Mr Fish
Slippy sloppy, The
Decided to go back and pay attention to more things and yeah I don't think I'll buy it unless the UI, HUD and Aimed Shot changes or gets a mod to change it. The HUD and Aimed Shot especially; That does not look postapocalyptic at all. It looks like the usual neon futurism bullshit. It's like you took a pre-existing game and created a Wasteland 2 TC mod in it but certain base aspects cannot be changed (or you as the modder cannot change them).
Also, why does the inventory not have a comparison option for weapons?
Why does the inventory lack a sorting and grouping feature?
Why is junk back in the game, it is literally meaningless junk who's sole purpose is to act as a middleman towards gaining currency in a transparent attempt in trying to trick the player into thinking that they are looting more items in the game than they actually are considering what they just looted might as well just be straight up currency in the first place?
Why can't we loot everything an enemy has on them? I didn't like this in Wasteland 2 and I don't like it here either. If someone has a shotgun and I kill that person then I expect to be able to pick up a shotgun. Hell, considering how much this fucking game loves junk you can give me a broken shotgun that implies it got hit when I shot him. "Oh but what about the balance", fuck the balance. That is something that I think is straight up immersion breaking.
Seen the world map in action now. Why? Just, why? Why does developers hate old things? Why can't we just have a nice map? Why does everything have to be changed for the sake of change? Just... Why?
And now for some things that I like.
I like the usage of electronics, that X goes to Y. If done right it could add in a new element of gameplay functionality into the game in ways of navigating around or utilizing traps or defenses or even shutting down enemy defenses.
I also like that enemies don't go hostile right away but that there is an icon that shows over the PC's head that indicates how long until the enemy goes "hang on a minute, that's target practice!"
I actually like that only the action points they actually have show up in a characters HUD so if you got 6 then only 6 shows up.
Everyone shares the inventory, I dunno how I feel about this one. On one hand it doesn't make any sense and removes an aspect of micro management but on the other hand do I even like that micromanagement? I think this is one of those streamlines that for a party of up to 7 characters I'm fine with. Depends on how much it'll clutter.
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Hm, so Perception is no longer a skill and is instead a feature off of the Awareness stat.
Also, why does the inventory not have a comparison option for weapons?
Why does the inventory lack a sorting and grouping feature?
Why is junk back in the game, it is literally meaningless junk who's sole purpose is to act as a middleman towards gaining currency in a transparent attempt in trying to trick the player into thinking that they are looting more items in the game than they actually are considering what they just looted might as well just be straight up currency in the first place?
Why can't we loot everything an enemy has on them? I didn't like this in Wasteland 2 and I don't like it here either. If someone has a shotgun and I kill that person then I expect to be able to pick up a shotgun. Hell, considering how much this fucking game loves junk you can give me a broken shotgun that implies it got hit when I shot him. "Oh but what about the balance", fuck the balance. That is something that I think is straight up immersion breaking.
Seen the world map in action now. Why? Just, why? Why does developers hate old things? Why can't we just have a nice map? Why does everything have to be changed for the sake of change? Just... Why?
And now for some things that I like.
I like the usage of electronics, that X goes to Y. If done right it could add in a new element of gameplay functionality into the game in ways of navigating around or utilizing traps or defenses or even shutting down enemy defenses.
I also like that enemies don't go hostile right away but that there is an icon that shows over the PC's head that indicates how long until the enemy goes "hang on a minute, that's target practice!"
I actually like that only the action points they actually have show up in a characters HUD so if you got 6 then only 6 shows up.
Everyone shares the inventory, I dunno how I feel about this one. On one hand it doesn't make any sense and removes an aspect of micro management but on the other hand do I even like that micromanagement? I think this is one of those streamlines that for a party of up to 7 characters I'm fine with. Depends on how much it'll clutter.
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Hm, so Perception is no longer a skill and is instead a feature off of the Awareness stat.
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