Van Buren tech demo

Van Buren nearly finished game

Hey guys,

This is probably a stupid question, but where can I get the 95% finished game? It seems a horrible waste that it was nearly completed with areas, characters, etc, and then canceled. I think F3: New Vegas is actually fairly fun and much better than the supposed F3, but it's not F1 or 2. I actually just bought F1 again from gog.com and am having a blast. Made me think of this. There must be some developer who has the code. We just finish it up and poof, a game to rival most RPGs of today I suspect.
 
Re: Van Buren nearly finished game

UniversalWolf said:
madglee said:
...where can I get the 95% finished game?
If you find out, let us know. :)

I guess it depends, what happened to a lot of the Black Isle/Interplay stuff after the closure? If they were sold off to pay for the debt, I'd assume those that bought the equipment probably wiped the HDD's down or don't even realize there is data on them. :lol:

Reminds me of the Dreamcast issue where dev kits made their way on eBay a few years after the console was discontinued and buyers (in some cases) found completed games on them.

I'm kind of curious as to what happened to the Jefferson engine and if it was ever used in any projects after Van Buren.

Edit: And I think it was the engine that was 95% finished, not the game. If it was the game, I'm sure it would have been released in some form due to Interplay's financial difficulties.
 
UnidentifiedFlyingTard said:
The amount of grave dig in this thread is astounding.

It's a valid question so not really a grave dig.

Elven6 said:
I guess it depends, what happened to a lot of the Black Isle/Interplay stuff after the closure? If they were sold off to pay for the debt, I'd assume those that bought the equipment probably wiped the HDD's down or don't even realize there is data on them.

Interplay put it into storage, and presumably passed it on to Bethesda.

The partially-done game (it was not 95% done) has never reached our hands. If it had, you guys would have it by now.

Elven6 said:
I'm kind of curious as to what happened to the Jefferson engine and if it was ever used in any projects after Van Buren.

Also in storage, you can consider it dead.
 
How much do you think someone like myself would have to pay for the engine/ work so far? I'm thinking of getting some funds together, and a team to try and get this running, and want to know how much i have to save up over the next say fifty years to be able to afford a dead engine that Bethesda has absolutely no use for.
 
Wait, you want to finish Van Buren? If you do, you'll get many neverending thanks and possibly contributions here.

I don't see why you'd need to buy the engine for that though since you aren't looking to profit from it. Then again, I know nothing about these game related things.
 
I highly doubt they'll just GIVE me the engine and the work on the game that was already done, with out some monetary gain for them, so I just want to get a starting point, for the things I would need to have to best replicate what black-isle had in mind for VB.
 
Ausir said:
Sorry, but knowing Bethesda, not a chance for that. Not ever.
This.

They're apparently "against releasing someone else's work", which is the reason why the Fallout Source Code still hasn't been released.
 
Reconite said:
They're apparently "against releasing someone else's work", which is the reason why the Fallout Source Code still hasn't been released.

Is that known for sure...I don't see it as impossible to build the game from what assets that exist in the tech demo. The working documents exist, as well as much of the game art - it just requires a game engine and a team of dedicated crazies willing to do the hard work... :look:
 
Actually, some of VB assets were purchased by Obsidian. And I think that while Bethesda owns lots of VB assets and documentation, they do not own the engine, which was created for Jefferson.
 
Ausir said:
Actually, some of VB assets were purchased by Obsidian. And I think that while Bethesda owns lots of VB assets and documentation, they do not own the engine, which was created for Jefferson.

Indeed they were, but I still seem to recall that all the code (therefore the engine) went to Beth, meaning everything that didn't had to do with Jefferson assets went to them, including code that was originally for Jefferson but was used in Van Buren. But maybe you're right on this, I can't seem to find the files I had on this, my memory may be playing tricks on me.
 
Does the Van Buren engine note exist in its entirety in every Van Buren tech demo? Why is it impossible to reverse-engineer the tech demo to our (hypothetical) purposes?
 
It's faster and easier and better to use a new and different engine. Especially because it was said by the devs, that it was a pain in the arse to work with the engine.
 
You're making an engine that can use 3D models from Van Buren, right Lexx? If a project were to be made based on the Van Buren story, your engine would probably be ideal.
 
There are a lot of free and open source engines out there to use, that shouldn't be a big deal. And most of the time, 3D models can be easily converted.
The game mechanics are the problem, but as Van Buren is essentially based on skill rolls and P&P mechanics, that shouldn't be too hard to implement.
 
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