Sub-Human said:Yeah, Per is the lizard guy, he decided to impersonate Ausir. Evil palincognito said:um, is it not per that is the lizard guy? and ausir the valut wiki guy?
Ok, i see. lol im getting confused.
Sub-Human said:Yeah, Per is the lizard guy, he decided to impersonate Ausir. Evil palincognito said:um, is it not per that is the lizard guy? and ausir the valut wiki guy?
Erm...What?Kull said:Interesting. I just met someone who donated to this project "despite Fargo".
I try not to get caught up in news (i.e. human drama BS) -- as far as I'm concerned, he was a big part of all the games that matter in this conversation: Fallout 1, Fallout 2, Wasteland. Thus, someone not funding this project because of him is stupid. I've heard Interplay became a huge shitstorm these last few years, but that's because of Bethesda and that whole back-and-forth, it's not because Fargo is a shitty game developer. Durrrr.Kull said:Yes, Fargo seems to be a reason not to fund it (because of his recent games it seems?) while the original developer cast convinced him otherwise.
Kull said:Well, he didn't do CRPGs at inExile.
Geech said:Also, he wasn't really creatively involved with either of the Fallouts in a significant way, so I'm not really sure how much that counts toward his track record.
This, and if he was a negative drain on the team, it's likely the games would not have been so good.Ausir said:Kull said:Well, he didn't do CRPGs at inExile.
Not because he didn't try. He's been pitching Wasteland 2 to publishers pretty much from the start.
Geech said:Also, he wasn't really creatively involved with either of the Fallouts in a significant way, so I'm not really sure how much that counts toward his track record.
Perhaps not creatively, but he is still remembered by a lot of people thanks to the "Brian Fargo presents" thing.
[Not surprisingly Tim and the other key contributors to Fallout soon afterwards left Interplay. Everything seems so clear in retrospect, I suppose we have to give Fargo a chance, but the original Wasteland was designed by Alan Pavlish, Brian Fargo, Michael A. Stackpole and Ken St. Andre - people too often give too much credit to one individual and not the team.
Ausir said:[Not surprisingly Tim and the other key contributors to Fallout soon afterwards left Interplay. Everything seems so clear in retrospect, I suppose we have to give Fargo a chance, but the original Wasteland was designed by Alan Pavlish, Brian Fargo, Michael A. Stackpole and Ken St. Andre - people too often give too much credit to one individual and not the team.
Well, for Wasteland 2 all of these people are back on board.
Brother None said:And while he's mouthpiecing for a good part of his working hours, those guys are fully engaged in design work. That's part of a producer's job.
TorontRayne said:Reading some of what Todd Howard has said recently has really put things in perspective for me.
.Pixote. said:TorontRayne said:Reading some of what Todd Howard has said recently has really put things in perspective for me.
What did Todd say?
Ausir said:Not because he didn't try. He's been pitching Wasteland 2 to publishers pretty much from the start.