Van Buren tech demo

Discussion in 'NMA News and Information' started by Brother None, May 2, 2007.

  1. madglee

    madglee First time out of the vault

    Sep 2, 2008
    Van Buren nearly finished game

    Hey guys,

    This is probably a stupid question, but where can I get the 95% finished game? It seems a horrible waste that it was nearly completed with areas, characters, etc, and then canceled. I think F3: New Vegas is actually fairly fun and much better than the supposed F3, but it's not F1 or 2. I actually just bought F1 again from and am having a blast. Made me think of this. There must be some developer who has the code. We just finish it up and poof, a game to rival most RPGs of today I suspect.
  2. UniversalWolf

    UniversalWolf eaten by a grue.

    Aug 28, 2005
    Re: Van Buren nearly finished game

    If you find out, let us know. :)
  3. Elven6

    Elven6 It Wandered In From the Wastes

    Oct 23, 2010
    Re: Van Buren nearly finished game

    I guess it depends, what happened to a lot of the Black Isle/Interplay stuff after the closure? If they were sold off to pay for the debt, I'd assume those that bought the equipment probably wiped the HDD's down or don't even realize there is data on them. :lol:

    Reminds me of the Dreamcast issue where dev kits made their way on eBay a few years after the console was discontinued and buyers (in some cases) found completed games on them.

    I'm kind of curious as to what happened to the Jefferson engine and if it was ever used in any projects after Van Buren.

    Edit: And I think it was the engine that was 95% finished, not the game. If it was the game, I'm sure it would have been released in some form due to Interplay's financial difficulties.
  4. UnidentifiedFlyingTard

    UnidentifiedFlyingTard Vault Fossil

    Mar 12, 2009
    The amount of grave dig in this thread is astounding.
  5. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    It's a valid question so not really a grave dig.

    Interplay put it into storage, and presumably passed it on to Bethesda.

    The partially-done game (it was not 95% done) has never reached our hands. If it had, you guys would have it by now.

    Also in storage, you can consider it dead.
  6. John B.

    John B. Look, Ma! Two Heads!

    Sep 24, 2010
    How much do you think someone like myself would have to pay for the engine/ work so far? I'm thinking of getting some funds together, and a team to try and get this running, and want to know how much i have to save up over the next say fifty years to be able to afford a dead engine that Bethesda has absolutely no use for.
  7. maximaz

    maximaz Sonny, I Watched the Vault Bein' Built!

    Apr 2, 2006
    Wait, you want to finish Van Buren? If you do, you'll get many neverending thanks and possibly contributions here.

    I don't see why you'd need to buy the engine for that though since you aren't looking to profit from it. Then again, I know nothing about these game related things.
  8. John B.

    John B. Look, Ma! Two Heads!

    Sep 24, 2010
    I highly doubt they'll just GIVE me the engine and the work on the game that was already done, with out some monetary gain for them, so I just want to get a starting point, for the things I would need to have to best replicate what black-isle had in mind for VB.
  9. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    Sorry, but knowing Bethesda, not a chance for that. Not ever.
  10. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008

    They're apparently "against releasing someone else's work", which is the reason why the Fallout Source Code still hasn't been released.
  11. .Pixote.

    .Pixote. Venerable Relic of the Wastes

    Sep 14, 2009
    Is that known for sure...I don't see it as impossible to build the game from what assets that exist in the tech demo. The working documents exist, as well as much of the game art - it just requires a game engine and a team of dedicated crazies willing to do the hard work... :look:
  12. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    Not to mention that the engine itself is probably owned by Interplay.
  13. Briosafreak

    Briosafreak Lived Through the Heat Death

    Dec 18, 2003
    Maybe that changed, but every asset and piece of code regarding VB belonged to Bethesda.
  14. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    Actually, some of VB assets were purchased by Obsidian. And I think that while Bethesda owns lots of VB assets and documentation, they do not own the engine, which was created for Jefferson.
  15. Briosafreak

    Briosafreak Lived Through the Heat Death

    Dec 18, 2003
    Indeed they were, but I still seem to recall that all the code (therefore the engine) went to Beth, meaning everything that didn't had to do with Jefferson assets went to them, including code that was originally for Jefferson but was used in Van Buren. But maybe you're right on this, I can't seem to find the files I had on this, my memory may be playing tricks on me.
  16. Lexx

    Lexx Background Radiant

    Apr 24, 2005
    Didn't Obsidian bought some of the textures only?
  17. Thomas de Aynesworth

    Thomas de Aynesworth Where'd That 6th Toe Come From?

    Nov 9, 2010
    Does the Van Buren engine note exist in its entirety in every Van Buren tech demo? Why is it impossible to reverse-engineer the tech demo to our (hypothetical) purposes?
  18. Lexx

    Lexx Background Radiant

    Apr 24, 2005
    It's faster and easier and better to use a new and different engine. Especially because it was said by the devs, that it was a pain in the arse to work with the engine.
  19. Thomas de Aynesworth

    Thomas de Aynesworth Where'd That 6th Toe Come From?

    Nov 9, 2010
    You're making an engine that can use 3D models from Van Buren, right Lexx? If a project were to be made based on the Van Buren story, your engine would probably be ideal.
  20. Hassknecht

    Hassknecht For hate's sake. Admin Orderite

    Aug 16, 2010
    There are a lot of free and open source engines out there to use, that shouldn't be a big deal. And most of the time, 3D models can be easily converted.
    The game mechanics are the problem, but as Van Buren is essentially based on skill rolls and P&P mechanics, that shouldn't be too hard to implement.