Underrail making progress: Core City sneak peek

WorstUsernameEver

But best title ever!
We probably should have started covering Underrail's development logs sooner given they are packed with details on Stygian Software's turn-based post-apocalyptic title, but hopefully you'll forgive us while reading the latest, which offers a sneak peek on Core City, a city-state metropolis in South Underrail, among other things. Here's a snippet:<br><br>
I've added more firearms: one new pistol, one new SMG, two more assault rifles and two more sniper rifles. Also added two new crossbows. One model from each of the weapon categories (pistol, SMG, crossbow, etc) will be only available through crafting. This doesn't mean it will necessarily be stronger than the others, just different.

I've tweaked the base stats (damage spread, crit chance, crit bonus, precision, etc) of each of the firearm and crossbow models to diversify them further and make the choice between them more meaningful when crafting or purchasing. I won't be adding any more craftable firearms or crossbows to the game (though we will be adding unique ones), instead I'll be adding more weapon enhancements you'll be able to add to the mix when crafting your weapon of choice. These new enhancements will only be available through crafting, meaning, they won't appear (or will appear extremely rarely) on randomly generated gear.

Additionally, in the future I will be adding more character feats that will play on strengths of thoughtfully crafted and enhanced custom weapons. E.g. if you make a character build that gives you a number of ways to perform on-demand critical hits, you'll want to stack critical damage bonus and use a slow hard hitting weapon; while on the other hand if you have feats that give you extra on-hit effects (such as flat damage bonus) with critical hits and have high dexterity you'll want to use quick light weapons with high critical hit chance.​
 
This is shaping up to be a very good game. I wasn't following news that much, but I have my hopes up. Really looking forward to playing this once it's out.
 
This is a shame that this game doesn't have much press coverage.


Plenty of indie titles out there that don't get coverage they deserve. On top of it all, Steam, which is the main outlet for digital distribution of games, is basically releasing 3 indie games per day, so it's getting really hard to get your games to the audience.
It's a shame. I guess the "Indie Game Renaissance" is taking its turn for the worse...
 
All the more important for niche sites like us to give it coverage! Underrail is a growing gem that shouldn't be ignored, especially by NMA's audience.
 
I'm pumped.

So many promising games coming out within a year: Underrail, Age of Decadence, Wasteland 2, Dead State, Witcher 3. RPG boner torqued. This year been pretty "blah" for in-depth RPGs.
 
THis game is shaping up realy well, i grabed it on steam a few weeks back and it has enough of the old fallout feel to get me very interested. And it has changed enough to keep me very interested. There are plenty of ways to take your character and plenty of ways to tackle the game, it also kinda makes it more exciting becuase the game is being built as you play so new areas and new items can pop up and change the world for the better.

Only real donwside is the interface can take some getting used to and the difficuly level can be pretty sharp when you start out.
 
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