You mean the most of my feedback which was supportive, constructive and that led him to adding new features, like no-hit-points-on-level-up and the first dungeon becoming actually survivable in iron man mode? I don't think so...Brother None said:What you fail to mention is that it was one of your whining posts that made up his mind to give up. The problem was that he found working like this unrewarding. And who can blame him, when the most feedback he gets is from you.
Stupid and short-sighted? Because I'm not afraid to talk about unscrupulous developers that that throw ethics out of the window when they become inconvenient and go emo over criticism and completely abandon support without even caring to find a mirror for patches?Brother None said:Also, that was one hell of a stupid, short-sighted post you made just now.
He was an asshole towards me, so I was an asshole towards him. Sorry but I don't believe in turning the other cheek.Brother None said:I was thinking you couldn't get any lower after telling Iron Tower's Vince that he was "part of the problem"
Really? So, mainstream developers develop excellent classical RPGs that not only surpass Fallout, but also don't require cutting edge hardware?Brother None said:but here you are spouting an even dumber vision on the state of RPGs.
Brother None said:You always find new ways to surprise me.
Maybe in future when I'll collect enough design experience from modding, acquire proper programming skills and find a decent writer.Brother None said:Sorrow said:Personally, I dream about a cross between Fallout: A GURPS Post-Nuclear Adventure and Wasteland - simple, cheap 2d graphics, combat system that would be close to GURPS or The Riddle of Steel, interesting world, good dialogues, good story, good quests...
So make it.
Said the man who can take the credit for Oblivion's oh-so-interesting repetitive actions increasing the suicide rate among players who don't expect RPG games to provide a challenge for their thumbs.Mostly it’s about plenty of player progression and making repetitive actions, such as combat, interesting.
Sorrow said:I, me, my, mine..
Toddler said:Here at least, the RPG has an advantage: it’s fundamentally designed to train you up from nothing, as Howard points out. “It’s often easy in an RPG to keep layering on the complexity with new abilities. It actually makes the game more fun and addictive then if you gave all that stuff out at the beginning.”
After that, it’s all about the grind – specifically, disguising it so you don’t notice that it’s there. Howard again: “Mostly it’s about plenty of player progression and making repetitive actions, such as combat, interesting. If the basic monster-killing is fun and exciting, I will do it over and over for hours on end – especially if it unlocks new abilities.”
Howard fully expects Fallout 3 to push RPGs forward by “mixing genres and providing plenty of unique interactions” for the gamer. This could be a potential game of the year.
The final RPG that’s got us excited is the upcoming Fallout 3, which should be out by the end of this year. The fact that this is a sequel to an ageing franchise that hasn’t had an entry in ten years shouldn’t matter – this is Bethesda’s next project, and if Oblivion’s anything to go by, it’ll be a cracker. Expect jet-black humour and people juice everywhere – the combat system will allow you to pause the action at any particular time and target specific body parts.
Game thingy Australia said:The fact that this is a sequel to an ageing franchise that hasn’t had an entry in ten years
Except that I'm simply talking about my about dream cRPG, not about an established franchise.Mikael Grizzly said:Sorrow said:I, me, my, mine..
Heh, Bethesda uses the same logic to justify Fallout 3: a game we want to play.
Bloated ego, anyone?
Except that I'm simply talking about my about dream cRPG, not about an established franchise.
Graphics are important in any game, but not the way they make it be. Games are about Gameplay, first and foremost, and everything else comes either as an extra or as a way to improve gameplay. Graphics may exist to improve gameplay, and they do, but pretty graphics very seldom are used to that purpose. Instead, they come as extras, and, in that sense, they are complete useless and should only be though of (just as any other potential extra) when the gameplay, the game itself, is polished to the point where the devs can say "this is what we wanted to do. Now, on to the eyecandy". Graphics are important, pretty graphics are not.Sander said:The notion that somehow graphics are irrelevant is pretty stupid, you know. It's one of the hallmarks of the medium, aside from interactivity, and there is no reason whatsoever not to use that possibility to its full potential.
You're not going about screaming about the uselesness of colour cinema either, right?
I checked my posts from the last months and came to conclusion that you are lying or exaggerating an outdated data.Mikael Grizzly said:And applying it to everything you find, spouting bullshit about purity and similiar nonsense.
Sorrow said:You mean the most of my feedback which was supportive, constructive and that led him to adding new features, like no-hit-points-on-level-up and the first dungeon becoming actually survivable in iron man mode? I don't think so...
