Throwing ideas around: what game would you make?

lugaru

Look, Ma! Two Heads!
This thread is half to show off creativity and love for games (which we all have) and half is because we know that nobody is ever going to make the game we really want them to make, so any idea I'm posing here I will be very happy to see stolen.

5 minute RTS: I would love to see an RTS answer to street fighter where you can resolve a match in 5 minutes. You have small maps, Age Of Empires style cards you can cash in for units or defensive buildings and your soldiers more or less know what do. My idea would be that each "team" is a classic generic RTS army such as WW2 soldiers, insect like aliens, space marines, Orcs, machine overlords, zombie hordes, the mongolians...

COP GAME Aint got a title of course. I would love to see a pretty open ended futuristic police game where you are armed with every crazy "reduced lethality" weapon you hear about on science shows, such as microwave crowd dispersers, tasers, goo guns, rubber bullet cannons, dart guns, etc. Your hud shows you what crimes the criminal is suspected of and what degree of force you are allowed to use, so if you blast a dude in the head with your gun because he stole a purse you will probably be punished. Also like in real life if you dont use a "non lethal" weapon correctly it can be very lethal. The idea is that in the future law enforcement has been privatized and in a late mission you get called in to stop terrorists, who turn out to be protesters. They are waving signs and chanting but your hud says "armed and dangerous, shoot to kill". Obviosly what follows is a classic binary video game choice... help the corporation take over the country or fight against them alongside the protesters. If you work against the corporation they are using your hud against you, warning you of non existant dangers and telling you to shoot everyone on the street until you take the helmet off and play with no hud, ammo count or health bar.

Hero: team manager Ever play freedom force? Mix that with a Sims/COH (city of heroes) style character creation system and the ability to recruit heroes. You can manage a small team and fight crime downtown while trying to get them to get along and purchase new equipment. Eventually your team will be famous enough to attract a really powerful roster and your playground is global, jumping around X-Com style fighting alien invasions, giant monsters, mad scientists and supervillain teams.
 
Honestly? I'd like to make a zombie survival game. I know it's been done before but honestly in my eyes it hasn't been done the way I want it. It would involve barricades, saving survivors, etc. Kinda like Dead Rising just not Dead Rising.
 
PastaMasta said:
Honestly? I'd like to make a zombie survival game. I know it's been done before but honestly in my eyes it hasn't been done the way I want it. It would involve barricades, saving survivors, etc. Kinda like Dead Rising just not Dead Rising.

I agree that there is a lot of great stuff that has not yet been done with zombies. Something like Walking Dead where you actually form a group of survivors and you must defend them and provide for them would be great. Do you give the person who cant shoot a gun as well? Somebody disapeared, do you go back and look for them? The supermarket is full of both food and zombies, is it worth it?

I've always been interested in seeing that "the day after" period in games, that point where too bad, the zombies won, and you now have to make the best of a terrible world.
 
Spiritual sequel to Wasteland. Turn-based, pulpy, wacky, mysterious, horrifying, old-school.
 
I would personally myself make another Battletoads. An arcade style one. 2-D with 3-D enviroments. I think something like that would be great for downloadable on one of the new systems and PC. It'd be like the arcade game but 4 or 5 times longer than the last game.

EDIT: I've even got an idea for a Turbo Tunnel style level in which Big Blag is in the background causing some kind of menace to the 'Toads. Like busting through walls with his tail, in which the toads would be able say, grab his tail and sling shot it back through the wall and smash him in the face. Then Big Blag would look through the hole he made with anger. Or something. It looks awesome in my head.
 
I've had an idea for a while that pretty much builds on Fallout, Stalker and the X-Com games. imagine a world like Fallout, in an atmospheric setting like Stalker and tactical/strategic gameplay like X-Com.

it would have heavy rpg elements as a basis, with detailed turn-based combat and a large scale strategic system where you make friends and enemies with different factions and settlements. you command a squad of people and your choices both in and out of combat will allow villages to prosper, cities to fall into ruin and all sorts of trades and military alliances to be set up.
 
PastaMasta said:
Honestly? I'd like to make a zombie survival game. I know it's been done before but honestly in my eyes it hasn't been done the way I want it. It would involve barricades, saving survivors, etc. Kinda like Dead Rising just not Dead Rising.

