Yeah I enjoyed that comment, Todd said something honest and now he's afraid that it'll come back to bite him.
This interview (and the other transcript of more of this) make me respect Ken Levine because he really seems to have a grasp on the industry. It was nice to have him see different platforms as different sets of tools. It was also hilarious to watch Todd while Ken was talking, he looked a bit intimidated when Ken would say something that he didn't agree with. When Todd talks about Killzone 2 he reinforces what's most important to him, "visual fidelity", though it's ironic that his games fail in the animation section of that, while Ken seemed to get that because of how crowded the genre was, it requires game to be better in all aspects. Ken tiptoed around it but basically admitted that his ending was disappointing because he didn't spend enough time on it. Todd, on the other hand, just said that people failed to see how awesome it was so they were going to do what they asked (he seemed to be hinting that the player can use their allies that are immune to radiation in Broken Steel, we'll see).