Sorrow said:You fail to mention that in that particular situation he wanted to increase sales of his game by hiding how his game really looks from potential buyers
Sorrow said:Could you seriously advice anyone to spent their money on that game without trying the shareware version first?
I couldn't. Especially that I have shown the demo to a few other hardcore cRPG fans and they didn't like it.
Sorrow said:So, I was supportive and constructive and I didn't mention things that I (and the people I mentioned before) didn't like about the game and which were impossible to repair without a lot of work until he decided to throw ethics out of the window and use the very model of sale that he criticized in mainstream publishers, which prevented people from finding out about these things by playing the shareware version and deciding if they will tolerate them or not.
Sorrow said:Stupid and short-sighted?
Sorrow said:He was an asshole towards me, so I was an asshole towards him. Sorry but I don't believe in turning the other cheek.
Sorrow said:Really? So, mainstream developers develop excellent classical RPGs that not only surpass Fallout, but also don't require cutting edge hardware?
Sorrow said:Maybe in future when I'll collect enough design experience from modding, acquire proper programming skills and find a decent writer.
I don't recall ever claiming that graphics should go before, or are more important than, gameplay, story or other components of a game. So I really don't see what relevance your rant has to my remark.Morbus said:Graphics are important in any game, but not the way they make it be. Games are about Gameplay, first and foremost, and everything else comes either as an extra or as a way to improve gameplay. Graphics may exist to improve gameplay, and they do, but pretty graphics very seldom are used to that purpose. Instead, they come as extras, and, in that sense, they are complete useless and should only be though of (just as any other potential extra) when the gameplay, the game itself, is polished to the point where the devs can say "this is what we wanted to do. Now, on to the eyecandy". Graphics are important, pretty graphics are not.
If you can't see this, then I don't know what to call you...
People are forcing you to play these games?Sorrow said:Except that colour cinema isn't made to force people to spend 1000s of dollars to upgrade their DVDs players every 3 years. I have yet to see a movie that is funded by tv/DVD developer so that it would require hardware that will be available 2 years later.
Brother None said:Shit.
Please don't encourage him.
“Mostly it’s about plenty of player progression and making repetitive actions, such as combat, interesting. If the basic monster-killing is fun and exciting, I will do it over and over for hours on end – especially if it unlocks new abilities.”
Sorrow said:Frankly, 90% games I bought in last 10 years are games that go to shelf after a couple of hours of playing or prove fatally flawed after a longer time.
Icewind Dale 2 - I played it for 5 hours and got bored with it.
Neverwinter Nights - I played it for 3 hours, disliked the elven whore on loading screens, shiny special effects and dumbed-down gameplay. I stopped playing it after discovering that I can't kill "innocent" people (or children).
Arcanum - played it for a day, got put off by weird character development system that gives me a character that is weaker than mere commoners in towns and simply feels unfinished. Started playing again after I found a character editor and edited my character to be equal to townspeople, I played for a few weeks, but got put off by dungeon crawling and broken combat system - never got myself to finish it.
Delta Force: Black Hawk Down - played for 2 days, got put off by horrible AI of allies, which made the game very frustrating.
The Temple of Elemental Evil - played for 2 hours, got to Homlet, got bored to death. I tried starting it for 12 times and finally uninstalled it.
Hammer And Sickle - installed it, saw the Starforce logo - returned it to store.
Laser Squad Nemesis - played it for 2 hours, got bored to death with uninspired gameplay - old Laser Squad was much more playable.
Omega Syndrome - found it unplayable, edited savegames to make a decent character - got pretty far before dying. Talked with developer to change the game balance. Got bored with uninspiring dungeon crawling after 2 days. After some time the developer released a patch that made game crawl even on high-end hardware and disappeared because too few people bought the game, which proves that piracy isn't needed to make a shitty design fail. Downloaded an old demo, which somehow made my CD-Key "expire". The game doesn't want to run on my comp anymore. I sent two e-mails about it to the creator, but he didn't bother to reply, which is pretty amusing taking in account that he criticized Bioshock for its DRM.
There were a few games that I really enjoyed, namely Close Combat: Modern Tactics (only because of modding), a space shooter called Astro Menace, another shooter called Soldat and Operation: Flashpoint. That's all. The rest was wasted money. Wait, no wasted money - I actually learned a lot about bad design.
DarkLegacy said:I'm sure everyone else is already sick of hearing this as much as I am.
Sander said:The notion that somehow graphics are irrelevant is pretty stupid, you know. It's one of the hallmarks of the medium, aside from interactivity, and there is no reason whatsoever not to use that possibility to its full potential.
You're not going about screaming about the uselesness of colour cinema either, right?