FYI, that design document was still in flux a bit; it was based on Avellone's original doc and updated by me as we made changes to the storyline and expanded the AO (which was just a detailed outline at some point).
{but it also looks a bit badly thought-through, like Dogbody attracting dogs by setting of a tear grenade (huh? At least it's called a BITE-ME later, but it's still pretty weak as a plot-point)}
The story behind this is that the Denver police had specially-trained (and genetically enhanced) dogs bred to attack people bearing a particular scent -- the scent of the BITE-ME tear gas grenade. Though the training wouldn't be passed down through the generations, the genetic compulsion to attack creatures bearing that scent would.
{or the new scav's position being 2 years old and not being nearly as good as the old scav's camp (they had plenty of time to fix that bloody problems themselves, what a timeline goof-up).}
Haven't read the doc in quite a while, but I remember their new camp was poor because most of their good stuff (including the stuff NCR gave them to establish camp) was at the old camp and they couldn't replace it because of the dogs -- remember, these guys were generally nonviolent criminals (other than the rapist), not trained in fighting and lacking firearms.
{And the bloody train.}
Zzzzzz....
{And some of the characters have contradictory personalities, like Jimmy T.
Seems to find just about everything funny in an annoying kind of way. Big, booming laugh -> extrovert
He speaks very quietly, unless the discussion turns towards one of a medical nature. -> introvert }
Something I would have taken care of when I started writing his dialogue -- hmmm, the super mutant has a contradictory personality, I'll fix that now. (Note that most of the "secondary" characters in the doc used to have full writeups, it was a very detailed area in Avellone's PNP Fallout game, but we couldn't have that much detail in the CRPG because we couldn't spend that much manpower developing that area to the detriment of other areas).
{(also, "He wears glasses, but if you look closely, you can see that they are empty frames.", you don't actually need to look closely to see when frames have no glasses, duh gypsy) }
Hey, Avellone wrote that, and he has weak eyes, so maybe in his experience he couldn't see that sort of thing. And in any case, that's a PNP description.
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