Wasteland 2 Screenshot: Lizards, lizards, lizards

Gnarles Bronson said:
Looks tedious. Might as well be giant rats. One thing that's always bothered me about these games -- unrealistic wildlife.

If they were three times as big that would be one thing, but look at those things; in real life those things would be eating something the size of a rabbit, not attacking a group of full grown humans.

Dragon is not amused

KomodoDragonGettingProdded.jpg
 
Gnarles Bronson said:
WorstUsernameEver said:
Gnarles Bronson said:
Looks tedious. Might as well be giant rats. One thing that's always bothered me about these games -- unrealistic wildlife.

It bears repeating: the Wasteland setting was never concerned with realism, and had a pretty varied wildlife that included killer bunnies. I hope they have fun with the critters and come up with absurd, surreal ideas. Absurd, surreal ideas that try to eat my rangers.

Like I said, I'd be alright with it if they were three times as big. I'm great with fantasy, I just always thought it was dumb behavior that a little rad scorpion in the early fallouts would be like chasing you down. Fuck now it wouldn't. Now the giant rads are a different story.

It's like that in tons of rpgs though, it seems. Like skyrim, you're a huge dude walking around in armor and a little mountain lion or whatever is going to attack you for no reason? Heck no it won't. Little guy's gonna go running.

It's just behavior that doesn't make any sense. Like, mole rats and spore plants are gonna team up against you, ok. They should be fighting each other more likely.

I don't know, animals attacking doesn't bother me that much, as long as there is some variety in behavior. That's somewhat more believable. After all, I've been attacked by bees in real life, who instantly die when they sting, so it's not necessarily beyond belief to have certain animals with very little judgement or tendency towards self-preservation. The bigger problem is when people are involved. Take Skyrim for example: bunnies and foxes runaway, bears attack, not that difficult to believe. But weaponless farmers standing up to werewolves on an empty road, not so easy to believe.

The original Fallouts had the same problem. I can buy that rad-crazed rats might attack me, but when an innocent bar fight turns into a minigun-fueled massacre, you would think people might start running away. Hopefully they will have better judgement in Wasteland 2.

We also have no context for this image. Also, the guy on the tower looks like he is either dancing or doing calisthenics.
 
Jabberwok said:
The original Fallouts had the same problem. I can buy that rad-crazed rats might attack me, but when an innocent bar fight turns into a minigun-fueled massacre, you would think people might start running away. Hopefully they will have better judgement in Wasteland 2.

IIRC, unarmed civilians DO run away in FO 1/2? :? It's just sometimes they can't make it :lol:
 
Jabberwok said:
After all, I've been attacked by bees in real life, who instantly die when they sting, so it's not necessarily beyond belief to have certain animals with very little judgement or tendency towards self-preservation. The bigger problem is when people are involved. Take Skyrim for example: bunnies and foxes runaway, bears attack, not that difficult to believe.

The problem is in real life bears aren't just going to attack you for no reason. They're probably going to run away the same as the bunnies. A bear, for example, isn't just going to randomly start a fight with a wolf -- there's no reason to. The bear is going to pick on easy prey because it doesn't want to get hurt.

I get what you're saying about crazed rats though.
 
well you definitely didn't thought about Grizzly Bears then, which can be very territorial creatures.

There are a few creatures which DO attack humans, even if it isnt common or for food.

I seriously dont get it why its such a issue if there are "lizards" attacking rangers now or not.

If someone would have a reason to complain then it would Per, dont you think?
 
Crni Vuk said:
well you definitely didn't thought about Grizzly Bears then, which can be very territorial creatures.

I am familiar with grizzly bears, who also in most situations will do everything in their power to run away if they hear a human. Grizzly bears are also the size of mini vans, though.

Don't get me wrong, of course animal attacks happen all the time (mostly when their offspring are involved), but in video games it seems like every woodland carnivore has its targets set on blindly attacking the hero.

