Uniq Armor/Critter Mod!

Discussion in 'Fallout General Modding' started by Mr.Wolna, Jan 23, 2008.

  1. Nimrod

    Nimrod It Wandered In From the Wastes

    196
    Sep 24, 2007
    It definitely works in F1, I know that for certain - the problem I'm having is trying to get it to work for the PC. The only two procedures in obj_dude are start and timed_event_p_proc, and I haven't had luck inserting a working critter_p_proc that even does simple things. I'll try the critter_action and see if I can get it to work. Thanks!
     
  2. MIB88

    MIB88 Sonny, I Watched the Vault Bein' Built!
    Modder

    Feb 22, 2005
    If it doesn't work, please send me the script you are using. Not the source file, but the actual script.
     
  3. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    Some WIP for Metzger:

    HIT(AP):


    RUN(AT):
     
  4. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    No feedback :(
     
  5. Azrael-Arkangel

    Azrael-Arkangel Still Mildly Glowing

    218
    Oct 7, 2005
    :D

    I like that grey armor. Looks cool.
     
  6. Nimrod

    Nimrod It Wandered In From the Wastes

    196
    Sep 24, 2007
    Was the light reflection on his armor purposeful, or did it just turn out that way? Either way, that's freakin' sweet.
     
  7. Nimrod

    Nimrod It Wandered In From the Wastes

    196
    Sep 24, 2007
    I got the critter_p_proc to work finally (an extremely stupid error on my part that I don't want to share). :) Now if I can just get it to do what I want - among a few other smaller things I'd like to use some of the killer graphics being created for F2.

    So far I've been quite successful in hard locking the game about a dozen times, so we'll see if I can figure it out...

    EDIT: Well, either the metarule3 doesn't work or it works differently and I'm putting in the wrong values. Mind if I ask how this function was figured out for F2? I haven't found anything in the FO mapper documentation that mentions it. And again, I may be making yet another idiotic mistake (I'm very good at those, so if anyone would like their mod bugged all to hell, I'm your man).
     
  8. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
  9. MIB88

    MIB88 Sonny, I Watched the Vault Bein' Built!
    Modder

    Feb 22, 2005
    I figured you were just overlooking something. Did you not put the procedure at the top of the script to tell it to recognize the new procedure? :lol:

    I honestly have no idea. I was just looking through header files and taking apart all sorts of scripts trying to figure out how they work when I came across it. I originally saw it in the B-team mod for party member's changing their appearance. But I have tested it myself (in the mapper, anyway) for an idea I had without problems.
    But, yes, you have to mind the values. It is not just the critter number. It uses the ART number. So, the the number that you have to put in the script is pulled from the artfid header file. Or, if it is a new piece of art, then you get it from your critters.lst file in the data/art/critters folder. You would add your new art to the list at the end. (Mabos2 is the last in a regular game, I think, and is 102.) Add 16777216 the new art line. That is the number to put into the script.
     
  10. k1bell

    k1bell First time out of the vault

    42
    May 25, 2005
    The shining part of his armor is cool.
    Really really cool. :clap:
     
  11. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Metzger looks great. keep it up
     
  12. Nimrod

    Nimrod It Wandered In From the Wastes

    196
    Sep 24, 2007
    Not tellin'.

    Anyway I got a script working that prints a message over and over just as a test, that works fine. But then I try to add the following line:

    metarule3(107, self_obj, 16777229, 0);

    16777229 is the art ID for the PC in the leather jacket (I've checked this against the existing F1 files to make sure). Anyway, once this is in, the message prints once and then the game locks up, so this line is the culprit.

    Blah.
     
  13. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007

    Hey guys how can i make this with one step or something like this because it takes tio many time to make this with the pipete and pencil!



    And is someone working on the NCR POLICE ARMOR?
     
  14. Hotel California

    Hotel California Mildly Dipped

    530
    Feb 6, 2005
    Yes, Yes there is ...

    If you export the basic FRMs to gifs and open them up in Imageready as a gif you get all the layers and slides. Press the transfer to photoshop button (bottom of tool bar) and then edit them from there. The only reason that you're getting the colour on the outside is that the leather guy is really on a white background - in the normal FRMs he's on a transparent background (or should be!)



    If the layer with the sprite on is transparent it should be fine!


    With regards to the NRC Police critter I was working on it. I've very busy with uni and life at the moment but if you give me time then you're welcome to help me out!

    The values I'm using for the colourise tool are 212 and 44. PM me to check which FRMs you can do (most of them at the moment to be honest)!
     
  15. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    IO will help but first i have to finish Metzger!
     
  16. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    HC what have you already done?
     
  17. Hotel California

    Hotel California Mildly Dipped

    530
    Feb 6, 2005
    Very little I'm afraid .... A few animations with perhaps another 50 or so left to do! I need some free time!
     
  18. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    Hey which tool i can use to convert in png with 24 bit i need tthis format to edit!
    With transparency!
     
  19. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    New Deathanimation for Metgzger!
     
  20. Hotel California

    Hotel California Mildly Dipped

    530
    Feb 6, 2005
    Mr Wolna - that just doesn't look quite right!

    Notice his left arm - it jumps.
    When you do the headshot it looks odd that it explodes and splurts then it starts to move: it should move or sway throughout or fall straight away!
    Make sure you align his feet.

    If you send me the PSD files with the layers I'll see if I can tidy it up a bit![/i]