Vault Tec Workshop

These DLCs were probably already finished and they deliberately took them out of the base game specifically for this purpose. So even though no one wanted more stupid crafting cash grab DLC that's all they had planned so they keep releasing this garbage.

This game took 7 years to make lol. What pile of garbage.

I really don't know what kind of person thought these ideas were good. I seriously think Bethesda has a creative policy that prohibits criticism so everyone's awful ideas end up in the finished product. This makes sense when you consider that Fallout 4 is a hodgepodge of absolutely dreadful design decisions hastily thrown together in one giant mess of a "game."
 
All the DLC's sucked, Far Harbor included. And I don't know why some of you liked Far Harbor, it was boring as shit. I expect Nuka World to be some funky retarded shit with raiders high on Nuka Cola or some crap like that. Even F3 had better DLC's than F4.

And I'm glad that NW will be the last DLC. That way this shitty game will die slowly and I can forget about it.
 
All the DLC's sucked, Far Harbor included. And I don't know why some of you liked Far Harbor, it was boring as shit..
It's probably the same reason people liked the Silver Shroud quest. It was awful, boring, and the same exact tasks as all the other quests, but compared to the rest of the content in the game it was slightly less awful. It still wouldn't hold up in any other game like Witcher for example.

Basically any quest that doesn't involve "go here, loot this, return" is considered good writing for Bethesda now, because they are the most garbage writers in the entire videogame industry.
 
I have yet to figure out how to get that fucking quest to start, I was stuck with fucking weighted clothes I could never drop because the side quest never showed up on my map, and never made itself clear where to go. Like as if they didn't want to take away from the main 'story'
 
Why do you have to make a vault based dlc when you already have a vault based game?

Money man, it makes people do crazy shit.


-Me

Seriously tho, why would Bethesda do this? This is probably EA level of bullshit. I mean, they already have a Vault based game, but they have to make this?

And I hear there are 4 experiments.

I'm honestly glad I quit fallout 4 before shit got worse.
 
because they are the most garbage writers in the entire videogame industry.
That's giving Bethesda too much credit. If they were the worst, they would still be infamous enough to garner bile curiosity. The writers of Ride to Hell and several other titles are far worse

I'd say that their writing team are among the most overrated writers in the industry. The analogy of their work after (and arguably during) Oblivion can be summed up like this: Wide as an ocean but shallow as a puddle.
 
Wait, Oblivion is considered shallow?
For me at least since I went through Morrowind (opinions will differ). In that game, the province of Cyrodiil was described to be a huge rain forest jungle while the Imperials seem to be inspired from the ancient Roman legions rather than simple medieval knights so Oblivion was a step down in terms of depth to me. That's why I'd argue it was shallow since those concepts introduced in Morrowind were tossed aside for something simpler and generic.

Here's a line from a book found in Morrowind (that I presume was retconned):
The densely populated central valley is surrounded by wild rain forests drained by great rivers
 
Well my friend is playing this on stream right now, it's looking horrible. I mean so bad she is critiquing it as a fan of Fallout 4 and not noticing she is.
 
Just finished this DLC, and sweet lord was it tedious. So undercooked and lazy. The building and having to undo and rebuild thanks to pieces not snapping together properly drove me mad. The experiments were mild amusements at best. In fact, the whole reason for this DLC was to add assets that help settlements, such as boosting happiness or a terminal for assigning jobs and locating companions. Remember how the companion terminals were a free update in New Vegas? Now you gotta pay for the fix. I knew before I even started, that there would be path-finding issues and settlers spawning in walls or on top of the vault roof. So annoying. Clem was kind of cute for a named settler, but again, not enough meat to make him really stand out. It all felt like work in the end, tedious work. My new name for Fallout 4 is Fallout Chore.
 
This is my first time here, and the only reason I joined was to talk about this new DLC.

The reason for my being here came about when I was playing the story mission for this new DLC workshop and I started having problems with the workshop builder, specifically GETTING ANYTHING TO DAMN WELL CONNECT! The structures of this DLC are broken up into there own categories and NONE of them want to EVER CONNECT. Thus, power is not shared unless it is part of the category it came from. For example: I wanted to build the Overseer's Office, I wanted to make it with the Overseer's Office pieces like the other vaults in the game. I wanted it to be on a third story for the imposing look over the atrium looking at everyone who ever comes into the vault. But as I try to make the third floor I find out that NONE of the wall and floor pieces actually want to connect to the floor pieces I was using, I ended up building the general shape of the office on the ground (complete with the circular window. Why would these pieces not want to be together? This would make this underground dwelling quite dangerous as there would be nothing holding up cave for when it starts to collapse on the residents.

To progress in the story mode, I had to build a coffee machine. I wanted it to be in a little diner adjacent to the atrium. The atrium floors do not want to be connected to the full diner I build, so, get this, they don't share the reactor power, so I tried to build a seperate power source for the room, but even when I have it wired up, I still can't get power to the coffee maker! Why doesn't anything work the way you would think it would! What should be simple and straight forward is so awkward and clunking it frustrated me like I would get if I happened to save at the exact moment a Super Mutant Suicider gets to close to me, so ever time I load back, I die again.

