Tyranids vs. Zerg: Whoever wins, we lose...

u all looose! Both of them rip of Cloverfild monster Lololololol

nuuuuuuuubsssssssss

Seriously though, Zerg are better in my opinion since they are the ones I knew first,
and they are just a great deal more fun than Tyranids.kekekekekekekeke
 
fa2241 said:
u all looose! Both of them rip of Cloverfild monster Lololololol

nuuuuuuuubsssssssss

Seriously though, Zerg are better in my opinion since they are the ones I knew first,
and they are just a great deal more fun than Tyranids.kekekekekekekeke



*Raises eyebrow*
 
Mikael Grizzly said:
Or that the Protoss and the Zerg are both a race created by the experiments of a higher, now dead, race, opposite facets of a greater whole, something non-existent between the Eldar and the Tyranid.

No, but it's hinted in the WH40k lore that all races within the galaxy may have one creator. The tyranids are identified to be from beyond our galaxy. Conclusion: They ate their own (or possibly other) galaxy/ies and are now about to devour ours.

Mikael Grizzly said:
Or the substantial difference between HARDGAY Eldar and the lightweight, elegant technology of the Protoss.

Actually the Eldar have a very VERY leightweight and elegant technology.

Eldar.JPG

sfoucha_warlock.jpg


Mikael Grizzly said:
thick-headed moron

No reason to get personal, eh? Take it easy. It's just two fucking games. Both are a rip off of chess. :roll:
 
Mord_Sith said:
Mind if I ask Mikael, why do you get bent outta shape when comparing 40K to Starcraft, as I said before, I'm in the SST comparison pool, but I'm just curious why you have such a serious issue with the 40K-SC comparisons...

I hate when people do stupid things, like judging without researching.

Davy Crockett said:
No, but it's hinted in the WH40k lore that all races within the galaxy may have one creator. The tyranids are identified to be from beyond our galaxy. Conclusion: They ate their own (or possibly other) galaxy/ies and are now about to devour ours.

So basically a hint in WH40K is enough for you to form a claim that Starcraft's detailed backstory is all ripped from it?

Oh, and the Zerg weren't ever about consuming words mindlessly, just so that you know. The Zerg have purpose.

Actually the Eldar have a very VERY leightweight and elegant technology.

No, that's HARDGAY too-much-bells-whistles-and-other-shiny-crap-that's-totally-useless technology.

No reason to get personal, eh? Take it easy. It's just two fucking games. Both are a rip off of chess. :roll:

See, that was a conditional sentence. I wonder why you took it as declarative, hmm? >;)
 
Looks like Davy rubbed Mike the wrong way (Get it? Furry jokes. 8-) ).

Zerg don't destroy worlds, they assimilate other races into themselves to become more powerful. There have been worlds destroyed because of them, but they aren't mindless killing machines. They're more of a perversion of evolution and the concepts behind it. Kinda like the whole cyberpunk concept of "Technology taken too far", only with biology and much, much goo.

Tyranids, I know little about, as I stay away from most strategy games as I have the leadership qualities of a bowl of pudding, I may have played a lot of Starcraft, but I still suck at it. But it seems they're more destructive than the Zerg.

Either way, I'm sure neither universe is totally original. If the Zerg are based off the Tyranids, then the Tyranids are surely based off something else.

I just hope neither race really exists out there in the cosmos. :(
 
WH40K is just Warhammer Fantasy Battle in space with a few innovations. WFB is based more or less on LotR anyways.
 
I guess, but then Starcraft is just Warcraft in space. Warcraft borrowing from other high fantasy sources, as did Warhammer.

I'm not arguing against you, but you can't say either one is totally original.
 
I didn't say it's totally original, but Starcraft isn't Warcraft in space. How can you call a game with three distinctly different sides a remake of a game with two identical sides differing only in terms of unit/building graphics and sounds?
 
Well, maybe the setting and situation is different, but their both remarkably similar in most other aspects, in terms of gameplay and units.

Though I will admit, my assumption on Warcraft is based on a cursory glance of my friend playing it on his PC while I played Street Fighter on his TV.

But I doubt if going between the two franchises will be that much of a problem.

Basically, Warhammer made the sci fi jump with 40k, along with some new bells and whistles, and the Craft games did similar, though with bigger bells and foghorns.
 
Mikael Grizzly said:
WH40K is just Warhammer Fantasy Battle in space with a few innovations. WFB is based more or less on LotR anyways.

Few innovations?? Wh40 lore makes more sense than the Bible. Honestly. Besides, have you ever played it?? The rules man, the rules of table-top Wh40 are the shit, really good stuff.

And I prefer the Tyranids over the Zergs. Zergs are lame.
 
i dont know why this has to be turned into a contest especially when both seem like logical design conclusions from overwhelmingly popular influences like the aliens, starship troopers etc.

its like bitching that everything that has orcs is a Tolkien rip off ...

personally i like the zerg more because of the corruption aspect and treachery rather then tehe swarm-ish side - stuff like Kerrigan and Duran etc.
 
It's kinda funny, I was looking over an old PCGamer mag I've had since I was 12, did you know that the Terrans were supposed to be able to salvage wrecks?

