VaultDweller (Wallpaper)

Wooz said:
I hate it when people justify a crappy piece of art with "style". Comforming to anatomical and lighting mistakes and accepting them as style doesn't really take you far if you take drawing seriously.
Seriously? You mean photorealistic drawing? Sorry but I don't see that as "serious" drawing. My goal isn't what you seem to respect: realistic way to present. I don't find it interesting. I prefer reduced expression. Because of that my characters etc are simple and bit caricaristic. They don't need to be detailed and lifelike.

Sorry, but that doesn't mean you get any kind of special treatment in my book, or around these parts. Especially when it comes to commenting your artwork.
I didn't mean that. I was just expecting something like "what a girly way to draw"-comments that I get usually.

And the most of your analyses are plain opinions. Like "more contrast" isn't a real mistake. Only in photography, if you know the "rules"... Actually I could agree only with the sticker-phenomenon. So you think realistic drawing is the only way? And people should only stick in it? And drawing shadows which could not exist in this world are WRONG? I wasn't trying to reach photorealistic masterpiece. And I think you are way too narrow-minded when it comes to drawing.. or art. You know Henri Rousseau? (you should if you study art). I think he's genius. I admire his color-schemes and naivistic style. He is something I call original, and that's real artwork to me. (example: pic1, pic2) You don't have to like him either, but i think it's a bit weird when you tell me it's not nice when i'm not drawing something which would suite better to the gloomy mood of FO and this board. I didn't know there are strict rules for that in here.

Um. Fallout is gloomy in its genre, as is post apoc in general... Why would you do a Fallout wallpaper for a month, at the same time not making it "fallouty" on purpose?
Talking about narrow-minded... Why should I draw something fallouty? That's what everybody expects me to draw about it. I want to make something different. The girl is incredibly clichee and those colours you could never find in the real gameworld. I just love the contradiction between it. I don't want to make boring and obvious works.

Well, I'll just post my work elsewhere so you can stay in your little bordered mind. :)

You know, there's plenty of ways to make art. There's no "right way" in there. They didn't teach you that in your school? I hope you have the "spread you views"- course next. :P

Good day to you.
 
:roll:

One thing is to draw in a hyperrealistic way, another thing is to stick to basic proportions.

Of course I know Rousseau. Are you going to ask me next if I know Goya or El Greco? I don't like him much, I tend to draw more like Starowieyski or Schiele. "Realistic" indeed.


Koi said:
Well, I'll just post my work elsewhere so you can stay in your little bordered mind

A bold statement from someone who can't take a bit of constructive criticism. What is everybody supposed to do? Accept one of your drawings as the apotheosis of art?

I'm pointing out the flaws I see in that drawing, and explaining why I don't like it. Pigeonholing me as a fanatical realism extremist and a narrow-minded cretin isn't exactly the way to go.
 
Hehe. This is highly entertaining.

She's a "girl", Wooz, a "girl"...

Hehe.

Anyway, the way I see it is this: you need to master realism before you can do things your own way. All the great artists, the really great ones, knew/know how to draw a person in a realistic way.

I used to have these doubts about the Dutch painter Mondriaan who is so famous for his very abstract paintings showing... lines and squares and colour. Then, one day, I went to this exhibition in The Hague, that showed some of his really early work. I tell you: the man was a great realist. And it's the same with all the big ones. See, once you master realism, you won't make anymore obvious mistakes (considering proportions/shadows/...) that fakers still make. Even if you completely deconstruct the human torso in your new, personal style, that knowledge of realism will still make it look... well, close to "normal".

Think of Bacon. Think of Shiele. Damned, think of any major 20th century artist and you'll see. Just don't look too much at all the new hot artists you get for free each friggin' month at your local museum - they're still in the process of being immortalized/forgotten. 99% of them are genuine fakers that started out one day with a piece of paper and no knowledge whatsoever of realistic drawing. Just going at it in "their own style" - which is one of their most favourite phrases.
Well, they might be able to fool some people for some time, they might even get rich during their four or five years at the top, but ultimately they will not be up to the task because they don't know the basics.

You do not need to know how to draw every muscle and bone in the human body, but the least you can do is respect the proportions. They are the framework of reality, they are the measurements that make things look good and, well, real. Same with shadows. If you don't get the shadows right, people will notice. And your art will suffer.

All in all, it took me about three years to master proportions and shadowing. Not that it's so hard to learn how to do it, but it has to become something natural, something fluent, like a signature or a kiss. And that requires practice. Each friggin' day, whether you like it or not. Practice. Oh yeah, baby.

I'll shut up now. :roll:
 
Ah.

Someone had the time and will to transfer my extremist megahyperultra extremist narrow-minded rants into something more eloquent and constructive.
 
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