Wasteland Kickstarter Update #4

Brother None

This ghoul has seen it all
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Now at $1.43M, close to that $1.5 multi-platform goal, there a new update on the Kickstarter drive.<blockquote>I continue to be overwhelmed by the positive feedback and enthusiasm from the support I have gotten from Kickstarter. The groundswell of people cheering us on and the evangelism - people spreading the word - is unlike anything I have experienced. In fact, I would say the last week was the high water mark of my career.

We are closing in on the funding for 1.5 million which will allow us to add both a Mac and Linux version of Wasteland 2 to the release. One of the (more common) questions I am asked is whether we'll support console and I believe it to be unlikely. It is imperative that we deliver the core PC experience that the fans are expecting here and I want to avoid any elements that could distract us. The console interface is quite different when you consider the input device and proximity to the screen whereas the Mac and Linux are pretty much identical to that of the "PC". We will consider a tablet version due to the similarity of the screen and interface but even on that we need to do a bit more research.

There have been some nice human moments along the way that I thought I would share.

We started off strong in the first 24 hours raising nearly 50% of our minimum need but still I was nervous. All the signs of success were there but we all wanted it to happen so badly that it seemed to good to be true. Around 6:00 that first night we received an email from a wealthy software industry individual who is a passionate fan of Wasteland and offered to help fund the game if Kickstarter came short! Talk about feeling good. Of course I thanked him and said I hoped we would not need his assistance but he made my whole day/week/month/year.

On the next day I get a short tweet from an individual that confesses he pirated Wasteland as a kid and was donating to help make up for it. I of course forgave not knowing he had donated $10,000 dollars. An incredible gesture... now if we could get every pirate of Wasteland 1 to donate we could really beat the Kickstarter all time record.

Mason Douglass who plays the kid publisher in the Kickstarter video has gotten rave reviews for his performance. His delivery was great and I have had people wanting to contact his manager for parts in TV/film. I jokingly told him when we shot the bit that he might become famous from this. Perhaps he will.

And just today I got an email along with a donation from a kid who lived down the street from me when he was a teenager. His note was as follows:

"This message is intended for Brian Fargo. Brian, I was your next door neighbor when you used to live in Laguna. I was a pesky 15 or 16 year old kid that would come around and ask you about games. You would sit down and take time to talk to me about games, and the industry, and I just wanted you to know how cool it was that you didn't blow me off. It meant a lot to me. Recently, I found out about your Kickstarter movement for Wasteland 2, and I contributed to it because I believe in you and your ability to resurrect the glory of the franchise. I wish you the best of luck in your endeavors, and thank you again for creating some memorable memories for me during my teenage years. Take care!"

It shows that being nice creates goodwill 20 years later.

And speaking of goodwill it occurs to me that we can harness the power of Kickstarter in a more meaningful way. Fan funding is bigger than me or Wasteland 2 as I have remarked before. The development community has come together to support us in ways that I didn't think possible and our power as developers will ultimately come from us sticking together. Both gamers and developers have so much more strength than they realize. But in order to help facilitate the power of crowd funding I am going to suggest that all of us that do utilize this form of financing agree to kickback 5% of our profits made from such projects to other Kickstarter developers. I am not suggesting taking a backers money and moving it to another project.. I mean once a game has shipped and created profit that we funnel that back into the community of developers to fund their dreams. I am tentatively calling this "Kick It Forward" and I will be the first to agree to it. In fact, I will have our artists create a badge that goes on all Kickstarter projects that agree to support this initiative. Imagine the potential if another Minecraft comes along via Kickstarter and produces millions of dollars of investment into other developers. This economic payback will continue to grow the movement way beyond the current system. I hope others will join me with this idea and make this a true shakeup.

Let's get the power shifted around a bit!</blockquote>
 
Eh, personally I think his ego is starting to get to him and he's spreading himself too thin. It's a nice idea, but we're still waiting to see whether this one will succeed as promised.
 
Zaij said:
Eh, personally I think his ego is starting to get to him and he's spreading himself too thin. It's a nice idea, but we're still waiting to see whether this one will succeed as promised.

Yeah. I'm not backing any other kickstarter projects, until I see how Double Fine and InXile perform.
 
Zaij said:
Eh, personally I think his ego is starting to get to him and he's spreading himself too thin. It's a nice idea, but we're still waiting to see whether this one will succeed as promised.

Spreading thin? It doesn't take a lot of investment.

It's only a fruitful idea if he gets multiple of these projects to buy into it. I doubt one of them alone will make enough to really make a big impact.

But complaining about this idea? That's just weird.
 
egalor said:

Yeah. I'm not backing any other kickstarter projects, until I see how Double Fine and InXile perform.

