-Nevermind bombers surviving 300 years in a lake, apparently revolvers and lever action rifles are resilient to even more. Might explain why they have more kick than anything else in the game, including cutting-edge laser technology.

-On that subject, it appears moving to energy weapons was a largely useless move; good ol' guns still pack more punch (unless you factor in experimental technology, Alien blasters, and magnetic weaponry that should by all rights belong in Guns), are easier to find and maintain, probably easier to mass produce, don't give away your position in one shot, and in some cases have projectiles so painfully slow you would be lucky to hit an old man in a wheelchair a few dozen feet away, let alone a charging mutant killer insect of instant death.

-To make a flaming sword, put together a few motorcycle parts and a lawnmower blade, and grab an oven mitt. Aparently the fires are fueled by the sheer coolness of it.

-The Boomers can target you with their old artillery to a meter, fire instantly, and can spot you even if you are fully invisible to the naked eye and are skilled enough to steal a rifle from someone's back while looking at their faces without them noticing anything (let's not get into that). Those are some spotters and crew indeed.

-In Dead Money, all your important gear has too much radiation to pass the check at the entrance (said gear is also instantly teleported, apparently, and nobody saw a better use for this technology than confiscating slightly radiated items 200 years into the future), yet your pip-boy, who has been on your arm and on someone else's for who knows how long, does just fine.

-In addition, holograms are apparently capable of producing enough solid light to kill someone in two shots, while being themselves invulnerable to all damage. What's more, said technology is used to guard a casino in the middle of Buttfuck, Nowhere, while being developped at a top-secret research facility (presumably) owned by the government, who didnt bother using this undefeatable marvel in their own super-top-secret-really-important-don't-blow-it-up base, or recapturing it after the bombs fell.
 
Green Gecko said:
You can pummel a power armored paladin with a pair of knuckle dusters but a head shot from a rocket launcher is not quite enough to kill him.
I don't think that's the case anymore, at least not on normal difficulty. Direct hits from rocket launchers were buffed a few patches back IIRC.
 
Despite being the most cutthroat merchants in the Mojave, the VanGraffs don't seem to care about the Courier picking up their inventory, moving it to the bathroom and "displacing" it.
 
It bothered me that nobody in the wasteland ever bothered to try to restore the engine in a highwayman for use in transportation, yet the Chosen One was able to with a few microfusion cells.

I'm sure the "pick other peoples' stuff up walk away with it and steal it" could be patched rather easily, maybe even with a mod.

The Courier somehow is a master of gravity, being able to swing melee weapons suited for people much larger then himself without even staggering.

The Courier doesn't fatigue over time when carrying 200lbs of equipment.....this could be a mod for hardcore mode...

The Shiskebab (without even taking into account the fueling mechanism), can somehow keep a piece of metal constantly hot without the metal deteriorating or melting.

Also, revolvers and other non-auto loading firearms can survive a VERY long time in a hot, dry enviornment. While autoloading or semi auto firearms do not. This may explain why a lot of the modern weapons found in the game look new, because they very well may be new.
 
^^

Then how come there is a ton of "new" weapons is a vault armory? Also i dont think that anyone has any interest making new weapons that are WAY less durable than the pre-war ones.
 
burningsnow126 said:
^^

Then how come there is a ton of "new" weapons is a vault armory? Also i dont think that anyone has any interest making new weapons that are WAY less durable than the pre-war ones.

Because thats an armory, it was placed there for the sole purpose of keeping and maintaining firearms. It wouldn't be shocking for them to keep a supply of replacement parts around to maintain weapons.
 
So long as the murderer is perfectly hidden, occupants of the Mojave won't bat an eye if they see one of their fellows killed. Adding insult to injury, they also don't care if you swing their comrades' corpses around like a baton. Kinda sad, especially when you consider guards in ten-year old Arcanum reacted to corpses.
 
When sneaking through McCarran and entering the Terminal building I see two NCR troopers either side of me, I kill one of them and guard right next to me doesn't see it, or when you point a gun a someone and they say

"Watch where you're pointing that thing"

Even though you're hidden
 
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