http://www.nma-fallout.com/forum/viewtopic.php?t=3354
These are the only Van Buren screens in existence, anything else you see is fan art.
These are the only Van Buren screens in existence, anything else you see is fan art.
Silencer said:http://www.nma-fallout.com/forum/viewtopic.php?t=3354
These are the only Van Buren screens in existence, anything else you see is fan art.
voodzia said:Are you sure about that? And what about these screenshots? I guess they are real either - or am I wrong?
voodzia said:Also I'd like to add my private opinion about Van Buren source code. First of all I think that Bethesda bought the rights to F3 only because of the title itself - not the game. Moreover I suppose that their game will be a big disappointment for most of real Fallout fans. And actually that Van Buren project was (I'd like to write "is" but I'm afraid it's only wishful thinking now) the only hope for the Fallout community. And I guess Bethesda is aware of this - and that's way they won't make that source code available to anybody.
To sum it up - it seems to me that Van Buren source code is lost - what a shame I think that we (I mean some real hardcore Fallout fans) are in a deep sh*t - there's no way out - and I really can't see any good solution of that problem.
Kharn said:I don't know what Bethesda has exactly. The design docs and the half-finished game, I suppose. Of course they're not going to do anything with it. They're contractually obliged not to release anything from it, I'd guess, and them finishing someone else's game would be just stupid. Really stupid
voodzia said:I'd rather say that they won't use Van Buren source code only because of one reason I guess - namely they think it just sucks because the game engine is out-of-date - it ain't 3D and has no all these special effects that make the game look nice at present times. And this means only one thing to them - "We ain't gonna sell it in million copies - so we have to forget about it". And that's the end of the story of very promising Van Buren source code (for me at least).
voodzia said:And btw, I think that finishing that project ain't stupid (I think it's a wrong word - even a bit insulting for people who really like Van Buren) - it's just unprofitable for Bethesda - and that's all.
voodzia said:And one more thing - does anyone know if someone from Bethesda is a registered user here or at least is following some discussions on the forum? Or maybe they've posted any open letters to the Fallout community?
Kharn said:The Van Buren engine was 3D. With isometric view. But still 3D.
Is it outdated? Meh, it's a good CRPG engine, but not of the graphic quality of the current, say, TES and Gothic engines. And those seem to be setting the pace for CRPG graphics
Kharn said:voodzia said:And btw, I think that finishing that project ain't stupid (I think it's a wrong word - even a bit insulting for people who really like Van Buren) - it's just unprofitable for Bethesda - and that's all.
And yet it isn't. This is someone else's game. Why should the people of Bethesda feel obliged to finish someone else's game rather than make their own. That really is just stupid.
Bethesda wants to do their own thing, for good or bad
voodzia said:I guess no one can answer that question now - we just have to wait and we'll see. But if anyone wants to know my opinion - here it's - I have a bad feeling that Bethesda's Fallout will have only one thing in common with original Fallouts - the title - and nothing more. I wish I was wrong about that but that's what I think today.
voodzia said:I don't know why you're still saying that is someone else's game? It ain't the point here - it doesn't matter to people who are gonna buy FO3 whether Bethesda or BIS was the original maker of the source code. I think that they decided not to use Van Buren only because of money - and that's the only reason.
Kharn said:Look, Bethesda is a well-respected independant game developer. Even if you don't like their games you can at least acknowledge they're respectable. Respectable developers generally don't take half-finished games to patch up and release as their own product. It's bad form and lacks self-respect.
voodzia said:Oh, come on - don't be so naive. This business ain't about self-respect - it's about money and money only matters here (I know it's sad but it's true - money makes the world go round). I can give an example - Apple Computer Inc. - they use UNIX source code in their latest operating system Mac OS X. And you could ask - "Why does such a big and respectable corporation use someone else's source code?" I hope you know the answer*.
Kharn said:Actually, that'd be because Apple lost their original source code after Mac OS 6. They redesigned their OS from scratch for 7, 8 and 9, all which were terrible, and at that point decided to switch to UNIX.
Don't presume to lecture me, please.
Kharn said:Don't be stupid. This isn't time for communist propaganda about capitalism. Yes, money matters, but it isn't the bloody only thing that matters.
Silencer said:As for the whole Van Buren vs. Bethesda's development thing, tthe whole idea is that we're discussiong to sparate entities. If bethesda is going to make a good Fallout game from scratch, that's fine. If the fans get a hold of VB's docs and code, that's fine. But don't expect bethesda to actually steal someone's ideas (I mean, come on, that's not the way thinking up a game works) and sell them in their own products.
An option would be to get some of the original VB designers to work on it for Bethesda, but I don't think that's likely.
voodzia said:The problem is (at least for me it's a problem) that they're not gonna make Van Buren source code available to the public or some other game developers. And that's why I called them a dog in the manger.
Silencer said:They're only licensed to make a new Fallout game, they don't own the code and thus can't release it even if they want to.
voodzia said:Are you sure about that? So who's got the VB source code? BIS?