Business Venture
Business Venture
G-V.:
So if its not done the way the majority of people expect and want it to be done it cant be fulfilling?
The creative world doesnt necessarily work that way. ....
G-V. . thanks for volunteering your time and bandwidth, thanks for being the focal point, the center of attention, and remember, I will always respect you in the morning, no matter how poorly I convey
my best intensions.
Now.
What ""creative world"" are you referring to?
I can only "guess" at the nature of economic commerce, being a lowly wage slave for most of my IRS declarations. And over the years a lot of my unrealized "creative" potential has been exercised in playing games.
So, I merely 'guess' ...
the game industry is a business venture. The net result of the development must be a GAME, that will SELL, not some snotty little student art project that pisses on the whole world because it's the only ego satisfying action the ""artist"" has discovered for their private parts.
Crafting a game based on an existing (although dormant) franchise, on an EXISTING realm of expectations has liabilities. This persistence of vision, these existing images, these half filled, or half empty, canvases must eventually CONFORM to a minimum number of expectations if the designers wish to convince ALL gamers that this is a FO RPG game world worth playing, and , more importantly to the consumer, worth buying. Fallout, alone, on the box will not "sell", FO:BOS proved that.
There must be a game in the box, and it must appeal to gamers of all persuasions.
We are not ""fans"" to be milked by the merchandising of FO. We do not, as a whole 100%, as a marketing niche, run out and buy t-shirts we will never wear so we can swap them for action figures at the annual "Trek Fest". Although there are those who would, could, and can. They too have that right to live their lives, and seek their personal pleasures, along with the other fans tarred by your NMA_FO_Fan brush.
The ultimate goal is the mass market. Mass appeal implies a multitude of resonant "hooks" that COULD transcend the marketing cliches of fantasy game producers. And damn it, if they get it 'right' their intellectual property could expand into the sit down cinema and spin off TV residuals.
Bethesda has opted, paid for the privilege, to step out of their "safe"
known territory and take on a creative VENTURE with substantial financial risks. In their AD-VENTURE if they avoid the pitfalls of all the other smart market'eers, and succeed in getting a - game - in the box, then those - game - sales will vindicate their "'creative"" decisions.
How is it that you represent Bethesda? Is it some hypothetical, philosophical, political "bonding" of "dev's", that stereotypes, profiles, NMA and any "fan" that looks like NMA as a "class enemy" hostile to your unique "creative' vision. A Romaneo vision that proclaims all gamers as "your bitch". Then, when you line us up against the wall, for our expectations of what a post apocolytic game world might envision, then, you might as well blow away, the gamers that expect a "western" in ""Red Dead Revolver"" (westerns: another time and space neglected because it's got no fairies). Or blow off, the gamers that
paid for a presumed 'new' game and got a thread bare retread pumped
up on hype and "artistic" "creative" attitude.
What ""creative world"", what fascist-manifesto, are you advocating that apologizes for the corporate market'eers that have exploited the 'faith' of the consumer, and failed. Interplay has turned out a succession of mediocre, and worse, games, and lost millions following this go to hell attitude that fans, and ultimately ALL GAMERS, ... BE DAMNED. Why 'should' the people of this planet reward bad business decisions? Why coddle the corporate socialists with protected markets?
Remember, Interplay held FO3 hostage, we were instructed to BUY
FO:BOS if there ever was to be another FO. That "creative' bit of market'eering failed.
It might follow that disrespect for one might become disrespect for ALL. Especially as the dead lines loom, and rent and workman's comp and quarterly tax withholdings must be paid, unless one's eco-political entity is above all that like Mr. Heave Inc..
Holding the FO license as hostage to cover for a shoddy product, will fail. Interplay's bait and switch, failed.
If this is the start of the machinations , the "Big Lie" that the nasty FO fans are "'stabbing them in the back", then how can any company do 'better' then Interplay.
Bethesda can play it any way they want. They've paid for that privilege. At this early stage, when they are trying out templates, working out "their game face" they might consider a shining moment, a bright spark in the FO3 Saga when JE, et al, successfully sold the 'concept' of "'Van Buren"" to the FO community at large, by offering us the prospect of a GAME that would challenge, not our credulity, but our playing styles and gaming abilities.
They offered, not a label and an attitude, but a - game - in the box.
G-V., thanks again for providing the ""creative"" impulse of this discourse.
4too