Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

Major Problem

I installed the MIB88 Megamod, 3 times all ready 2 times on HUGE installation and once on large, every time I leave the temple of trials I see the video and then the game crashes. I have tried copying everything in the rar file and using my own Sfall and neither works, has this happened to any of you before? My comp can handle all of latest games on max graphics so it shouldn't be a problem. However on my other comp it worked fine, I am patched to 1.02. From what I have seen of the mod it looks great! :clap: I mean the temple of trials alone with: weed, poisonous mushrooms,tin cans,bricks,and a m82 barreta! I believe The rest of the game must be absolutely amazing can't wait to get it working :clap: . This is my favorite game of all time and for many other people as well, the best game deserves the best community!

Paladinj,
 
There are many more changes to the mod. Sorry to see that it doesn't seem to be working. But the fact that you are getting to see the new Temple of Trials seems to indicate things are working fine. The new items are loading. So are the new critters (the scorpions have been updated). Strange. What OS are you running this under?
 
I think paladinj you might have not overwritten the files to the data folder properly, try doing it manually with every folder. that might help.
so put every folder in one at a time to where the belong. thanks!
 
Nope. The bug is not used in the Megamod. Have an idea of a place where it could/should be added?
 
would be cool to have a quest that requires over hearing some people,needing the bug to be placed,then a cutscene similar to the vic-daughter routine in vault city

edit : i finished moving my custom skill book mod to megamod,but to do it i had to decompile obj_dude.int,i've no idea what all that code is in the script for,therefore i've no idea how to test it,in a while ill upload it to my webpage,maybe tomorrow afternoon before i finnish adjusting my website for the new additions i am planning,i'll upload it when i finnish
 
the old dude in ncr could need it for you to prove to him that the death claws talk. you know how you go to protect his cattle and find out who has been taken heads of cattle. might have a chance to take em all out, even peacefully, I hate how they get slaughterd by some one ie frank. unless that person is me.
 
I've got a few questions about the mod. (Great mod BTW)

1. What's with ammo? I pick up 20 shotgun rounds and in my inventory it shows as 20 but when I pick up or transfer more, the number drops. Did ammo per weight drop?

2. Vic and Cassidy will not equip a .223 pistol, loaded, unloaded, both with and without spare ammo. Sulik seems to love the .223 which I suppose is good but Vic and Cassidy never equip it. They'll use rifles and shotguns though. Any idea what the problem is? (they're all fine health wise)

3. If the ammo count has been changed, is there any way to revert back to the old amounts? My guy sucks like a hoover in close combat and I'm a burst fire guy so I'm either devoting close to 100 pounds in ammo or I'm running out.
 
Actually forget about the ammo question, I realized it's a lower ammo count. Solved it by giving everyone .223 weapons for the time being (except for Cassidy who WILL NOT equip a .223 pistol at all still.)

As far as I can tell, Vic wouldn't use the .223, 14mm, and I can't tell what other pistols but I'm quite sure he's not touching a few more. Got him to use the .223 because a lucky shot broke his arm and he couldn't use the hunting rifle no more. Got him to equip the .223 and fixed his arm up.

If anyone fiddles with the character thingies, could they please check if Vic and Cassidy have a weapon priority? It just seems that they'd sooner equip a weaker twin hander over a single hander.
 
Am I supposed to be able to raid all the merchants lockers? there supposed to be off screen but when I have high res mod and the latest sfall attached I am able to get right into them, poor merchants, or is this just some damn part of some addon I used.

Nirran, Ive tried to use your custom skill mod, I tried the way you said, I was at 104% science put the book in my tray and click use, it didnt do anything, where does the obj_dude.ssl file go? I just put it directly into the data folder.

also Cassidy still wears the power armor suit when he should be wearing the combat armor, which get to my question about new frames. are there going to be any implemented?

I too agree that cold hearts quest have too low exp. plus there should be a way of getting positive karma out of these missions, I dont like poisioning little kids :(

is the colly mod going to be implemented?


another question I have, could there be recurring type mission based roughly on wasteland mod? I like how you gotta craft things and build up good equipment, and then go to the same level again and again beating them down for there goodies to help fund your missions. this would be great,


could there be a way to build weapons? I'd like to be able to make the styer bozar and .223. hopfully this is a skill the brotherhood could teach,


what about more computerized skills and perks givin by NPC and so forth. I'd like to see some of my skills and perks earnt from quest etc.. like at the abby,

also is it possible to get another type of merchant? one that sells quests holodisk and scripted items?

thanks for any input
 
Message- are you sure the book was obtained from a merchant?it would be named science manual if it is from my mod,books on maps and chests,some merchant initial inventory - these are the stock books,id have to search through each map to replace them all,maybe will one day,in short,check to make sure it is a mod book and not a stock FO2 book,all books in my mod are named _whatever_ Manual,in regards to any .ssl file those are source code,included to see how i created the mod
 
As MIB88 stated, someone is going to have to go into all the maps and change the ammo amounts eventually. I imagine this means every critter with a gun and every container - which means almost every map in Fallout2 needs to be remade and downloaded as part of Megamod.

