Visions of a Game That Nearly Was

Aren't these just concept art? Because no matter how you look at them, they aren't 'Fallout' in the spirit of the originals. Ripped and torn clothes, worn by children, after 200 fucking years?

The Vaults concept art themselves ain't looking half bad. Considering how Vaults was supposed to be this huge underground network of bunkers, with far, far more than simple 3 levels that appeared in-game, I would've dig a game taking place entirely on a Vault scaled 1:1 to its 3D shape and size. Kinda like Underrail, in that regard:
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(I know Vaults in the 3D Fallouts were larger than the ones in the originals, but the one above is far larger still.
 
Aren't these just concept art? Because no matter how you look at them, they aren't 'Fallout' in the spirit of the originals. Ripped and torn clothes, worn by children, after 200 fucking years?

Other than the Little Lamplighters, I disagree. The dark retrofuture that looks more like Brazil or The City of Lost Children with 1950s influences rather than the outright Jetsons is spot on for the Fallout look.
 
Transitioning Fallout to 3D and doing it well would still have fans of the originals upset honestly. But Bethesda also just missed the mark by a lot anyway. But had they been closer to the feel and look? Still would have been given plenty of shit about it.

I just think going from a bit more abstract format to a 3D one where you can crouch and look at every door and marking will have some sort of dissonance.
 
I'm sure if you dig far back enough here on the website you can find the ancients ones getting mad about Fallout going 3D in van buren.
 
Other than the Little Lamplighters, I disagree. The dark retrofuture that looks more like Brazil or The City of Lost Children with 1950s influences rather than the outright Jetsons is spot on for the Fallout look.
Well, like I said in the paragraphs after the one you quoted, I would've dig a game taking place entirely in a 3D Vault scaled 1:1 to what it's said to be in the lore (or at least, what it appears to be in the image I shared above). If they're going to be THAT fixated on Vaults and the vault suits in particular, I might've been more accepting of the game if they keep the entire game focused on that, and that alone. Hell, they could've gone with something like Brave New World x Orwell's 1984, but taking place in the vault 200 years after the Great War of the setting, with the inhabitants being brain-washed by their predecessors to believe that the outside world has been reduced to nothing but perpetually radioactive, scorching wasteland, but at the end of the game you opened the vault door only to be welcomed bya pretty much recovered world and the rest of humanity rebuilt properly, and it would've been perfectly able to stand should-to-shoulder with the classics just fine. But instead, we got a mish-mashing of the plots from the originals with a Mad Max where for some reason literally everyone except for James (the Real Protagonist™, btw) did nothing but sit with their thumbs up their asses for 200 fucking years... ugh.
 
Well, like I said in the paragraphs after the one you quoted, I would've dig a game taking place entirely in a 3D Vault scaled 1:1 to what it's said to be in the lore (or at least, what it appears to be in the image I shared above). If they're going to be THAT fixated on Vaults and the vault suits in particular, I might've been more accepting of the game if they keep the entire game focused on that, and that alone. Hell, they could've gone with something like Brave New World x Orwell's 1984, but taking place in the vault 200 years after the Great War of the setting, with the inhabitants being brain-washed by their predecessors to believe that the outside world has been reduced to nothing but perpetually radioactive, scorching wasteland, but at the end of the game you opened the vault door only to be welcomed bya pretty much recovered world and the rest of humanity rebuilt properly, and it would've been perfectly able to stand should-to-shoulder with the classics just fine. But instead, we got a mish-mashing of the plots from the originals with a Mad Max where for some reason literally everyone except for James (the Real Protagonist™, btw) did nothing but sit with their thumbs up their asses for 200 fucking years... ugh.

Okay cool i just wanted to talk about the concept art but alright go off
 
I think it's possible to respect someone's artistic vision, while simultaneously not liking the game it was in.

The concept artist is incredibly talented clearly, and some of the concept art is phenomenal. The Vaults give off this incredible vibe where they look like they could have come out of an advertisement for fancy new kitchen stuff from the 50s, with the high-tech borderline utopian looking city, contrasted with the fact that it's incredibly claustrophobic and you're reminded that people are going to be living their entire lives in these indoor areas. It's a work of genius really.

I think looking at individual achievments of the team behind Fallout 3 is a dead-end. Game designers and artists are usually talented hardworking people who genuinely care. They don't represent some grand potential for the game, in high-budget games like Fallout 3, clearly the people who work on them care a lot, even if the end product isn't good.
 
Transitioning Fallout to 3D and doing it well would still have fans of the originals upset honestly.
Not me.

I think Troika did a great job on their 3D Fallout~ish clone:


I also think this [below] is a decent [alpha quality] example of what could of been—had Bethesda tried, and not simply cloned Oblivion with a Fallout~ish re-skin.


When I first saw this I mistook it for a Bethesda leak, and my esteem and hopes for them went sky high—until they released their first screenshots.


I just think going from a bit more abstract format to a 3D one where you can crouch and look at every door and marking will have some sort of dissonance.
I would not define that as abstraction per se—not an intrinsic quality of it. Also, you could crouch in FO:Tactics.

I'm sure if you dig far back enough here on the website you can find the ancients ones getting mad about Fallout going 3D in van buren.
There is an interview that described gasps (of amazement) at the opening of the vault door, in Van Buren when it was shown off.

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For the most part I like his Fallout 3 concept art.

On the whole... [IMO?] the Fallout IP/franchise has gotten worse with every followup game, with the exception of the non-default combat in Fallout Tactics.
 
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Well, like I said in the paragraphs after the one you quoted, I would've dig a game taking place entirely in a 3D Vault scaled 1:1 to what it's said to be in the lore (or at least, what it appears to be in the image I shared above). If they're going to be THAT fixated on Vaults and the vault suits in particular, I might've been more accepting of the game if they keep the entire game focused on that, and that alone. Hell, they could've gone with something like Brave New World x Orwell's 1984, but taking place in the vault 200 years after the Great War of the setting, with the inhabitants being brain-washed by their predecessors to believe that the outside world has been reduced to nothing but perpetually radioactive, scorching wasteland, but at the end of the game you opened the vault door only to be welcomed bya pretty much recovered world and the rest of humanity rebuilt properly, and it would've been perfectly able to stand should-to-shoulder with the classics just fine. But instead, we got a mish-mashing of the plots from the originals with a Mad Max where for some reason literally everyone except for James (the Real Protagonist™, btw) did nothing but sit with their thumbs up their asses for 200 fucking years... ugh.

A full blown vault, maybe in a delicate and full cave or subway system, would be more than enough for many games. METRO already gets away with it. But 1000 people, maybe with a fucked up multifacted experiment, in caves, that can work. Maybe there's even another vault out there, they're under a big city? Maybe that's how they could do New York....
 
Not me.

I think Troika did a great job on their 3D Fallout~ish clone:
I guess I should clarify because when most people say 3D Fallout, they mean first person (I shouldn't fold to that terminology but I forget that other people actually know 3D =/= first person). But yeah I think that looked great too. I don't really care for Fallout to be first person. I don't know about the second video though. As long as turn based and RPG are the focus I'd be happy though.
 
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