OnTheBounce
Still Mildly Glowing
Kain said:Why do .357 Mercury Tipped bullets heads are made out of several layers? I opened one up and I started pulling different color layers. One looked like copper, other like bronze, another was red, one was black, and in the center there was a little cylinder with some mercury.
Where are you getting rounds w/mercury in them? Are you referring to rounds w/fulminate of mercury in them which is supposed to act as an explosive?
What i tried to say about the brass was that using it without (as you said) "resizing it" is that it would jam your weapon, or, in the case of a SMG, probably rip your hand to shreds
Yes, you'd be running an extreme risk using ammo like that. However, that's why it's part of the re-loading process. You also have to punch out the old primer (more on that in a bit) and replace it before you get to filling the casing w/powder and seating a new bullet.
A solution for not having to pick up all the brass casings (in a rifle anyways) could be placing a receptacle for them at the place they're being ejected (ie. a bag of some sorts)?
There are "brass catchers" available commercially, and they have been for years. I really don't want to run around the wastes w/a brass catcher flapping in the breeze, though.
Including the kits as an extremely prized item?
Word is that reloading ammo will be possible for character w/high Science skill in FO3.
However, keeping this in mind I really don't want FO3 to go too overboard w/the refurbishing of ammunition. For one thing, I really don't think that most post apocalyptic communities would have the resources to accomplish it, since they would have to manufacture "primers" -- these are what the firing pin strikes and set of the powder charge -- since they cannot be refurbished.
So, basically, I think they should take as many steps as it takes to have a simple, abstracted system that can simulate an aspect of the dirty, grim nature of life after the bomb. Not one bogged down in the minutiae of day-to-day existance.
Cheers,
OTB