Poke Eye Maury said:I like the palette more this time around, but I agree that it looks a little bit too clean for the supposed overgrowth. The grass looks too uniform, like it's been nicely mowed, and yes there needs to be vegetation creeping into the walls and everything else. Something else that usually happens in these scenarios is that the floor is lifted in places by the roots, and water damage and vines should crack open the structure in places. You should also see lots of animals making their homes there.
The article shows another work in progress shot of the game and as usual we love feedback. Expect more overgrowth and variety as progress continues.
It's "early next year" now!Fargo said:We fully plan to show off a couple minutes of gameplay early next year
WorstUsernameEver said:Yeah, it just looks like a generic warehouse-style building to me, the kind of which you see dozens and dozens of time in genre TV/videogames.
The juxtaposition with the overgrown vegetation is probably what brings Stalker images to mind, although STALKER had more distinctive vegetations and managed to blend the two more effectively than inXile managed here.
Still, it's not a bad screenshot, especially when considering the budget, and I was never expecting to be wowed by inXile in the art department. So far, so good.
Estimated release is in October of this year, but that can always change..Pixote. said:I wouldn't worry too much about this screen shot, it's still early days, a lot can change, anyway surely the story and core mechanics is what people really want nailed. When is the game meant to be released?
Tagaziel said:You do realize it's a pre-alpha work in progress screenshot, right? Your comment is akin to seeing an art commission's sketch and complaining that the finished product won't move you.