Wasteland 3 - Alpha & New Trailer

Uh. *major changes.
Just because it has a top-down view and turn based combat it isn't "mechanically Fallout with minor changes". Fallout is more than just that.
Conceptual changes—not code changes*. The presentation is key, not the underlying logic to facilitate it. Nobody would actually use the WL2 engine for that, but the gameplay is closer. [Technically I could have used Arcanum for the example.]

*The same for FO3.
 
Refer to the above example—again. Saying it sucked (aside from being subjective) is saying that you want something else instead
fair point. still, i think that changing it to pure turn-base combat was for the best and it's still in tune with the original system - it's still based on taking turns, requires planning forward, predicting outcomes, there's the luck factor and player's mind rather than reflexes is challanged - nowhere as huge a gap as between F1 and new vegas. it's just that the system is more complex and developed and the turns don't happen all at once
if that is such a major shift in gameplay (over thirty years) that it's not a proper sequel to you, that's okay. but if you at the same time say that wasteland 2 could pass for a fallout sequel then i really don't understand your thinking
 
if that is such a major shift in gameplay (over thirty years) that it's not a proper sequel to you, that's okay.
The gameplay is the game. If it's not got the gameplay... it's not the game. If Elder Scrolls 6 had all the usual TES trappings, except that it played like Divinity:OS... That's not an Elder Scrolls sequel, that's a spin-off targeted at a different audience. If Halo 6 plays like Mario Cart, or like Halo Wars, that's not a Halo —sequel; it's a spin off.

...but if you at the same time say that wasteland 2 could pass for a fallout sequel then i really don't understand your thinking

Fallout_&_WL2.jpg
 
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The gameplay is the game. If it's not got the gameplay... it's not the game. If Elder Scrolls 6 had all the usual TES trappings, except that it played like Divinity:OS... That's not an Elder Scrolls sequel, that's a spin-off targeted at a different audience. If Halo 6 plays like Mario Cart, or like Halo Wars, that's not a Halo —sequel; it's a spin off.
well, as i sad, that's cool. i disagree, as i think that the changes were small enough and they're all for the better but that's just the matter of taste

but as for that comparison picture, i don't get it :shrug:
 
Because when you play them, they are essentially the same game; just as when you play FO3 and Oblivion.

Same as when you play D00M & Heretic—although... those two are practically clones.
 
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so wasteland 2 is so different to the first one that it can't be called a sequel but fallout and wasteland 2 are essentially the same game?
 
so wasteland 2 is so different to the first one that it can't be called a sequel but fallout and wasteland 2 are essentially the same game?
I'd say so yes. Imagine playing all four games using illegible text and placeholder art. Which games would you think were related?
 
but what's the point of that? playing that way you'd think quake and duke nukem are in the same series :) going with my criteria, i think i'd have a good chance of guessing. both series have their own personalities: both wasteland games are team-oriented with all characters having unique sets of skills, in both games the main focus is on combat and utilizing skills. in fallout games, you are only one guy - that itself gives it a much different tone. there's more focuse on dialogs and exploring the world. the combat is optional - there might be very little of it or none at all if the player wants so - and the relevance of skills in interacting with the world is lower since you only control one character. there's a lot of differences in tone between both series which i can't really put into words but they're certainly noticeable

if i understand correctly, you believe that the game being isometric and clicking things instead of typing is the most important factor but then again, how could wasteland 2 be fallout? it does so many things in a completely different manner, combat system alone would be a huge departure
 
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but what's the point of that?
The point of that is to reduce them to their base mechanics, and to see that they are very very close.


playing that way you'd think quake and duke nukem are in the same series
—but not Fallout 2 and FO3, and not Wasteland, and Wasteland 2. [This is the point]

in fallout games, you are only one guy - that itself gives it a much different tone.
I don't see it. This aspect bears little significance in relation to the core mechanics. It merely adds a slight repetition.

if i understand correctly, you believe that the game being isometric and clicking things instead of typing is the most important factor but then again, how could wasteland 2 be fallout? it does so many things in a completely different manner, combat system alone would be a huge departure
This is nitpicking the errata. If one person goes to the theater to see Spiderman, and another goes to see Ironman—they both did essentially the same thing. They both paid for a ticket, both stood in line, bought snacks, and sat in a chair for two hours, both watched a story about a superhero with exceptional powers, who rescues victims, and ultimately defeats an emergent enemy. You can even deconstruct it down to similar scene essentials.

These games are close cousins where the essential mechanics are concerned; whereas comparing them to their their respective official sequels is like comparing apes to octopodes.
 
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