Regarding Arcanum, I loved the story and idea of the setting but the game was always a little too in-depth and I just couldn't get into it, despite numerous attempts. Given that, I think the game could benefit to a move toward FPS/RPG hybrid like FO:New Vegas. I'd just like to see the characters have exaggerated crosshairs or movemement depending on skill in guns, thus removing the player's skill and leaving things mostly character stat-dependent.
Too in-depth? Boy, I could just imagine what Planescape could do to ya.
For your question, let me get it off my chest, I freakin' hate RPG/FPS hybrids, I think it's a dumb idea in general, and the combination doesn't work well together. Didn't like it in FO3, couldn't get into Deus Ex because of it, and it was just barely OK in Borderlands - but because they left the "shooter" component largely intact. As for the last part, it'd be awkward and unworkable to make everything completely stat-dependent in first person. It just doesn't feel right to have crosshairs dead on target while the character is shooting in a different direction because of lack of skills. In short FPS/RPG hybrid is as nonsensical as a fighter/RPG hybrid would be. Imagine how much a 2D fighting game where hits and damage are determined by stats and rolls would suck. Any fighter-fan would want to kill it with fire.
I'm not sure on turn-based. Though I loved turn-based games back in the day and I don't think that it's a bad combat style, I've not encountered modern examples that impressed me.
Someone mentioned Frozen Synapse, it's a good example of non-traditional TB. Combat in HOMM series is still as good today as it was before. There's countless Japanese "tactical" games that are TB. TOEE is not that old, and remains one of the best examples of TB application. Age of Decadence if/when released, will have TB combat. So it works. It was just buggy as hell in Arcanum.
Anyway, what are other's thoughts? Would you play a magic steampunk game in 3-D FPS/RPG hybrid style or is it just "Oblivion with Guns" perhaps more literally than FO3 was?
Would probably play it for the story/setting if it were as good as Arcanum's, but pretend I don't notice how horrible the gameplay is.
The reason I couldn't get into Arcanum largely stems from the fact that I can't commit to a character.
Lol, how do you even play RPGs at all? Most of the time it's about creating your character/team and shaping them into something you'd like to see...
I have nothing against turn-based top-down isometric games, I just don't think they're very popular and I don't know of any good, recent examples of them.
Disgaea. HOMM. Valkyria Chronicles.
But, now we've gotten away from the point of my original post. Would you approve of an Arcanum 2 that was in 3-D, but still top-down turn-based? Does it have to be isometric? Are there any concessions you'd make for it in terms of view and combat?
Personally, I don't think Arcanum needs a sequel (I just don't see where it'd fit in the story), and as some have said, it's a bit too early for a reboot. Hypothetically, TB or RT would be fine (remember, Arcanum technically had both), though I do welcome it when devs think outside the box (which rarely ever happens with big game companies these days). To me any RPG means 3P or ISO view, cause that's the era I grew up it.