YeeCop
Just a Sweet Irradiated Transvestite
In a lot of ways, yes.
In a lot of ways, no.
What I think Bethesda tried doing with Fallout 3 (cause they scrapped Van Buren, understandably) was make
it appeal to their Oblivion/Morrowwind fans, but keep the anticipated Fallout/Fallout 2 audience hooked on it as well. Undeniably it worked for their ES fans, cause Bethesda fans have nothing but praise for Fallout 3. Not so much for you classic Fallout old-timers.
As someone whose favorite Fallout is probably Fallout 2 (in neck with New Vegas), I like to think Fo3 as a pretty good passing of the torch to Bethesda. IIRC Tim Cain and Chris Avellone actually liked Fo3 (except the writing, which I'll get to soon)
For what it's worth, Bethesda did a good job with Fallout 3. An open world RPG with the same classic formula: your karma and choices ingame ultimately affect the gameplay around you; certain crowds will exalt you or vilify you based on your moral stance. You can take your time exploring the Capital Wasteland, no need to rush for the water chip or for the GECK. Quests like the Superhuman Gambit and Tenpenny Tower, they sound like they're right up Fallout's alley.
I don't wanna ramble (too late, YeeCop) but playing Fallout 3 feels like a 3D Fallout game, overall.
The worse part of Fallout 3 honestly was the writing. NPCS and factions were poorly fleshed out and that detracts a lot from the game. If you wanna play an antisocial route or something in Fo3, it won't be too much of an issue. But if you're chatting up with people in settlements, they're boring!! What I loved about Fo:NV was that even minor characters like Chomp Lewis had a backstory, however small it was. You felt like you could understand the struggles of wastelanders in the Mojave Wasteland, and connect with them in a way.
Talking to NPCs in Fallout 3 is awkward. The worse part about Fallout 3's writing is that there's certain characters in Fo3 that are just begging to have a great backstory. "Oh, Billy Creel. This dude has an eyepatch and has an adoptive daughter. Weird... I wonder what his backstory is." Nope. "I don't wanna talk about my life, man."
"Daaaaaamn, a fuckin actual pre-war Texan cowboy in a Fallout game, and not some post-war Vegas dude wearing a ten-gallon. What's your story, Paulson?" "Uhhhh we're fighting aliens right now, I don't wanna talk about my wife and kid." Like what the fuck?
I'm interested in the details of why Tenpenny sent Dukov (already an interesting person), Crowley, Strayer, and Dave to Fort Constantine. I wanna know about the Kingdom of Tom that was around before the Republic of Dave. What's Colonel Autumn's story about the Navarro Enclave? What's the story about Reilly's Rangers?
None of the details are there. Fallout 3 just leaves you wanting more. They give you the bare bones basis, and expect you to use your imagination to figure out the rest. That's bullshit.
The premise and ambience of Fallout is there, the writing just ain't.
In a lot of ways, no.
What I think Bethesda tried doing with Fallout 3 (cause they scrapped Van Buren, understandably) was make
it appeal to their Oblivion/Morrowwind fans, but keep the anticipated Fallout/Fallout 2 audience hooked on it as well. Undeniably it worked for their ES fans, cause Bethesda fans have nothing but praise for Fallout 3. Not so much for you classic Fallout old-timers.
As someone whose favorite Fallout is probably Fallout 2 (in neck with New Vegas), I like to think Fo3 as a pretty good passing of the torch to Bethesda. IIRC Tim Cain and Chris Avellone actually liked Fo3 (except the writing, which I'll get to soon)
For what it's worth, Bethesda did a good job with Fallout 3. An open world RPG with the same classic formula: your karma and choices ingame ultimately affect the gameplay around you; certain crowds will exalt you or vilify you based on your moral stance. You can take your time exploring the Capital Wasteland, no need to rush for the water chip or for the GECK. Quests like the Superhuman Gambit and Tenpenny Tower, they sound like they're right up Fallout's alley.
I don't wanna ramble (too late, YeeCop) but playing Fallout 3 feels like a 3D Fallout game, overall.
The worse part of Fallout 3 honestly was the writing. NPCS and factions were poorly fleshed out and that detracts a lot from the game. If you wanna play an antisocial route or something in Fo3, it won't be too much of an issue. But if you're chatting up with people in settlements, they're boring!! What I loved about Fo:NV was that even minor characters like Chomp Lewis had a backstory, however small it was. You felt like you could understand the struggles of wastelanders in the Mojave Wasteland, and connect with them in a way.
Talking to NPCs in Fallout 3 is awkward. The worse part about Fallout 3's writing is that there's certain characters in Fo3 that are just begging to have a great backstory. "Oh, Billy Creel. This dude has an eyepatch and has an adoptive daughter. Weird... I wonder what his backstory is." Nope. "I don't wanna talk about my life, man."
"Daaaaaamn, a fuckin actual pre-war Texan cowboy in a Fallout game, and not some post-war Vegas dude wearing a ten-gallon. What's your story, Paulson?" "Uhhhh we're fighting aliens right now, I don't wanna talk about my wife and kid." Like what the fuck?
I'm interested in the details of why Tenpenny sent Dukov (already an interesting person), Crowley, Strayer, and Dave to Fort Constantine. I wanna know about the Kingdom of Tom that was around before the Republic of Dave. What's Colonel Autumn's story about the Navarro Enclave? What's the story about Reilly's Rangers?
None of the details are there. Fallout 3 just leaves you wanting more. They give you the bare bones basis, and expect you to use your imagination to figure out the rest. That's bullshit.
The premise and ambience of Fallout is there, the writing just ain't.