It may be funny to you, yet the guys behind Torchlight, who are professionals
Egads, professionals.
If you bother to ask yourself how they did to pull out such a quality production game, in ONE YEAR, with a team of 25 people at its maximum, the answers are there.
-Open-Source 3D engine
-No PR budget
I'm sorry, a 25 people development team is by no means a small or indie enterprise.
Cut back on the artist team, put the workforce on dialogue writing and story-telling, and here is your quality RPG.
Dialogue, writing and story-telling are crucial for RPG games, no doubts about it. Nevertheless, people aren't interchangeable cogs and you can't put your theoretical 'workforce' to wrangle dialogue or story.
So no. You need good writers for good dialogue and good story-telling. As for the story, you need good coop between the lead designer and the 'hey I just had an awesome idea' rest of the team.
EDIT
Also, you're talking about dialogue and story-telling, and then give Torchlight as an example? It's by no means a bad game, but it's after all, a hack'n'slash, Diablo clone.