I thought the only really crappy location was San Francisco. I mean, it was fun on its own - but it had little to do with Fallout. Karate fighters with guns? That is 90s, not 50s. It would belong more to Wasteland, really.
We had felt constrained by Fallout's world map, with its relatively small coverage of North America and the inability to place handmade content without also placing a location on the map. We wanted to make a large, open world for the player to use as a playground. The term “sand box game” wasn't in use then, but that is a good term for what we were trying to make. We want a huge epic storyline, and we felt that we needed a lot of space in which to tell it. And of course, we would need that space later for the many sequels we had planned.
I'd like to think that someone who played and liked a casual RPG would use it as a stepping stone to richer and more complex RPG's, but for many people, you have to make that leap as easy as possible.
...dice rolling is not a good way to make characters for a computer game. Since nothing stops the players from re-rolling (even if it means stopping the game and restarting it), they would usually start the game with over-powered characters.
Makagulfazel said:We had felt constrained by Fallout's world map, with its relatively small coverage of North America and the inability to place handmade content without also placing a location on the map. We wanted to make a large, open world for the player to use as a playground. The term “sand box game” wasn't in use then, but that is a good term for what we were trying to make. We want a huge epic storyline, and we felt that we needed a lot of space in which to tell it. And of course, we would need that space later for the many sequels we had planned.
Ugh.. I always forget. What company owns the Arcanum IP now? I'm almost glad the sequel that they had discussed didn't go into development, since - in my opinion - VtmB was better suited for the Source engine and first-person viewpoint. VtmR needed the gameplay change more than Arcanum did.
PlanHex said:Sucks that they never got to use the ToEE engine for anything else, the combat in that game is really good.
Oh crap, I forgot to mention that this interview is 10 years old. Sorry dude my bad!Yeah it's a shame it is from a decade ago instead of something new like I thought.