Horus just needs a strike to clam down. I guess.
Regarding Arcanum:
When it comes to tourn based combat and the viewpoint games like Arcanum offer no one ever claimed they have to be something which should be "easy to access" or made to be very popular.
What such games should do is actually please the fans of such gameplay. For example I would never get the idea to simply conect some engine with my bicycle regardless how "modern" and "advanced" a motorcycle might be simply becaues it is not the kind of experience I am looking for.
There are many games which have seen changes over the years using new technology but still mangaged to keep their "core gameply" completely intact.
Like what they did with the R-Type games for example:
[youtube]http://www.youtube.com/watch?v=a2-XlzRLgd0&feature=related[/youtube]
[youtube]http://www.youtube.com/watch?v=hOcgsBQakOg[/youtube]
Or Star Fox from the Super NES to the N-64.
[youtube]http://www.youtube.com/watch?v=A7TF5evojYA[/youtube]
[youtube]http://www.youtube.com/watch?v=_2iamCV8t3k&feature=related[/youtube]
It should be pretty obviousy for anyone and easy to see that while those games changed in look, visuals and sound (geting real voices for the characters for example instead of just text) they dont sacrifice "gameplay" for what people call "modernisation".
You dont have to do those things. And there are even more examples for those which care to look/search for.
Jagged Alliance 1/2 are old games focused around TB combat with a ISO/2D like engine.
[youtube]http://www.youtube.com/watch?v=osQkMLquCoM[/youtube]
Silent Storm was a game around WW2 which featured its own unique 3D enviroment AND advanced TB gameplay
[youtube]http://www.youtube.com/watch?v=iiCYiv-SRDM[/youtube]
Though to rework games in a way that they stay true to their spirit and core gameplay requires much work and quite a bit of brainpower. It is much easier to take some popular name and simply change it to a shoot-everything-in-your-range FPS game. Like what they did from Commandos 1-3 to Commandos 4. Or Bethesda with Fallout 1/2 and Fallout 3. Or what will happen in the future with UFO ...
There is NO nead at all to sacrifice anything in Arcanum as example. There is no NEED to make it more "modern" (if that means to make it a "FPS" so more people would play it).
For a game it is only important actually that it makes profit. not that it has to be super popular.
Regarding Arcanum:
When it comes to tourn based combat and the viewpoint games like Arcanum offer no one ever claimed they have to be something which should be "easy to access" or made to be very popular.
What such games should do is actually please the fans of such gameplay. For example I would never get the idea to simply conect some engine with my bicycle regardless how "modern" and "advanced" a motorcycle might be simply becaues it is not the kind of experience I am looking for.
There are many games which have seen changes over the years using new technology but still mangaged to keep their "core gameply" completely intact.
Like what they did with the R-Type games for example:
[youtube]http://www.youtube.com/watch?v=a2-XlzRLgd0&feature=related[/youtube]
[youtube]http://www.youtube.com/watch?v=hOcgsBQakOg[/youtube]
Or Star Fox from the Super NES to the N-64.
[youtube]http://www.youtube.com/watch?v=A7TF5evojYA[/youtube]
[youtube]http://www.youtube.com/watch?v=_2iamCV8t3k&feature=related[/youtube]
It should be pretty obviousy for anyone and easy to see that while those games changed in look, visuals and sound (geting real voices for the characters for example instead of just text) they dont sacrifice "gameplay" for what people call "modernisation".
You dont have to do those things. And there are even more examples for those which care to look/search for.
Jagged Alliance 1/2 are old games focused around TB combat with a ISO/2D like engine.
[youtube]http://www.youtube.com/watch?v=osQkMLquCoM[/youtube]
Silent Storm was a game around WW2 which featured its own unique 3D enviroment AND advanced TB gameplay
[youtube]http://www.youtube.com/watch?v=iiCYiv-SRDM[/youtube]
Though to rework games in a way that they stay true to their spirit and core gameplay requires much work and quite a bit of brainpower. It is much easier to take some popular name and simply change it to a shoot-everything-in-your-range FPS game. Like what they did from Commandos 1-3 to Commandos 4. Or Bethesda with Fallout 1/2 and Fallout 3. Or what will happen in the future with UFO ...
There is NO nead at all to sacrifice anything in Arcanum as example. There is no NEED to make it more "modern" (if that means to make it a "FPS" so more people would play it).
For a game it is only important actually that it makes profit. not that it has to be super popular.