Various Mod Stuff

Silencer

Night Watchman
Staff member
Admin
I've been neglecting to inform you until now about some new modding projects, so let's get it done...

First off, Finesse has finished and released his Finesse Weapon Mod for Fallout 2, so be sure to download it and give it a try. Here's the relevant forum thread.

Secondly, Xavierblazer announced in the forum that he's working on a mod set in Las Vegas, a project called Black and White.<blockquote>The mod is going to be set in Las vegas mainly, with two smaller towns around it. I will devise a new way of traveling to other towns so the player doesn't have to travel in the worldmap and risk doing pointless encounters. One town will be Silver City, an "Of Mice and Men" inspired town about the size of Broken Hills. Another will be a large religious town with a COC church at its center.

The mod starts out in 2294 with your character waking up in the desert dazed and confused with a case of amnesia. By your side is a large red book with an interesting texture. You see lights in the distance and follow them to the gates of Las Vegas. and thats where the gameplay begins. you will learn about where you came from as you progress through the mod and can decide what to do from there. There are probably going to be about a dozen different ways you can play the mod. You could overthrow Reggie(the little Bishop turned town mayor that the Chosen One made with the female Bishop in Fallout 2) and Become mayor, you could obtain your own house and customize it how you like, or you could just wait in the shadows until it gets dark and rob peoples houses and pawn their stuff at the local pawn shop and blow your hard earned earnings at the casino.</blockquote>
<center>

</center>

Next up, Lisac2k has made a mod he calls Survivor, it's a combined mod that changes many things in-game:<blockquote> The main idea is: you can go through the whole game using only one class of weapons. If you want to use energy weapons only, now you can. If you want to go through the game with a melee character, just go ahead! The weapons and their parameters are changed, and you'll find more powerful weapons of every class as you go further and further through the game. </blockquote>
<center>


</center>

Link: Finesse's Mod Homepage, Project Black & White Homepage, Survivor Mod Homepage,
 
He doesn't sell weapons to the rookies... :twisted:
Anyway, it's all nice written on the homepage, just click'n read...
BTW, thnx Per, your walkthrough helped me a lot :wink:
 
Why not?

The welcome message in screen #3 seems overdone. "This town looks like a good place to own a gun" should give anyone the right idea.
 
Buster care about the security in the schools...
The good gun (for the den area) can be bought in other places, too.
 
Lisac2k said:
The main idea is: you can go through the whole game using only one class of weapons. If you want to use energy weapons only, now you can. If you want to go through the game with a melee character, just go ahead! The weapons and their parameters are changed, and you'll find more powerful weapons of every class as you go further and further through the game.

...

What, even thrown weapons?
 
Black and White screen #4: It should be 'responsible', not 'responcible'.

Survivor screen #2: What car is that? It's a bit out of place - it screams '70s.
 
@Claw: info about how the shopkeepers work is on the homepage.
@Kharn: read the info on the homepage.
@Ratty: Yep. The leather jacket and green cheerokee hairstyles scream out 80's, but they found their way to the game, too... More info about the car - see homepage.

IN THE END:

Before anyone ask a question, please, visit the homepage of the mod and read all there :!:
I won't answer those questions which answer can be found on the homepage here.

Thanks for understanding.
 
Ratty said:
Black and White screen #4: It should be 'responsible', not 'responcible'.

Fuck. I always get that wrong.

Those screenshots arent my best work. The latest ones are in the screenshot part of the website.(odd place to put them I know.)
 
No. No light sabers. I'll put the weapons and the ammo table tomorrow on the homepage, so just a little patience ;)

EDIT: It's done! ;)
EDIT2: I updated mod, there were some mistakes.
 
What about 'nades? I always wanted to specialise on throwing weapons.

Btw, I find it odd that a colf club is supposed to be faster and stronger than a stun baton. Stronger maybe, but faster?
 
Should be option-perk to knock out, bash, stun enemies, then maybe will be possible win using unarmed.
 
Lich said:
Should be option-perk to knock out, bash, stun enemies, then maybe will be possible win using unarmed.
slayer.gif
 
Claw said:
Btw, I find it odd that a colf club is supposed to be faster and stronger than a stun baton. Stronger maybe, but faster?

As you can see, golf club is copy of "Lousville Slugger", so:
Louisville Slugger, damage 12-30, swing 3 AP (was in original Fallout2). I didn't want to change these settings (I added "only" +2 to max damage), it'd probably ruin the balance.

Throwing weapons specialist, huh? Maybe in Survivor2! :D
 
Thnx Q, I'll leave that for the next... Mod. If there would be any.
Anyway, cooool way to blast someone! 8)
 
Back
Top