To anyone still doubting if New Vegas can make up for F3...

I actually felt Moira Brown was one of Fallout 3's best characters *shrugs* but she was woefully written if the target was the adolescent males who liked Fallout 3.

Other than Moira, Roy Phillips, and Madison Li, the game basically had no characters whatsoever.

FO: NV is definitely doing better in that regard.
 
Thanks for calling anybody who didn't like Moira an adolescent.

But seriously, she made no sense as a character - even a goofy one. She just existed to kinda highlight to me that the game didn't even have any internal logic: I mean, fine, we're in an alternate universe where the physics of radiation causes monstrousism and longevity, but if people like Moira actually find a way to survive the post-apocalyptic world long enough to harass the player character, well, there's just no hope for mankind.

Anyway, by contrast, No-bark pretty much explains his existence in two sentences: He's a kook, everybody knows he's a kook, and his wild conspiracy theories at least have the courtesy of being mostly correct - something of which Moira's "expertise" never actually managed to find its way into the same zip code.
 
sea said:
I never understood the intense Moira hate, because I feel like it's targeted in the wrong direction. People tend to look to her as an example of bad writing and voice acting, but it's very obvious that she was meant to be as clueless and annoying a person as possible. I think that they did a pretty good job in that regard. The problem is that she still doesn't really fit into the world very well, and she has a far, far too prominent role in the game, considering her quest is the longest in the game. Had everyone mentioned that she was a loon, and she was just an eccentric shopkeeper, I wouldn't have minded, but I feel like Bethesda took things too far and were more concerned with griefing their fans than actually creating a good comedic character.

I think No-bark works way better as a character, because while he's clearly a bit off his rocker, there's a good reason for the way he is, and he doesn't at all strike me as being incapable, stupid or out of place in the world. There's always going to be a few people with their marbles loose.

Moira would work better as comedic relief if everybody ELSE wasn't just as goofy and wrongheaded.
 
sea said:
I never understood the intense Moira hate, because I feel like it's targeted in the wrong direction. People tend to look to her as an example of bad writing and voice acting, but it's very obvious that she was meant to be as clueless and annoying a person as possible. I think that they did a pretty good job in that regard. The problem is that she still doesn't really fit into the world very well, and she has a far, far too prominent role in the game, considering her quest is the longest in the game. Had everyone mentioned that she was a loon, and she was just an eccentric shopkeeper, I wouldn't have minded, but I feel like Bethesda took things too far and were more concerned with griefing their fans than actually creating a good comedic character.

No, no, no.

See...to me, my hatred for her doesn't fit into any of your arguments for or against her. My hatred for Moira stems from the intensely un-ignorable fact that she's written from a different pen than the one what wrote Fallout. Her humor is a branch off a different tree. And while it might be amusing or charming on some sort of fucktard level in some sort of lame fucktard land--the truth is it's just corny, soft-balling, disney-level bullshit.
 
Nalano said:
Thanks for calling anybody who didn't like Moira an adolescent.

But seriously, she made no sense as a character - even a goofy one. She just existed to kinda highlight to me that the game didn't even have any internal logic: I mean, fine, we're in an alternate universe where the physics of radiation causes monstrousism and longevity, but if people like Moira actually find a way to survive the post-apocalyptic world long enough to harass the player character, well, there's just no hope for mankind.

Moria was fine, though the attempt at humor through her characterization fell a bit flat.

That aside, however, I actually found her endearing. Her multistaged quest was one of the more memorable in the game for me (taken as a whole). That said, I never blew up megaton and would probably slam her more if I had seen that "epic" dialog you could have with her after she became a ghoul (can a nuclear explosion actually make a ghoul? I thought it was merely exposure to radiation over a prolonged period of time).

[youtube]http://www.youtube.com/watch?v=05akmWwvzBQ[/youtube]
 
I didn't liked her. I didn't liked her in a "heh, that's written good, man is she a bitch"-way, I didn't liked her a "what is this, I don't even"-way. Nothing on her could hit me, it was just annoying and bleh. Especially the ghoulification part later was so horrible, I wanted to facepalm her.
 
I was amused by most of her lines *shrugs* her voice actor was terrible, like everyone else in Fallout 3 (all five of them!) and with a different voice actor and no change in dialogue, she could have been much funnier than she was. It wouldn't take much effort to turn perky into sarcasm.
 
lmao said:
I was amused by most of her lines *shrugs* her voice actor was terrible, like everyone else in Fallout 3 (all five of them!) and with a different voice actor and no change in dialogue, she could have been much funnier than she was. It wouldn't take much effort to turn perky into sarcasm.

It's one thing to be perky. It's another entirely to have absolutely no concept of context: You're in a desert wasteland - act like it! Moira was more like if you plucked someone from suburban Michigan and dropped her on her head in Megaton.
 
Nalano said:
lmao said:
I was amused by most of her lines *shrugs* her voice actor was terrible, like everyone else in Fallout 3 (all five of them!) and with a different voice actor and no change in dialogue, she could have been much funnier than she was. It wouldn't take much effort to turn perky into sarcasm.

It's one thing to be perky. It's another entirely to have absolutely no concept of context: You're in a desert wasteland - act like it! Moira was more like if you plucked someone from suburban Michigan and dropped her on her head in Megaton.

I live in suburban Michigan. People here are depressed as fuck. And we live on the edge of a modern-day post-apocalyptic city, for real :)
 
lmao said:
Nalano said:
lmao said:
I was amused by most of her lines *shrugs* her voice actor was terrible, like everyone else in Fallout 3 (all five of them!) and with a different voice actor and no change in dialogue, she could have been much funnier than she was. It wouldn't take much effort to turn perky into sarcasm.

It's one thing to be perky. It's another entirely to have absolutely no concept of context: You're in a desert wasteland - act like it! Moira was more like if you plucked someone from suburban Michigan and dropped her on her head in Megaton.

I live in suburban Michigan. People here are depressed as fuck. And we live on the edge of a modern-day post-apocalyptic city, for real :)

Oops. WiscAWWnsin, then. ;)
 
Lexx said:
I didn't liked her. I didn't liked her in a "heh, that's written good, man is she a bitch"-way, I didn't liked her a "what is this, I don't even"-way. Nothing on her could hit me, it was just annoying and bleh. Especially the ghoulification part later was so horrible, I wanted to facepalm her.
You know what a good example is for "writting-a-character-in-a-way-that-you-dont-like-him?". Exactly. First Bitchizen lynette damn how much did I LOVED it to HATE that character ! I usualy dont go crazy in games killing everyone. But Lynette is written in such a awesome way she made me hate them all and thus once going for a killing spree in Vault City. Great times !

Lynette.jpg
 
Nalano said:
It's one thing to be perky. It's another entirely to have absolutely no concept of context: You're in a desert wasteland - act like it! Moira was more like if you plucked someone from [Wisconsin] and dropped her on her head in Megaton.

She was flighty and colorful, yes, but I can't say I felt her accent made a lot of sense. However, perhaps due to the amount of unique dialog Bethesda wrote for her (and the fact I did her complete quest line which took me half the game), she became far more human than any of the other inhabitants of Megaton (my game was plagued by the a bug which slowly but surely killed off each inhabitant of megaton one by one so, eventually, so was one of the few I could count on being alive).

My immersion wasn't so much broken by her -- I just wrote her accent and attitude off as either an affectation or insanity brought on by psychological trauma. ;)
 
Back
Top