Wild_qwerty
Sonny, I Watched the Vault Bein' Built!
Here's the basic process so far, I have tried a few of them ingame and they work great, so this works so far.
Please note the FO2 tiles are slightly bigger than you would expect them to be and do not fit neatly together, in fact they actually overlap slightly which provides a snug fit in game.
How to make a FO2 tile
1) Download a free square tile or texture, you want something that is fairly consistent so that the tiles come out seamless.
2) Save this template file. You will be using this as the tile mask.
3) Paste the template onto the texture, you can do this in any image editor eg mspaint.
4) Resize the image to 80 pixels by 36 pixels (the size of the template). Here are a few I've already done.
5) Optional Step - Create Tile variations
Once you have made your new seamless tile you can start to make variations of the tile. In this example we will make a tile that has a blood stain on it. I just cut the blood stain out of an old screen shot and then pasted it onto the new tile. You can use this method to make a tile that has bits of grass on it or some bones for example.
6) The following are the two opposite transitions templates, for creating the transition from one tile type to another.
Here's an example of the transitions from dark sand to light sand.
7) Convert the file into a FRM using Frame Animator or another BMP to FRM converter. You should be able to save the above images as a FRM and try them in game once you make a proto file in the mapper.
Please note the FO2 tiles are slightly bigger than you would expect them to be and do not fit neatly together, in fact they actually overlap slightly which provides a snug fit in game.
How to make a FO2 tile
1) Download a free square tile or texture, you want something that is fairly consistent so that the tiles come out seamless.
2) Save this template file. You will be using this as the tile mask.
3) Paste the template onto the texture, you can do this in any image editor eg mspaint.
4) Resize the image to 80 pixels by 36 pixels (the size of the template). Here are a few I've already done.
5) Optional Step - Create Tile variations
Once you have made your new seamless tile you can start to make variations of the tile. In this example we will make a tile that has a blood stain on it. I just cut the blood stain out of an old screen shot and then pasted it onto the new tile. You can use this method to make a tile that has bits of grass on it or some bones for example.
6) The following are the two opposite transitions templates, for creating the transition from one tile type to another.
Here's an example of the transitions from dark sand to light sand.
7) Convert the file into a FRM using Frame Animator or another BMP to FRM converter. You should be able to save the above images as a FRM and try them in game once you make a proto file in the mapper.