Like I said, it's just dumb behavior. It gets tedious having to deal with creatures that would realistically rather be sunning on a rock.
 
Gnarles Bronson said:
WorstUsernameEver said:
Gnarles Bronson said:
Looks tedious. Might as well be giant rats. One thing that's always bothered me about these games -- unrealistic wildlife.

It bears repeating: the Wasteland setting was never concerned with realism, and had a pretty varied wildlife that included killer bunnies. I hope they have fun with the critters and come up with absurd, surreal ideas. Absurd, surreal ideas that try to eat my rangers.

Like I said, I'd be alright with it if they were three times as big. I'm great with fantasy, I just always thought it was dumb behavior that a little rad scorpion in the early fallouts would be like chasing you down. Fuck now it wouldn't. Now the giant rads are a different story.

It's like that in tons of rpgs though, it seems. Like skyrim, you're a huge dude walking around in armor and a little mountain lion or whatever is going to attack you for no reason? Heck no it won't. Little guy's gonna go running.

It's just behavior that doesn't make any sense. Like, mole rats and spore plants are gonna team up against you, ok. They should be fighting each other more likely.

"Little radscorpions"? Even the little ones are almost the size of a man, and it's not uncommon for insects to attack and eat prey larger than themselves.

And as for the lizards in the screenshot - have you heard of komodo dragons? They are almost exactly that size, maybe even a bit smaller. And they are nasty fuckers. They hunt deer. And they can easily kill a man.

Add to that a setting where food is likely scarce, and all living creatures fight desperately for their survival.
 
talk about lizard, is it true that lizard meat taste like chicken?
I really curious about that since I saw iguana on stick at Fo1,2.
 
Everything tastes like chicken. That's because chicken doesn't have a strong taste on its own, so with the right seasoning everything tastes like it.
Iguana Bob's Iguana on a Stick in Fallout 1 had some human meat in it, though :D
 
1) What, nobody wants to comment on the bloom and/or lack thereof? ;)

2) This looks like a perfect killing ground. I would have to have some sort of strong motivation to take my team out in the center of that. Or save/restore.
 
I am curious though why we all actually assume the Lizards are attacking the Rangers. Thats pretty racist!

Maybe its a totally different situation. They might be asking them for directions.
 
Ausdoerrt said:
Jabberwok said:
The original Fallouts had the same problem. I can buy that rad-crazed rats might attack me, but when an innocent bar fight turns into a minigun-fueled massacre, you would think people might start running away. Hopefully they will have better judgement in Wasteland 2.

IIRC, unarmed civilians DO run away in FO 1/2? :? It's just sometimes they can't make it :lol:

Yeah, it's true, some of them did run away, maybe more in the 2nd game. But I remember being assaulted by every hooker and bar patron in the Maltese Falcon who thought it was a good idea to attack the guy in powered armor with a plasma rifle, just because he tried to open a locked door.

I'd like to see people in Wasteland 2 exhibit more judgement based on their perception of my party. Varying degrees of lethality would be nice, too, while we're at it. Less worried about the lizards. I think variety is the key. I'll be okay with lizards attacking me outright as long as every critter doesn't respond exactly the same way. That gets boring.
 
In New Vegas many animals don't attack you on sight but only if you come too close.
 
The Gothic games handled it quite well. If you got too close to an animal, it would start threatening you, giving you a few seconds to back off. If you don't back off, it would attack you.
But the most important part about creatures in video games is this:
If it doesn't try to kill you it's boring. Peaceful creatures are a nice touch, but if you see wolves running around you expect them to attack you, because it's a video game. Stuff is supposed to go and try to kill you.
 
yes but is it only because it was always like that? Maybe if someone would have designed wolfs to always flee from you, like they usually do in real life, maybe we would feel disturbed by someone making wolfs always attacking you.

Oh well ... bizarrrrooooo world
 
Wolves? There must be a pack of vicious rabbits, hunting down unaware rangers in the Wasteland!
 
Back
Top