I do like the amount of recoarses I get and some of the new items, but dammit if I have to have an ugly shanty town underground. This whole DLC just seems unnecessary and a waste of space. No one seems to have any ACTUAL guilds on how to work this Workshop, but as soon I complete the quest and get the new vault suit, I'm building some places for the settlers to live in and not even bothering to come back.
 
This is my first time here, and the only reason I joined was to talk about this new DLC.

The reason for my being here came about when I was playing the story mission for this new DLC workshop and I started having problems with the workshop builder, specifically GETTING ANYTHING TO DAMN WELL CONNECT! The structures of this DLC are broken up into there own categories and NONE of them want to EVER CONNECT. Thus, power is not shared unless it is part of the category it came from. For example: I wanted to build the Overseer's Office, I wanted to make it with the Overseer's Office pieces like the other vaults in the game. I wanted it to be on a third story for the imposing look over the atrium looking at everyone who ever comes into the vault. But as I try to make the third floor I find out that NONE of the wall and floor pieces actually want to connect to the floor pieces I was using, I ended up building the general shape of the office on the ground (complete with the circular window. Why would these pieces not want to be together? This would make this underground dwelling quite dangerous as there would be nothing holding up cave for when it starts to collapse on the residents.

To progress in the story mode, I had to build a coffee machine. I wanted it to be in a little diner adjacent to the atrium. The atrium floors do not want to be connected to the full diner I build, so, get this, they don't share the reactor power, so I tried to build a seperate power source for the room, but even when I have it wired up, I still can't get power to the coffee maker! Why doesn't anything work the way you would think it would! What should be simple and straight forward is so awkward and clunking it frustrated me like I would get if I happened to save at the exact moment a Super Mutant Suicider gets to close to me, so ever time I load back, I die again.

I do like the amount of recoarses I get and some of the new items, but dammit if I have to have an ugly shanty town underground. This whole DLC just seems unnecessary and a waste of space. No one seems to have any ACTUAL guilds on how to work this Workshop, but as soon I complete the quest and get the new vault suit, I'm building some places for the settlers to live in and not even bothering to come back.
If you think that this DLC is the only problematic area of FO4, you may want to brace yourself for the rush of remarks regarding FO4. This site's relationship with FO4 is primarily toxic so if you are easily offended by critique on FO4, you may want to avoid NMA after this post.

That being said, I have heard about placement problems in this DLC (and if I were still playing FO4, I'd hate such problems too since I'm finicky like that) and for what it's worth, welcome to the forums.

EDIT: @Gizmojunk is right about toxic but not unfairly so and with good reason. I probably should have stated it like that before.
 
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This is my first time here, and the only reason I joined was to talk about this new DLC.

The reason for my being here came about when I was playing the story mission for this new DLC workshop and I started having problems with the workshop builder, specifically GETTING ANYTHING TO DAMN WELL CONNECT! The structures of this DLC are broken up into there own categories and NONE of them want to EVER CONNECT. Thus, power is not shared unless it is part of the category it came from. For example: I wanted to build the Overseer's Office, I wanted to make it with the Overseer's Office pieces like the other vaults in the game. I wanted it to be on a third story for the imposing look over the atrium looking at everyone who ever comes into the vault. But as I try to make the third floor I find out that NONE of the wall and floor pieces actually want to connect to the floor pieces I was using, I ended up building the general shape of the office on the ground (complete with the circular window. Why would these pieces not want to be together? This would make this underground dwelling quite dangerous as there would be nothing holding up cave for when it starts to collapse on the residents.

To progress in the story mode, I had to build a coffee machine. I wanted it to be in a little diner adjacent to the atrium. The atrium floors do not want to be connected to the full diner I build, so, get this, they don't share the reactor power, so I tried to build a seperate power source for the room, but even when I have it wired up, I still can't get power to the coffee maker! Why doesn't anything work the way you would think it would! What should be simple and straight forward is so awkward and clunking it frustrated me like I would get if I happened to save at the exact moment a Super Mutant Suicider gets to close to me, so ever time I load back, I die again.

I do like the amount of recoarses I get and some of the new items, but dammit if I have to have an ugly shanty town underground. This whole DLC just seems unnecessary and a waste of space. No one seems to have any ACTUAL guilds on how to work this Workshop, but as soon I complete the quest and get the new vault suit, I'm building some places for the settlers to live in and not even bothering to come back.

Holy hell man, I had the exact same experience you had. I wanted to make a cool vault with specific rooms for all the separate experiments. But then the snap on would not work and I wanted to stab a pack of small animals. Can't even have fun when I'm trying to make the fun for myself .
 
If the game at least went into a top down or isometric mode when you do enter settlement mode, then I would be fine with that. But it doesn't.
I bet it would crash any game using Creation Engine :lmao:.
Seriously tho, why would Bethesda do this? This is probably EA level of bullshit. I mean, they already have a Vault based game, but they have to make this?
In the video I watched a while ago about the Vault Tec Wasteland the interviewer asked 2 of the devs of the DLC that question (well it was more like "What was the inspiration for making this DLC? Why did you make it?") and the answer was this: "Well... Because how cool is it to build your own vault!?".
The reason they made and were proud of the DLC was because it is cool to build your own vault... :facepalm:
 
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