http://wasteland.inxile-entertainment.com/blog/2012/09/27/its-about-time/
Based on the latest blog by Brian Fargo, no two experiences will be the same due to the many decisions. We've been told this by other RPG creators before, but I don't find this to be necessarily true. A big one I can think of is Bethesda telling us how every new game they have will be revolutionary to the RPG world with endless decisions which ends up being a let down when it comes to that part because of the lack of significance that these "decisions" hold. My question is, do you think given the talent that the team working on wasteland has, that we will see a game full of affective decisions and different outcomes making two peoples game play different from eachother?
Based on the latest blog by Brian Fargo, no two experiences will be the same due to the many decisions. We've been told this by other RPG creators before, but I don't find this to be necessarily true. A big one I can think of is Bethesda telling us how every new game they have will be revolutionary to the RPG world with endless decisions which ends up being a let down when it comes to that part because of the lack of significance that these "decisions" hold. My question is, do you think given the talent that the team working on wasteland has, that we will see a game full of affective decisions and different outcomes making two peoples game play different from eachother?