Survival Crisis Z is a small indie game that's probably the best fit. Freeware now too.

http://skasoftware.com/
 
My game would have your character build a barricade in a Gun Store or a Supermarket or A Pharmacy or wherever you want and you would have to go out and find food, clothes, weapons and the like. It'd also have a pretty large city which you could explore, character customisation and all that good stuff too. Oh yeah, and you could also have a scavenging party which would go out into the city with the characters you've saved. It'd have cars you could hotwire and the central storyline would basically revolve on getting out of the city. Also you could asign characters to guard outside the barricade for night duty/day duty. The zombies could also break into your barricade and fuck up your shit beyond beleif. Of course you could rescue a few survivors and escape but it wouldn't be that easy. :P

Also I'll check out the link Kilus, cheers
 
I got several ideas for games, well mostly game stories but I can imagine genres with it.

One of my ideas is for a survival horror game that is somewhat inspired by concepts suggested by H.P.Lovecraft, strange creatures and worlds so alien that we have difficulty to comprehend them.

The player plays the role of a contractor who has been hired to renovate an old Victorian period house, but from the get go the player and his employees feel uneasy as they enter the house.

A strange atmosphere hangs around the house and its rooms and hallways are full of paintings depicting strange creatures, non Earth places and disturbing events.

Not soon after the player starts to see strange things and discovers that leaving the house is not as easy anymore as it was at the beginning.
The doors of the house open to other worlds, other dimensions including the afterlives of alien civilizations.

Now the player must seek to escape while trying to avoid or fight the denizens of these worlds while trying to prevent a plot against humanity.

My idea is that the player is not a commando, just an average joe who may have been in the military in the past but that hasn't made him a super soldier or something.

Often avoiding fights is better than doing them.
 
An economy-based MMO. Like WoW or Lineage 2, where you have to control resourcers in order to advance your character. I haven't put much thought into it, so right now it's just an idea on how to un-grind MMOs.
 
Archipelago

A game where you run a freight company of boats. It plays out in the swedish archipelago. The goal is to buy up all the harbours so that you can get tax money from the other companies. Each harbour has a set of wares that needs to be carried. A boat collects them and takes them to the corresponding harbour and gets money. For that money the player can buy new boats, upgrade them or invest in harbours and get money that way.

It is not without danger. Pirates, fog and shoals ahead!

I had plans for a multiplayer variant but haven't had the time to test the concept.
 
A grim,Post-Apocalyptic, X-Com/RPG hybrid, without aliens. With a story much more like Fallout actually;
 
monsharen said:
Archipelago

A game where you run a freight company of boats. It plays out in the swedish archipelago. The goal is to buy up all the harbours so that you can get tax money from the other companies. Each harbour has a set of wares that needs to be carried. A boat collects them and takes them to the corresponding harbour and gets money. For that money the player can buy new boats, upgrade them or invest in harbours and get money that way.

It is not without danger. Pirates, fog and shoals ahead!

I had plans for a multiplayer variant but haven't had the time to test the concept.

I love SIM games and that sounds really interesting, especially if you listened to PLANET MONEYS coverage on pirates and how they operate.

A SIM game I would love to make is SIM game studio. Hire tallented people and assign them roles based on their skills. Follow or fight genre trends, even start them with a great game. Watch your company grow as technology evolves and the market changes.

Basically this game would be like The Movies where producing a game takes a while for you to make and its quality has a lot to do with budget and people involved.
 
Per said:
Spiritual sequel to Wasteland. Turn-based, pulpy, wacky, mysterious, horrifying, old-school.

What he said.

Also I would like to make a crime rpg, where you start out as an undercover cop, in the LA of the 80s, and you can decide everything; ranging from working hard as a cop, to becoming the new crime king, or just fleeing with some money to Hawaii.
 
XCom 1.5

Turn-based, isometric.

Co-op mode, Vs mode, tweaks here and there. Extra depth, research, more options.

But still XCom gameplay.
 
An rpg with a very dark post-apocalyptic setting including vampires and other dark creatures, though akin more to science-fiction than fantasy. This menacing macabre setting would enhance the feeling of loneliness and isolation amongst the scaresly surviving humans in small heavily defended settlements, trying to salvage the best high tech equipement to defend against these threats. The vampires much more powerful, but lesser in number stalking these settlements. While the main plot would evolve around a threat that stems from the reason of the apocalypse.

