Things you thought will be good (after E3 showcase) but ended up not so

0wing

Все умрут, а я волномут
-For example, I never appreciated skills in the first place since how careless previous devs (incl. BIS) were with them and how half of them were useless and other didn't need to go above 50-60 and could be leveled with books anyway. But after Fallout 4, I missed them so much. Leveling perks is more tedious than I expected. Obsidian with less skills made them much more useful by including various checks in dialogs and repices.
-I thought the facial animation will be improved aswell as face creation but not only after modded Skyrim face creator became limited but the animations weren't any better. And free camera didn't drew any advantages to BGS either. :/
-Thought they've fixed their memory management troubles but nope they didn't.
-Game engine still can't stand big count of NPCs so you'll never see among 20 NPCs.
 
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I thought they would stop compressing locations so much.
Right :lol:

I thought they would stop compressing locations so much. For example Diamond City is really tiny compared to the real thing.
Well as long as they continue to use this garbage engine you can forget somewhat realistic location sizes and the cities that are really some backwater towns.
 
I thought they would stop compressing locations so much. For example Diamond City is really tiny compared to the real thing.
Since Morrowind it looks like they are making towns a lot smaller and more boring. They should be getting larger and more interesting.

Actually...it makes perfect sense now: In Fallout 4 they have us building the settlements and towns with their Sims settlement crafting because they can't be bothered to even do that much. Game is so lazily thrown together it's ridiculous.
 
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I thought I'd get a Fallout game, but I didn't. It's extremely hard to narrow it down to one thing, but I'll try

- I thought Settlement building would be really cool, but it turns out that it meant that there were quite literally 0 interesting and unique places in the game
-I thought there would be a cool arena where you could make bets, get in fights, or even be just a spectator, turns out that it was just one fight and a bunch of Raiders.
-I thought the Commonwealth would be a cool location, and the Institute as it was presented in Fallout 3 would make for an interesting faction. Turns out they were a bunch of backwards synth obsessed assholes with no motives/technology/backstory/anything else interesting whatsoever.
-I thought with all the options for faces, it would be great for creating unique and well-thought out characters. Guess what? You can look however you want but your personality is going down a railroad all the live long day. Choo Choo!
-I thought Bethesda would learn from there mistakes from Fallout 3 and make a game vaguely similar to the originals. Turned out to have literally nothing in common with them any more.
 
I thought the new dialogue system and voiced protagonist were in place because the dialogue would be more in-depth - that is to say, less people talking at you for a while and then you pick a response, and more Mass Effect/Witcher-style dialogue where the protagonist doesn't always need a prompt from the player to talk, and therefore speaks more frequently and at longer length than the protagonists of Bethesda games. In fact, I'm pretty sure that Bethesda explained that this was exactly why they had made these changes. What bullshit. Mods quickly proved that everything about the new system was only surface-level, and player dialogue was every bit as simplistic as it had been in previous Bethesda games. NPC talks at you for a while, you give a short reply, NPC resumes their speech, etc. Bethesda made these superficial changes just so they could trick people into thinking that F4 was more like Mass Effect or The Witcher.
 
I hated all the changes they announced at e3. But based on that montage I figured I'd get to listen to some great new 30s-50s songs. Turns out they reused 75% of GNRs playlist while adding very few new songs.:seriouslyno:
 
Thought it looked crap from the E3 event so I wasn't gonna be disappointed by much, but I was annoyed by the classical radio playlist, which just sounded like the most generic classical music ever. Just so lazy.

Seriously, Vivaldi's Four Seasons. Are you kidding me?
 
Seriously, Vivaldi's Four Seasons. Are you kidding me?
The worst part is that 90% of the songs is all one-themed songs, about the the nuclear apocalypse or setting the tone of nuclear apocalypse. Don't you guys think that people wouldn't listen to this ironic shit normally even if it were the only songs survived the Great War?

After that, the Vivaldi's or Magnolia's horrible singing presence pales into insignificance.
 
I had hoped that the Synth storyline would have been somewhat interesting.

For the rest I felt that I would have pretty much the same tone as Fallout 3, in that regard I have not been disappointed, but somehow Bethesda has managed to make Fallout even more 'bland'.
The Capital Wasteland already was a rather boring place despite there being possibilities, and now in the Commonwealth there are even more locations that simply exist to be looted or to build settlements.
 
