Van Buren resources exported

Chris Parks said:
But with all the design docs released, would it really be worth it?

yeah. if it was actually finished and all, i'd still play it. the design docs can only titillate your curiosity about what could have been, they can't produce the experience of playing the game.
 
junkevil said:
Chris Parks said:
But with all the design docs released, would it really be worth it?

yeah. if it was actually finished and all, i'd still play it. the design docs can only titillate your curiosity about what could have been, they can't produce the experience of playing the game.

Besides, having the docs is what actually allows you to recreate van Buren!
 
From what Mr Lizard has said BGE has allot of VB stuff in it, so either we will be satiated with that or it can be used as a base for a VB TC. Comments Mr Lizard? lets hope for a BGE release in 2010.
 
Well to be honnest, I don't think a VB TC won't happen while I still would love to see it.

As already said I think the original disign doc would offer much help. Just like the FO bible offerd help in disigning some mods for FO2.

In my opinion a VB shouldn't be made in FO2. I think it would be allot easier for it be made in FIFE. Man all these pictures brings back the sad feeling when I started the VB demo.. :(

Hope these models will have some use! great work so far!
 
A lot things from the VB design docs aren't even possible to do in Fallout 2. As example, the extra worldmap for Denver, etc.
 
I was hoping to have a realease by Xmas but things have conspired against me.

Hopefully I'll have an internal "finished" build around Xmas for the guys to test (so we may need some playtesters) and then hope to get a release of some sort of alpha version to the world by early 2010.

@dude101 and contie - good work on this guys - can;t wait to see the critters! (if there are any!)
 
Is here somebody invoking small n' modest Lizard's comment? Or am I gettin' blind? :o

Lets say BGE's slightly inspired by Van Buren. Somewhere in 2006 I grabbed those great DDs and learned for professionals in their, I'd say, best performance, that saved me X years of experience during X months, and seemed to me even more cool that rest of modders just incredibly ignored this fucking treasure. IIRC, modding forums was much more spammy and cramfull of stupid wet ideas in those days, not hardworking, not dynamic like nowadays.

Some kind of strange SPOILERS comes in now, maybe... or probably... In other words, I almost took up Burham Springs and some crazy but great CNPCs, and get more or less inspired by Nursery, Boulder Dome, Denver, Hoover Dam, Reservation... Some deuces of BGE and VB were just a coincidences, like train or rough nature of some areas or even some names, some were on the edge, and everything in BGE get changed for a million times, above all. So, we'll see how many legal proceedings we acquire after the presumed release, hehe.

Can't say now how much might we stand in a way of eventual VB revival project, but being back in 2006, I'd do the same again, because this is one of the best things that for BGE even happened. Roughly said, it showed us how to be more cool, more innovative and less FO1/2-repeating. Not talking about the fact the project has finally seen a real DDs and some (epic) art requirements plans which's realising cost me a shitloads of time, bitching and manpower.

But again, VB revival is, well, not directly unreal, but very hardly doable. By far not only because areas like Denver or Boulder Dome would cause our good old crappy engine a fucking heart attack - common VB's complexity, size and depth is most probably still much more crazy than most of the "common", 100-hundred-years-made TCs. Just browse all area endings in those DDs, or list of quests.

Cheerful Lizard out. :locked:
 
I'm sure this has been discussed elsewhere, but what exactly are the obstacles preventing the release of the incomplete Van Buren source code?
 
Also without the documentation it would be useless. And remember that engine was left at Alpha stage.
 
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