*You could either play for humans, or vampires each group presenting different problems and obsticles.

*The world would recieve barely any, heavily obstructed, sunlight with big, poluted land masses - a perfect breeding ground for certain kinds of creatures.

*The game could be presented from either first person, or isometric view.

*The game would be divided into a couple smaller, but more detailed sandbox areas

I know, totaly crazy and corny, but i would love such a game. :D
 
monsharen said:
Archipelago

A game where you run a freight company of boats. It plays out in the swedish archipelago. The goal is to buy up all the harbours so that you can get tax money from the other companies. Each harbour has a set of wares that needs to be carried. A boat collects them and takes them to the corresponding harbour and gets money. For that money the player can buy new boats, upgrade them or invest in harbours and get money that way.

It is not without danger. Pirates, fog and shoals ahead!

I had plans for a multiplayer variant but haven't had the time to test the concept.
Reading this reminded me of another fetish I have.

I like armoured trains with big guns.

I don't know why. I want to play a game where you have to build railways everywhere, because your main weapons are freakin great big train-mounted guns.

This is one of my weirder fetishes.
 
A space based 4X strategy game combined with an RPG.

Basically you'd play as a person in a dynamic, galactic-scale world, with control over a corporation or government. You'd have interfaces for controlling ships and armies, as well as grand strategy: colonization, diplomacy, resource management, ship and troop customization, and production.

But all that time you'd still be one person and could take part in the action yourself, in first person. There would be realistic combat and physics. And you yourself could be killed and the game ended, IE you're on a capital ship in a battle and it gets blown up.
 
Just a 4X space game set solely in sol. Start off with a Nation on Earth and then launch orbiting colonies, make lunar bases, mine Asteroids and settle Planets and Moons. All the while competing with other nations and breakaway colonies.
 
Kay.
So.
I wrote a book, I think it would be pretty cool if that was made into a game.

Basically, it's split up into acts. Each act is a different mission. Kinda like Nocturne, if you ever played it. I imagine it to be a first or third person shooter. The variety of missions vary, from zombies to terrorists and other things of the like.

I have actually made up a script for an act.

-Black background, white writing.-

"February 13th, 2005. 3:13 P.M."

-Narration by actor that voices the man character, let's say... Clive Owen or Daniel Crag?-

"The early morning of February 14th always stays in my mind. More so that other assignments. The mission seemed simple enough, get in, grab the samples, radio for evac and get out. As it turned out some pharmaceutical company was testing some kind of synthesized microbial antibiotic or something. Something about replicated a primordial environment but changing certain variables. Something went wrong then we were picked to secure whatever they made, and to clean up the mess."

-The player can now move about the building, visiting various places like an armory, shooting range, or jump straight to the mission. Let's say the player jumps straight to the mission. It changes to a cinematic sequence of a black Chinook flying through the night sky, a caption appearing reading, "February 14th, 2005, 1:44 A.M. Narration starts after the caption fades. As the narration goes on, it shows the inside of the helicopter, and the player character.-

"Whoever this company was, they wanted to make sure what they were doing out here stayed under wraps. It was way out in Northern Siberia. Not to mention it was the dead of winter, also one of the coldest nights recorded in that decade. This wasn't like most missions. Most were search and rescue. This was different. Extermination and recovery. I wasn't sure exactly what I was to exterminate, but I was going to find out."

-The cinematic ends with the player character getting out of the helicopter. The player is expected to walk into the entrance of the building, as that is the only thing the player can do at this point.
After the player enters the building, a small mini-map indicates the general direction of where to go. After a few hallways and firefights, there is another cinematic, taking place after the player dispatches a few zombies.-

"It was a rookie mistake. This was the first time I didn't have someone watching my ass..."

-The cinematic shows a zombie grabbing the character from behind, and is about to bite until it is shot in the head.-

"Or so I thought."

-The cinematic pans around, to show a group of five men in black combat gear, all wearing gasmasks.-

"Echelon. Even amongst my organization, they were a myth. Echelon is a group that monitors everything going on in the world. Nuclear and chemical stockpiles, trade, population governmental stability. Mainly, if anything very important happened in the world, Echelon had at least a small part. There was a rumor going around that most of the reason Russia became a democracy was Echelon, but that didn't matter."

