*sigh*
Why does nearly every RPG nowadays feel the need to split everything into as many tabs as possible?
Is it this because of the eventual console release? Because it would be easier for its controls to switch between tabs and handle one set of things one at a time?
Because I have never liked this. I want a full overview of my character and this looks horrible. I'm going to need to keep track of 4-7 characters and tab between their stats, skills and perks to make sure I build them in the way I want to build them.
Why is it so difficult for cRPG developers to just learn how to take notes from Fallout? This is inferior. It was inferior in Wasteland 2 and this isn't an improvement. And isn't a sequel supposed to improve upon its predecessor if it had issues?
God damnit. So I guess I can look forward to another game where I have to switch between tabs to even remember what I put on what character. I remember the last one, Divinity OS 2, and I constantly forgot what uh.. "perks"? That I had gotten because there was so little reason for me to switch over to that tab as I barely got a point to invest in there so I had completely forgotten a bunch of things. Like characters getting bonuses from standing in liquids to healing more from food.
I genuinely fucking hate this tab bullshit. Keep that trash on consoles where navigating a single screen might be really cumbersome.
On second thought, wow look at how archaic this is. What, seeing your primary stats, derivative stats, health effects, skills, name, age, gender, appearance, exp bar, perks and a text box on ONE SCREEN?
That's just awful. Why would you ever want to be able to get an overview of a character's sheet? Especially now that we have to manage 4-7 characters. Tabs is clearly superior.
Like, I'm getting tired of this. On PC, this is superior. This is clearly a superior way to handle the character screen. Considering screens are wider now you can even squeeze in more stuff like character selection on the side. Why can't these developers get it right? A game from 20 years ago, a game that in this case was the spiritual successor to the franchise and who's franchise now is considered a spiritual successor to it, is designed to be more functional. What is it? Does Bethesda own the rights to a single character screen or something? Why in god's fuck would any cRPG developer look at this and go "nah, splitting everything up into tabs would make things far better for the players". Is it because newer games somehow can't handle everything on one screen? Is that that Fallout is some kind of mutant game that against all realistic odds was the perfect storm of coding to get it to one screen and ever since then it's something that can barely be replicated?
Because how difficult could this possibly be to get? How hard it is it when designing a character screen to look at other games in similar veins and trying to see what works the best? And why would the developer look at this and shun away from it? The only tabs for the old Fallout games were for things that you would rarely check out. Such as reputation and kills. Mostly I'd just keep it on Perks and leave it at that.
Can't wait to see what else is consolified.
Like I really... Really.... REALLY hate having to tab between things.
It's like if I had to stab my tongue with my fork every time I wanted to take another bite out of my food.
Food might be good. Would be far better without getting my tongue stabbed tho'.
In fact, getting my tongue stabbed between bites isn't particularly fun at all.
I guess the question here with WL3 is how intense the stab will be.
But it will be a stab, I know that.
I just won't know if it'll be discomfort if it it'll draw blood.
And if having tabs is superior (because it is not just an alternative to me, it is either superior or inferior) then please try to convince me of that so I don't have to feel disgusted with it every time I play an RPG with it.