I think I feel the same way as you are.

Don't get me wrong, I would probably support proper BG3 or NWN3 game in a heart-bit, but right now after spending $300+ on this two games I need to see that this is working out as intended.

I see many studios (indie) are preparing for Kickstarter campaign, but... they need to be careful, as after this high profile developers like DF and InXile I doubt some unknown studio can raise significant amount of money.

The problem I see is indie developers asking for pledges that are not enough (but have success chance) for full development and in the end not delivering promised...

that would be the end of it.

P.S. I read somewhere that company behind Tex Murphy adventures are preparing Kickstarter for May...
 
C'mon. He's the head of this gaming company and is heading Wasteland 2. Now he's also the mascot of 'industry' kickstarter gaming and giving out numerous interviews. Naturally, this will decrease over time, but the point is that we donated that money with the expectation of a game finished in 18 months of the quality he described. That is what he should be focussing on, keeping that promise.

Let's say it's delayed or substandard. Will he really be able to say he tried his best to get it all done on time and to the standard set?

Also, who complained about the idea?
 
Zaij said:
He's the head of this gaming company and is heading Wasteland 2. Now he's also the mascot of 'industry' kickstarter gaming and giving out numerous interviews. Naturally, this will decrease over time, but the point is that we donated that money with the expectation of a game finished in 18 months of the quality he described. That is what he should be focussing on, keeping that promise.

I'm not sure you understand what his job is. While he's keeping the Kickstarter thing in people's minds, raising more money, dealing with feedback, the core designer group is in full-flung design mode under his producer supervision. What do you think he hired those guys for?
 
Brother None said:
Zaij said:
He's the head of this gaming company and is heading Wasteland 2. Now he's also the mascot of 'industry' kickstarter gaming and giving out numerous interviews. Naturally, this will decrease over time, but the point is that we donated that money with the expectation of a game finished in 18 months of the quality he described. That is what he should be focussing on, keeping that promise.

I'm not sure you understand what his job is. While he's keeping the Kickstarter thing in people's minds, raising more money, dealing with feedback, the core designer group is in full-flung design mode under his producer supervision. What do you think he hired those guys for?

I agree with Brother. His job right now is to bring as much money as possible for this game. The side effect is that Kickstarter will also get more press and news coverage, but that is OK.
 
I don't think a lot of you guys actually read the update. The "Kick it Forward" funding of other projects wouldn't come from backer money; it would come from the profits made after the game is finished. So only in an indirect sense would you be funding other projects.

I like it. I don't think it will catch on immediately, but if he keeps promoting it in the long term, it will do some good. Not every indie game is going to be Minecraft, but if this helps someone make a great game when they otherwise would not have been able, then I'm all for it.
 
Brother None said:
I'm not sure you understand what his job is. While he's keeping the Kickstarter thing in people's minds, raising more money, dealing with feedback, the core designer group is in full-flung design mode under his producer supervision. What do you think he hired those guys for?

I understand very well what his job is, thank you very much. The point is that he's made an ambitious promise backed by his reputation to have this game done within 18 months and of a very high standard. If this isn't met in 18 months, then we're free to blame him for investing his time into side projects such as this instead of managing his people properly. He set this time frame and standard and it's based off of that, that people have donated, so naturally I'll be a tad concerned if I see his attention wandering this early on.
 
Zaij said:
If this isn't met in 18 months, then we're free to blame him for investing his time into side projects such as this instead of managing his people properly.

You mean the massive project of having a "Kick it forward" graphic made and now posting the idea? Because that's all it entails for now. Later on, after release, a part of the profits will go to other projects. Did you even read what this is?
 
You really think that's all the work that will be required on it before Wasteland 2 is released?

And I'd appreciate it if you didn't end every one of your posts insinuating that I'm completely ignorant.
 
Whoa, this Wasteland 2 business is really sparking off a hell of a lot of bitchfights.

You know, Kharn, you ever consider YOU might be the catalyst here? :smug:
 
Zaij said:
You really think that's all the work that will be required on it before Wasteland 2 is released?

Yes. What else would he have to do on it?

Jebus said:
You know, Kharn, you ever consider YOU might be the catalyst here? :smug:

I obviously am.

/ragequits
 
Brother None said:
Yes. What else would he have to do on it?

His reputation is now tied to this campaign as well. Another kickstart game (say... FTL for instance) signs up to this kick it forward campaign and releases before Wasteland 2. At the very least, how do you ensure compliance before this 'kick-it-forward' campaign turns out to be crap through no fault of Brian's and ends up tarnishing his reputation? He's the one taking leadership in 'kick-it-forward', again - it's he that will suffer if it goes bad.
 
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