-After the cinematic continues on for a little while, the player is put back in control. During this time there are more zombie battles, and the player along the way collects the samples. As the player character, and Echelon are leaving, there are attacked by a large humanoid monster, the player is expected to attack, as the game will not allow the player to exit. A cinematic is triggered when the player runs out of ammo. A cinematic is triggered where the player character tells Echelon to leave, and he'll take care of the monster. A battle ensues in which the player only has a knife. It is impossible for the player to win. After the player runs out of health another cinematic is triggered. It shows the player character being picked up by the monster and thrown against a wall. As the character gets up, he is hit in the left side by a swing by the monster's massive hand. He is thrown across the room, followed by the monster. The monster bends down, cocking it's fist back. The player character gets hit in the chest, but due to the monster's posture, is able to shove the knife into the monsters skull. The player is given control again for a short time, where the player is to simply walk out of the building, this triggers a cinematic, showing the player character walking through the frozen plains, the scene illuminated by moonlight, and narration.-

"I was told to wait an hour. With my injuries, I knew that wouldn't be possible. I did the only thing that I could think of. Turn on my beacon and leave. I ventured into the cold plains. It was white and navy as far as I could see, and my HUD told me that my vitals were getting worse and worse every minute. The body is typically kept warm by blood being pumped to the heart in the central body mass where most heat is produced, then dispersed throughout the body. Because of this, a lack of blood can be very dangerous in very cold weather.
A compound fracture is when the bone is fracture and breaks through the skin. This can result in blood loss and infection. Because the skin is broken, the cold air can actually enter the body, cooling your blood even more than it already would be. A single compound fracture can spell death in arctic environments. I had 16.
Not many people know what it's like to feel yourself dying. I knew what hypothermia did. Motor skills are greatly decreased, after that, your speech and reasoning centers of the brain suffer as your motor skills decrease further. Eventually you get to the point where walking is almost impossible..."

-The cinematic shows the player dropping to his hands and knees, he dry heaves a couple times, then vomits.-

"It wasn't anything I ate or drank. The familiar metallic taste let me know that it was blood..."

-The cinematic shows the player character attempting to stand, then fails.-

"A funny thing happens when hypothermia becomes severe. The person will actually undress. The cold causes a malfunction in the part of your brain that regulates body temperature."

-The cinematic shows a silhouette of the player character undressing, his left arm staying limp. He lays down on his back after he gets his shirt off. He is still wearing his shoes, pants, and glasses. The cinematic switches to a view above the player character, his entire torso bloody with many ribs showing, his left bicep bloody and his humerus sticking through the skin. It zooms slowly in on the character, eventually stopping in a close up of his glasses lens, showing a ECG displaying a rapid heart beat. After a few seconds, the line goes flat, and the screen fades out. The screen fades in and displays "February 14th, 2006, 12:44 P.M." The cinematic slowly pans across snow with narration.-

"They said that they had to zap me 5 separate times in the chopper. After they got me to a hospital, I spent almost a year in a coma that the doctor's thought I would never wake up from."

-The cinematic stops panning when it reaches a pair of feet in black dress shoes. It slowly moves up, showing the character wearing a black suit with a white tie, a trenchcoat and a fedora. He is also shown holding a bouquet of roses of varying colours.-

"When people hear the story, the always ask, 'Why didn't you run?' or, 'couldn't you have stayed at the facility?' I'm not a coward, and if the company sent a group to retrieve samples, the mission would be a failure, in a line of work when failure is not an option. One person even asked me, 'Was it worth it?'"

-The cinematic stops moving at his eyes, it shows the reflection of a woman walking towards him.-

"I answered without hesitation, thinking of that one day outside my house. I still remember the look on that man's face when I answered..."

-The cinematic shifts to the character's hand, which goes into the pocket and pulls out a red velvet ring box.-

"I wouldn't change a thing."






Sorry if that was a lot to read. I was being creative.

Anyways. Depending on your performance, and how much to explore the area, you can unlock new weapons and gear, by doing things like secondary objectives, completing the mission in a certain amount of time, or finding tokens or things of that sort.

As you can tell, the game does seem to have long and maybe what seems like unnecessary cinematics. But, I wouldn't want the game just to be based around what the player character does, I would also like the game to involve character development, sort of getting in the head of the character, knowing what makes him tick.

Shameless plug.

Book available at https://www.discountbooksale.com/p890163/The-Firebrand-Chronicles-Book-One-Sentinel.html
 
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