I'd have to look over it more thoroughly to find any other differences but that's the one that stood out to me when I was screening it...
 
Have you actually played Warhammer, or are you pissed because you can't get your head around it?

I like both to be honest, but for different reasons, I love the lore and setting of 40K, I love the game-play of Starcraft as well as the character development they do within the game.

As far as units go in the game, 40K depends on the race as to what they're strongest in, whereas Starcraft is balanced power between infantry, armor, and aircraft.

As far as map designs, I like the defensive positions in 40K but they could do with a bit more work in the mapping department compared to Starcraft, however Starcraft has had well over a decade and a half of mappers working on it so if you gave 40K that much time their map library would probably be burgeoning too.

Starcraft's UMS system I also like quite a bit, and makes me a bit wishful for triggers and the like in other RTS games because a lot of the UMS maps were heads and tails more enjoyable than the standard battles. (DnD maps were my favorite, that and the tag maps)
 
Davy Crockett said:
AFAIK blizzard and GW were working together in the early 90s. They thought about a Warhammer RTS. They had different ideas on what they want and GW said FUCK YOU to Blizzard and they already had a half finished game so they changed the story and made it WARCRAFT.
Yeah that part is true but I wouldn't go as far as GW saying FY to blizz. But yeah the end result was released then as Warcraft 1 Orcs & Humans. There is an article about in one of the 2007 White Dwarf where they take a look into GW history and in what project they were involved
 
The Zerg definitely have the same basic MO as the Aliens movies' aliens, what with their assimilation of other species into their own (The FPS games on PC allude to the Aliens borrowing DNA and anatomy from whatever their birth host was.)

Although the heavier Zerg units, the Ultralisks, seem to borrow more from Starship Troopers' brand of giant bug alien...things.

I would say, actually, that the Zerg were based more on popular movies than any other source (Meaning WH40k).

The Tyranids, as well, are probably based heavily on the Aliens movies, but biased more toward the Aliens' penchant for wonton death.

Basically, both seem to be based on the same thing, but with biases to different aspects of each.
 
Davy Crockett said:
Mikael Grizzly said:
Or that the Protoss and the Zerg are both a race created by the experiments of a higher, now dead, race, opposite facets of a greater whole, something non-existent between the Eldar and the Tyranid.

No, but it's hinted in the WH40k lore that all races within the galaxy may have one creator. The Tyrannids are identified to be from beyond our galaxy. Conclusion: They ate their own (or possibly other) galaxy/ies and are now about to devour ours.

The Eldars' origins aren't just hinted at, its known that the Old Ones created them to combat the Necrons just before they fled; and the Tyrannids are believed to be a bioweapon of the Old Ones because their fleets originated from the direction they fled and are capable of spontaneously evolving to combat threats.
 
Mikael Grizzly said:
WH40K is just Warhammer Fantasy Battle in space with a few innovations. WFB is based more or less on LotR anyways.

Mikael, this is a horrible generalisation and could just as easily be applied to Warcraft & Starcraft.

To address the idea that one rips off the other, the only honest similarity I see between Starcraft and WH40K is power armour (that and the fact that their both games about different races fighting eachother in space).
However, even with power armour, if you do a little research, you'll see even these are completely different and the only true similarity is the core concept.

What I will say though is that WH40K's universe is a lot more fleshed out and compelling than the Starcraft one; that isn't to say that Starcraft's lore isn't good, on the contrary, it's fantastic, but it can't hold a candle to WH40K's Imperium and its struggle against Chaos.

In addition, Warcraft Orcs are utter shit when compared to the ones in WFB & WH40K. Sod the whole "Noble Savage" notion, I much prefer the football-hooligan portrayal of Greenskins in GW's games.
That and the fact that no unit in any other game has made me chuckle quite so much as even the mere concept of a Weirdboy, his handlers and his retinue of Madboyz.
 
Mungrul said:
Mikael, this is a horrible generalisation and could just as easily be applied to Warcraft & Starcraft.

Generalisation for the sake of the argument. I know there are substantial differences, but it's basically a port, having the same basic races etc.

To address the idea that one rips off the other, the only honest similarity I see between Starcraft and WH40K is power armour (that and the fact that their both games about different races fighting eachother in space).
However, even with power armour, if you do a little research, you'll see even these are completely different and the only true similarity is the core concept.

Which is what I've been saying. All along. The watchtower.

What I will say though is that WH40K's universe is a lot more fleshed out and compelling than the Starcraft one; that isn't to say that Starcraft's lore isn't good, on the contrary, it's fantastic, but it can't hold a candle to WH40K's Imperium and its struggle against Chaos.

Sorry, I don't find a hopeless ultrafascist theocratic monstrosity known as the Imperium compelling. If any, I prefer the world of Starcraft, since it has hope, while in the WH40K, the only race with which life isn't miserable are the Tau.

In addition, Warcraft Orcs are utter shit when compared to the ones in WFB & WH40K. Sod the whole "Noble Savage" notion, I much prefer the football-hooligan portrayal of Greenskins in GW's games.
That and the fact that no unit in any other game has made me chuckle quite so much as even the mere concept of a Weirdboy, his handlers and his retinue of Madboyz.

Preferences :)
 
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