For a boring answer, I didn't think anything would be "better" after E3 since everything I hoped would change changed exactly the way I hoped they wouldn't. Bethesda read my mind (or my posts) and ran straight to the opposite direction. :D
 
I thought we were going to get something a bit closer to the originals.
I will say this, the Vaults, the Jumpsuits, that sort of stuff is how I'd imagine the first two games to look in 3D.
The opening left a lot to be desired, it just felt really half assed.
I get the feeling that the first few minutes were just there for show which is really disappointing.

To be honest, Bethesda for me put on a really good show last year, it was fresh and well presented.

Looking at clips from this year, it seemed like a very tired show. It takes years for companies to fall to being so tired so quickly, yet Bethesda did it in a year.

I actually thought the story was going to be.. decent.
And for the most part, I do think the story was half decent, it was just written so poorly that it didn't even matter.
 
I didn't even think I would get a fallout game once I saw the settelment cockfart I knew this franchise was fucked, and I would not get anything resembling the franchise. They learned nothing from FNV, which while it had its issues, blew fo3 out of the water purifier.

Seriously a fucking mind numbing story, horror-awful endings, handwaiving canon, minecraft garbge infused trash....I hate this game.
 
I thought the gunplay would be improved, and that was correct - it was, but in a classic case of "be careful what you wish for". With the brand new combat mechanic overhaul, came Bethesda's apparent insistence that it be a showcase feature of the game. The whole game feels designed to seemingly be an open-world version of a corridor shooter. Raider, Super Mutant, and Gunner encampments are on nearly every street-corner in-town... just far enough away that their AI doesn't kick in and cause them to attack each other, but still within direct viewing distance, and spaced far enough away to keep the player constantly shooting (or being at). Hell, there's a super-mutant spawn JUST OUTSIDE of Goodneighbor. Why? How does that make sense? Why haven't they been wiped out by the Neighborhood watch? Why haven't the Super Mutants raided the town? Quests suffered the worst, with nearly every single quest in the game boiling down to "Go here, kill them" or "Go here, fetch this, and btw - kill a bunch of shit on the way". Because killing shit is what Fallout is all about, right? That's what the players want.

The predator to prey ratio is absolutely ludicrous, and there's no real ecology or territories that any enemies follow or that make sense in the game world. There's just generalized spawn zones. Bugs and Molerats in the country and Super Mutants and Raiders in the city/installations. (And a smaller rant, why the hell aren't Deathclaws pack hunters anymore? I always wanted to see them employ some advanced tactics in FO3/NV... like have one charge you while the others sprint past in a flanking manuver to cut off your escape - rather than just all of them bum-rush you at once. But instead of that... we just get single solitary "Land Dragons/Mini-TRex".)

And "Legendary Enemies"... I don't even want to get started on that shit. Sure, it provides a little tougher target for you to shoot at. Shows off them shooter mechanics a little more. But is absolutely absurd in the context of a world that is supposed to be immersing you. That is what Bethesda is usually praised for, right?

I didn't want a shooter, I wanted a Fallout with competent shooting mechanics. If improving the combat created a design dissonance where it felt unnatural to have them handle that well and then not be constantly using it, then they should have left them downgraded - or found a different way to implement them which did feel right and satisfying without having to sacrifice world building and quest design.
 
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I must be one of the few people on the Internet that saw Fallout 4 being shit a mile away after the E3 showcase.

That said, everything turned out exactly how I expected it to be: dialogue is crap; voiced protagonist is awful; settlement building is stupid, pointless and simple; shooting is the name of the game; lack of skills is terrible; and the perk system is ridiculous.

I'm convinced only Obsidian and the Requiem (Skyrim mod) team can make a good Fallout game. Requiem in fact did away with many silly stuff from Bethesda: levelling enemies, named enemies (no more Legendary crap, what you see is what you get and you better make the right call at guessing an enemy's power), loot, and the like.
 
Well the thing that got me was I just assumed that they had all of their fundamentals and shit down pat. Like, I thought I was seeing the icing on the cake, not pretty much Fo4's only saving graces.

Also, what a coincidence that the only conversation in the game with over ten options to explore was the exact same conversation Bethesda was showcasing off at the E3 reveal, the one when you meet back up with Codsworth in Sanctuary. Yeah, that was totally just a typical conversation consistent with the rest of the game, Sure.
 
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