Guess I'm starting over. lol
Did you try loading an old save that does work, then loading your most current? Sometimes it is a worldspace initialization issue (prob an array index) and this will bypass it.
I only wish this were half the game that danielje thinks it is. I had a few glimpses of fun, but was far too limited in the gameplay and combat. I realize that with more skills it will improve, but the basic design is to waste player time and draw out the length of the game artificially. Every map is combat oriented with joke scattered around that have no actual value to the game. Fallout 1/2/(even 3/NV <shudder>) had a life, but it appears that the player is chasing the next apocalypse, as everywhere they go is combat and death. Combined with the weak combat system (little ammo requires hit locations - or else 3/4 team members need to be melee), and the walls of text (unvoiced) which appear to be completely skippable without consequence, the overall gestalt is of a game that is at least a year away from release. The crappy graphics were supposed to be offset by amazing gameplay, but without an overhaul to the current system, it will disappoint more than it pleases. It does have some interesting parts, do not get me wrong. It just needs a lot of work, and based on the haphazard communications coming from Brian and inExile, they seem to think the early areas are mostly finished. With bad occlusion culling, poor UI design, linear map design - where large parts of the flat terrain on a map (AG center at least) are explorable for no apparent reason, and very low poly meshes / low resolution textures, I can only wait to see what the mod tools allow us to do with whatever is eventually released.
My
hope is that Brian gets the proper feedback and puts everything back into development. My
expectation is that most of the budget has been paid out to full salaries instead of back-ending the contracts, and that they will just reach a point and just release whatever they have (which is what they claim they will not do now that they have gone from professionals back to Indie game makers - but many of the others KS backed games have done just that).