Wasteland 2 Kickstarter has launched

Interesting. I just met someone who donated to this project "despite Fargo".
 
Yes, Fargo seems to be a reason not to fund it (because of his recent games it seems?) while the original developer cast convinced him otherwise.
 
Kull said:
Yes, Fargo seems to be a reason not to fund it (because of his recent games it seems?) while the original developer cast convinced him otherwise.
I try not to get caught up in news (i.e. human drama BS) -- as far as I'm concerned, he was a big part of all the games that matter in this conversation: Fallout 1, Fallout 2, Wasteland. Thus, someone not funding this project because of him is stupid. I've heard Interplay became a huge shitstorm these last few years, but that's because of Bethesda and that whole back-and-forth, it's not because Fargo is a shitty game developer. Durrrr.
 
Makes sense to me. Fargo got a bad reputation running Interplay, and didn't do a good job of it near the end.

But that doesn't really reflect on his abilities to produce a smaller title like this.
 
Also, he wasn't really creatively involved with either of the Fallouts in a significant way, so I'm not really sure how much that counts toward his track record.
 
Kull said:
Well, he didn't do CRPGs at inExile.

Not because he didn't try. He's been pitching Wasteland 2 to publishers pretty much from the start.

Geech said:
Also, he wasn't really creatively involved with either of the Fallouts in a significant way, so I'm not really sure how much that counts toward his track record.

Perhaps not creatively, but he is still remembered by a lot of people thanks to the "Brian Fargo presents" thing.
 
Ausir said:
Kull said:
Well, he didn't do CRPGs at inExile.

Not because he didn't try. He's been pitching Wasteland 2 to publishers pretty much from the start.

Geech said:
Also, he wasn't really creatively involved with either of the Fallouts in a significant way, so I'm not really sure how much that counts toward his track record.

Perhaps not creatively, but he is still remembered by a lot of people thanks to the "Brian Fargo presents" thing.
This, and if he was a negative drain on the team, it's likely the games would not have been so good.

I don't remember where it's linked... I think in the News section of the main NMA site... there's a presentation done by Tim Cain that's about an hour long that's a "post-mortem" of Fallout, and he talks about how close and friendly the whole Fallout team was with each other. If, for example, Brian Fargo was a punk bitch, I highly doubt the story would be the same.

In summary, @everyone: be nice to Fargo because he's bringing you Wasteland 2 and was involved with about ten other awesome games :P
 
Ultimately the head of the company is responsible for the company, and sadly Fargo, through his ineptitude, sunk a great gaming company. The fact Tim Cain had to beg him in person to allow the team to complete Fallout tells me Brian Fargo was over whelmed with the many projects Interplay were dealing with, or was surrounded by fools (that describes Interplays marketing department - they wanted to kill Fallout).

Not surprisingly Tim and the other key contributors to Fallout soon afterwards left Interplay. Everything seems so clear in retrospect, I suppose we have to give Fargo a chance, but the original Wasteland was designed by Alan Pavlish, Brian Fargo, Michael A. Stackpole and Ken St. Andre - people too often give too much credit to one individual and not the team.
 
The best thing Fargo did for Fallout was stay out of the way. PR/upper management mostly stayed out of the way too. The same is true for Torment. All people I talked to who worked on either project agree on this point, really.
 
[Not surprisingly Tim and the other key contributors to Fallout soon afterwards left Interplay. Everything seems so clear in retrospect, I suppose we have to give Fargo a chance, but the original Wasteland was designed by Alan Pavlish, Brian Fargo, Michael A. Stackpole and Ken St. Andre - people too often give too much credit to one individual and not the team.

Well, for Wasteland 2 all of these people are back on board.
 
Ausir said:
[Not surprisingly Tim and the other key contributors to Fallout soon afterwards left Interplay. Everything seems so clear in retrospect, I suppose we have to give Fargo a chance, but the original Wasteland was designed by Alan Pavlish, Brian Fargo, Michael A. Stackpole and Ken St. Andre - people too often give too much credit to one individual and not the team.

Well, for Wasteland 2 all of these people are back on board.

I admit I have been giving Fargo a lot of credit for this one. Mainly because he has been their mouthpiece so far.
 
And while he's mouthpiecing for a good part of his working hours, those guys are fully engaged in design work. That's part of a producer's job.
 
Brother None said:
And while he's mouthpiecing for a good part of his working hours, those guys are fully engaged in design work. That's part of a producer's job.


Yep. I agree. He does a damn good job at it too. Reading some of what Todd Howard has said recently has really put things in perspective for me.
 
Ausir said:
Not because he didn't try. He's been pitching Wasteland 2 to publishers pretty much from the start.

That's what I said then as well. He got the license since 2003 and made okay games over the years.

We can be glad he didn't just do any Wasteland... (like the new syndicate or the X-Com Shooter).
 
Congrats to them. This is amazing news. Here's hoping the game rocks (every chance it will, given the support/pressure.)
 
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