So, Nirran's Book Skills Mod could be changed at the same time the above was done, or is there more to it than that? (All 'Guns & Bullets' are not created equally? etc...)

Can anyone help with Mash's Hi-Res patch? Evidently the scroll blockers don't work with it. I never use this since I see no point in making tiny sprites even smaller, but many people do and it causes problems like Message621 described. Maybe a problem for Mash to solve, since that mod can display in many different resolutions and we only have one kind of scroll blocker to use in the mapper. (?)
 
Message621 said:
I too agree that cold hearts quest have too low exp. plus there should be a way of getting positive karma out of these missions, I dont like poisioning little kids :(

My only recommendation to you, then, is to not do evil quests. The Cold Hearts are not a bunch of good guys, so why should you get good karma?

Message621 said:
is the colly mod going to be implemented?

Not yet. I received most of the translated dialog files, but I am still missing a few.

Message621 said:
another question I have, could there be recurring type mission based roughly on wasteland mod? I like how you gotta craft things and build up good equipment, and then go to the same level again and again beating them down for there goodies to help fund your missions. this would be great,

I have no plans at this time to add anything like this. The closest thing to a recurring mission in the game now is being able to capture slaves to sell repeatedly to Vortis and Metzger.

Message621 said:
could there be a way to build weapons? I'd like to be able to make the styer bozar and .223. hopfully this is a skill the brotherhood could teach,

I was thinking of adding something like this. Two possibilities. One would be to make weapons out of very basic parts, and is really only useful then to very low level character (like zip guns, pipe rifle, and a few others). The other was to be able to make bigger, more powerful weapons. Of course, for the bigger weapons the player would need plans, the skill, and a place to make the weapons. I have a couple of maps that might be suitable. We'll see.

Message621 said:
what about more computerized skills and perks givin by NPC and so forth. I'd like to see some of my skills and perks earnt from quest etc.. like at the abby,

This reminds me of something I said in my readme file, where I said that comments such as 'something' needs to be added to certain locations is useless. This comment doesn't help. If you have specific ideas, that might be useful.

Message621 said:
also is it possible to get another type of merchant? one that sells quests holodisk and scripted items?

It would be very easy to make by either scripting it or just by placing the items in their inventories in the mapper. However, this sounds like major cheat to me, and I have no intention to add this feature.
 
added a small location mod to my webpage,arroyo gardens and klamath trapping grounds(still area) spawn all the herbs that arroyo gardens spawn (megamod herbs that only spawned in arroyo spawn in both now),the geckos respawn after a while and the herbs along with them,the gecko type(small,tough,golden etc) that spawn are determined by the level of the player
 
ok dumb question,how do i trigger mr. fixit dialog in megamod?ive never used the mod/utility before,i chose shaman in arroyo and want to make items
 
In the EPA where you've got Mr.Chemmie?! I've done everything but the machine only has the look command. There's nothing with use for it, how do you get him to work?

Message621 - If you've got cash problems, do as I do, I've pumped steal to about 100 and just save then take everyone's crap. Also to make it cheaper for rounds and what not, I've found that the .223 has a LOT. A LOT of ammunition around. As for experience, easy to hit about level 20+ by then. Deathclaws are awesome for XP.
 
@ Nirran,
To access Mr. Fixit, use the binoculars on yourself and the menu will appear.

@ Heldelance,
To use Mr. Chemmie is a bit strange. All you do is stand right in front of it and a dialogue screen appears so you can talk to him.
 
how does this sound? Im going to try and amp up to next level of destruction, see if I can equip my whole team with light support weapons instead of .223 and try and get Marcus to throw grenades and only grenades

If there was some more actual ways to use these things I would understand.



MIB88 we need more weapons!! WAY MORE weapons,

the enemy need revamped combo of weapons too,
lots of types of the same, humans vs NPC human mob, I'd like to see more mutant/goul/human vs dog/slaver/rouges etc, this


could there be a few new types of missions using the sneak skill? and gambling. good to do some espionage in the ranks. like it iff you got silent death and silent running as the prize for doing them.

Nirran you're custom book mod does not work. could you try it a few more times on diffrent machines?
 
Message621 - in order to trigger the book mod script you must equip the book(they are all named Manual,if it isn't manual it isn't one of the book mod books) and target yourself with it,the script wont be triggered any other way.
 
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