Thoughts on Arcanum in 3-D FPS/Hybrid?

Horus just needs a strike to clam down. I guess.


Regarding Arcanum:

When it comes to tourn based combat and the viewpoint games like Arcanum offer no one ever claimed they have to be something which should be "easy to access" or made to be very popular.

What such games should do is actually please the fans of such gameplay. For example I would never get the idea to simply conect some engine with my bicycle regardless how "modern" and "advanced" a motorcycle might be simply becaues it is not the kind of experience I am looking for.

There are many games which have seen changes over the years using new technology but still mangaged to keep their "core gameply" completely intact.

Like what they did with the R-Type games for example:

[youtube]http://www.youtube.com/watch?v=a2-XlzRLgd0&feature=related[/youtube]

[youtube]http://www.youtube.com/watch?v=hOcgsBQakOg[/youtube]

Or Star Fox from the Super NES to the N-64.

[youtube]http://www.youtube.com/watch?v=A7TF5evojYA[/youtube]

[youtube]http://www.youtube.com/watch?v=_2iamCV8t3k&feature=related[/youtube]

It should be pretty obviousy for anyone and easy to see that while those games changed in look, visuals and sound (geting real voices for the characters for example instead of just text) they dont sacrifice "gameplay" for what people call "modernisation".

You dont have to do those things. And there are even more examples for those which care to look/search for.

Jagged Alliance 1/2 are old games focused around TB combat with a ISO/2D like engine.

[youtube]http://www.youtube.com/watch?v=osQkMLquCoM[/youtube]

Silent Storm was a game around WW2 which featured its own unique 3D enviroment AND advanced TB gameplay

[youtube]http://www.youtube.com/watch?v=iiCYiv-SRDM[/youtube]

Though to rework games in a way that they stay true to their spirit and core gameplay requires much work and quite a bit of brainpower. It is much easier to take some popular name and simply change it to a shoot-everything-in-your-range FPS game. Like what they did from Commandos 1-3 to Commandos 4. Or Bethesda with Fallout 1/2 and Fallout 3. Or what will happen in the future with UFO ...

There is NO nead at all to sacrifice anything in Arcanum as example. There is no NEED to make it more "modern" (if that means to make it a "FPS" so more people would play it).

For a game it is only important actually that it makes profit. not that it has to be super popular.
 
Crni Vuk said:
There is NO nead at all to sacrifice anything in Arcanum as example. There is no NEED to make it more "modern" (if that means to make it a "FPS" so more people would play it).

For a game it is only important actually that it makes profit. not that it has to be super popular.
But could it work if the right people are behind it? Not people just looking to turn into a pew-pew killfest, but actually want to keep the style and setting and just present it from a different perspective.
 
Like the original creators, for instance, who were the first to suggest such a thing. Bloodlines with hats.
 
Personally, as a spin off I would not mind.
But if people start to claim it is a sequel, or an natural evolution and progress of the series I am starting to call it bull.

These changes are never done because it sounds like the next logical step to move forwards, but in order to attract the mainstream action loot 'n shoot crowd who would otherwise not touch it with a ten foot pole.
 
Faceless Stranger said:
But could it work if the right people are behind it? Not people just looking to turn into a pew-pew killfest, but actually want to keep the style and setting and just present it from a different perspective.

The question is if a game like arcanum would gain anything from it which I really doubt.

As example:
You have people which prefer to use their mountainbike in very hilly terrain.

Now you ask them why they dont try to attach some engine on their mountainbikes to present it from a different perspective ?

Would you be surprised if they dont agree with you ?
 
You know I would love to see such games like Arcanum done in some way with the tech-demo troika has shown in the past.

[youtube]http://www.youtube.com/watch?v=xzYmQyHl2bc[/youtube]

With a new engine of course.
 
Crni Vuk said:
You know I would love to see such games like Arcanum done in some way with the tech-demo troika has shown in the past.
Yeah, that would work.

Study JA2 1.13 and ToEE for the combat, and you've got something special. Oh, and make it extremely moddable.

Now we just need the money. :D
 
Money? Naw actually modders with patience, discipline and love for the project.

Then after 3-4 years you might have a game :mrgreen:
 
Crni Vuk said:
Money? Naw actually modders with patience, discipline and love for the project.

Then after 3-4 years you might have a game :mrgreen:

$100,000,000 would be better. :mrgreen:

I'd settle for $50,000,000.
 
UniversalWolf said:
Idiotfool said:
For those who are against FPS, could you provide me an example of modern gaming that you feel does turn-based combat well?
Temple of Elemental Evil was probably the last game that tried. ToEE combat is superb, actually.

There are much better examples, in fact the only new game releases I really enjoyed in the past 5 years. The Kings Bounty remakes from 1C. In fact 1C seems to have many games in their catalogue with turn based combat, but those seem to be largely unknown in the western game world. I only found out about them when I checked their website for kings bounty news.
I want 1C to remake or do sequels for Arcanum, Fallout and everything else I like.
 
Except KB is leaning more towards TBS, while TOEE is DnD RAW incarnate. Both are TB, but there' a difference between combat on set arenas and situational combat where strategy occasionally has its place, not just tactics.

As for 1C, be aware that very few (if any) games listed on their site are anywhere close to KB in quality. They're also a publisher, not a game dev. company.
 
I'm flummoxed that no one, anywhere, has ever thought to make a FPS set in the Deadlands universe.

They already went to space and have a post-apocalyptic setting if people want that sort of stuff (I don't).

I want some Weird Western Tales damn it!
 
Ausdoerrt said:
Except KB is leaning more towards TBS, while TOEE is DnD RAW incarnate. Both are TB, but there' a difference between combat on set arenas and situational combat where strategy occasionally has its place, not just tactics.

As for 1C, be aware that very few (if any) games listed on their site are anywhere close to KB in quality. They're also a publisher, not a game dev. company.

Yea, TOEE looks like the most modern true TB-RPG but I can't get into most DnD because of the way magic is handled. Going to sleep to memorize a set number of your spells is rediculous to me; I was spoiled with the Darksun setting where all magic users just use mana and do whatever they want with it.

Because of that, I haven't played TOEE. Is there anything unique and novel about the combat? I'm not saying that FPS really pushes the boundaries on innovation by any stretch of the imagination, I'm just curious. How was movement handled?
 
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